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/***********************************************
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EasyTouch V
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Copyright © 2014-2015 The Hedgehog Team
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http://www.thehedgehogteam.com/Forum/
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The.Hedgehog.Team@gmail.com
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**********************************************/
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using UnityEngine;
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using System.Collections;
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using UnityEngine.Events;
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using UnityEngine.EventSystems;
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namespace HedgehogTeam.EasyTouch{
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[AddComponentMenu("EasyTouch/Quick Twist")]
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public class QuickTwist : QuickBase {
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#region Events
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[System.Serializable] public class OnTwistAction : UnityEvent<Gesture>{}
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[SerializeField]
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public OnTwistAction onTwistAction;
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#endregion
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#region enumeration
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public enum ActionTiggering {InProgress,End};
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public enum ActionRotationDirection {All, Clockwise, Counterclockwise};
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#endregion
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#region Members
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public bool isGestureOnMe = false;
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public ActionTiggering actionTriggering;
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public ActionRotationDirection rotationDirection;
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private float axisActionValue = 0;
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public bool enableSimpleAction = false;
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#endregion
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#region MonoBehaviour callback
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public QuickTwist(){
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quickActionName = "QuickTwist"+ System.Guid.NewGuid().ToString().Substring(0,7);
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}
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public override void OnEnable(){
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EasyTouch.On_Twist += On_Twist;
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EasyTouch.On_TwistEnd += On_TwistEnd;
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}
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public override void OnDisable(){
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UnsubscribeEvent();
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}
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void OnDestroy(){
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UnsubscribeEvent();
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}
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void UnsubscribeEvent(){
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EasyTouch.On_Twist -= On_Twist;
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EasyTouch.On_TwistEnd -= On_TwistEnd;
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}
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#endregion
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#region EasyTouch event
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void On_Twist (Gesture gesture){
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if (actionTriggering == ActionTiggering.InProgress){
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if (IsRightRotation(gesture)){
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DoAction( gesture);
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}
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}
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}
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void On_TwistEnd (Gesture gesture){
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if (actionTriggering == ActionTiggering.End){
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if (IsRightRotation(gesture)){
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DoAction( gesture);
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}
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}
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}
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#endregion
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#region Private method
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bool IsRightRotation(Gesture gesture){
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axisActionValue =0;
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float coef = 1;
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if ( inverseAxisValue){
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coef = -1;
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}
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switch (rotationDirection){
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case ActionRotationDirection.All:
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axisActionValue = gesture.twistAngle * sensibility * coef;
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return true;
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case ActionRotationDirection.Clockwise:
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if (gesture.twistAngle<0){
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axisActionValue = gesture.twistAngle * sensibility* coef;
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return true;
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}
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break;
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case ActionRotationDirection.Counterclockwise:
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if (gesture.twistAngle>0){
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axisActionValue = gesture.twistAngle * sensibility* coef;
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return true;
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}
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break;
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}
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return false;
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}
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void DoAction(Gesture gesture){
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if (isGestureOnMe){
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if ( realType == GameObjectType.UI){
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if (gesture.isOverGui ){
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if ((gesture.pickedUIElement == gameObject || gesture.pickedUIElement.transform.IsChildOf( transform))){
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onTwistAction.Invoke(gesture);
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if (enableSimpleAction){
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DoDirectAction( axisActionValue);
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}
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}
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}
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}
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else{
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if ((!enablePickOverUI && gesture.pickedUIElement == null) || enablePickOverUI){
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if (gesture.GetCurrentPickedObject( true) == gameObject){
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onTwistAction.Invoke(gesture);
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if (enableSimpleAction){
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DoDirectAction( axisActionValue);
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}
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}
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}
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}
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}
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else{
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if ((!enablePickOverUI && gesture.pickedUIElement == null) || enablePickOverUI){
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onTwistAction.Invoke(gesture);
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if (enableSimpleAction){
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DoDirectAction( axisActionValue);
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}
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}
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}
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}
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#endregion
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}
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}
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