diff --git a/Assets/Scripts/Game/Component/EnemyEntity.cs b/Assets/Scripts/Game/Component/EnemyEntity.cs index d99795c..a1079eb 100644 --- a/Assets/Scripts/Game/Component/EnemyEntity.cs +++ b/Assets/Scripts/Game/Component/EnemyEntity.cs @@ -201,7 +201,7 @@ namespace Game.Component { if (this._hasAtkState == false && hasAtk) { - AudioManager.Instance.PlaySound (this.AttackTriggerAudioSound); + AudioManager.Instance.PlaySound (this.AttackTriggerAudioSound , 0.5f); } this._hasAtkState = hasAtk;