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using UnityEngine;
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using System.Collections;
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using HedgehogTeam.EasyTouch;
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public class RTS_NewSyntaxe : MonoBehaviour {
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private GameObject cube;
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void Start () {
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cube= null;
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}
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void Update () {
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Gesture current = EasyTouch.current;
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// Cube
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if (current.type == EasyTouch.EvtType.On_SimpleTap && current.pickedObject !=null && current.pickedObject.name=="Cube"){
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ResteColor();
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cube = current.pickedObject;
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cube.GetComponent<Renderer>().material.color = Color.red;
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//transform.Translate(Vector2.up, Space.World);
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}
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// Swipe
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if (current.type == EasyTouch.EvtType.On_Swipe && current.touchCount == 1){
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transform.Translate( Vector3.left * current.deltaPosition.x / Screen.width);
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transform.Translate( Vector3.back * current.deltaPosition.y / Screen.height);
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}
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// Pinch
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if (current.type == EasyTouch.EvtType.On_Pinch ){
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Camera.main.fieldOfView += current.deltaPinch * 10 * Time.deltaTime;
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}
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// Twist
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if (current.type == EasyTouch.EvtType.On_Twist ){
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transform.Rotate( Vector3.up * current.twistAngle);
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}
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}
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void ResteColor(){
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if (cube!=null){
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cube.GetComponent<Renderer>().material.color = new Color(60f/255f,143f/255f,201f/255f);
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}
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}
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}
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using UnityEngine;
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using System.Collections;
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using HedgehogTeam.EasyTouch;
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public class SimpleActionExample : MonoBehaviour {
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private TextMesh textMesh;
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private Vector3 startScale;
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void Start () {
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textMesh =(TextMesh) GetComponentInChildren<TextMesh>();
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startScale = transform.localScale;
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}
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// Change the color
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public void ChangeColor(Gesture gesture){
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RandomColor();
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}
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// display action action
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public void TimePressed(Gesture gesture){
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textMesh.text = "Down since :" + gesture.actionTime.ToString("f2");
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}
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// Display swipe angle
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public void DisplaySwipeAngle(Gesture gesture){
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float angle = gesture.GetSwipeOrDragAngle();
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textMesh.text = angle.ToString("f2") + " / " + gesture.swipe.ToString();
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}
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// Change text
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public void ChangeText(string text){
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textMesh.text = text;
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}
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public void ResetScale(){
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transform.localScale = startScale;
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}
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private void RandomColor(){
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gameObject.GetComponent<Renderer>().material.color = new Color( Random.Range(0.0f,1.0f), Random.Range(0.0f,1.0f), Random.Range(0.0f,1.0f));
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}
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}
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