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updat core
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@@ -51,7 +51,9 @@ namespace Game.Component
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}
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this.ScenePart = scenePart;
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this.Pathfinder.data.SetData (this.ScenePart.mapCacheData.bytes);
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// this.Pathfinder.data.SetData (this.ScenePart.mapCacheData.bytes);
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// this.Pathfinder.FlushGraphUpdates ();
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this.Pathfinder.Scan ();
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CameraManager.Instance.SetBoxCollider (this.ScenePart.cameraCollider);
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ResetPlayer ();
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CameraManager.Instance.SetCameraState (CameraManager.CameraState.Player_Near);
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