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@@ -201,7 +201,7 @@ namespace Game.Component
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{
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if (this._hasAtkState == false && hasAtk)
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{
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AudioManager.Instance.PlaySound (this.AttackTriggerAudioSound);
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AudioManager.Instance.PlaySound (this.AttackTriggerAudioSound , 0.5f);
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}
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this._hasAtkState = hasAtk;
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