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优化代码
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@@ -22,7 +22,7 @@ namespace Game.FsmNode
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// GameEventDefine.GlobalRunaway.SendMessage (10);
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MapContent.Instance.IsPause = true;
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AudioManager.Instance.PlaySoundEffect (SeAudio.OverGame_Success);
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if (RoomManager.Instance.PartIndex < 3)
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if (RoomManager.Instance.PartIndex <= 3)
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{
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await UniTask.Delay (1500);
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UIManager.Instance.OpenView (UIPanel.SuccessPanel , new IC_ViewData (RoomManager.Instance.PartIndex));
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@@ -114,7 +114,7 @@ namespace Game
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if (partIndex == 3)
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{
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//额外加载boss场景
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var bossScene = AssetManager.Instance.LoadAsset<GameObject>("");
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var bossScene = AssetManager.Instance.LoadAsset<GameObject>("AutoSource/CGScene/BossScene.prefab");
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var gameObject = Object.Instantiate (bossScene , MapContent.Instance.ScenePart.SuccessProp.transform.position , Quaternion.identity);
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this._BossSceneDirector = gameObject.GetComponent<PlayableDirector> ();
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}
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