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/***********************************************
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EasyTouch V
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Copyright © 2014-2015 The Hedgehog Team
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http://www.thehedgehogteam.com/Forum/
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The.Hedgehog.Team@gmail.com
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||||
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**********************************************/
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using UnityEngine;
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using UnityEngine.EventSystems;
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using System.Collections;
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using System.Collections.Generic;
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namespace HedgehogTeam.EasyTouch{
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public class BaseFinger{
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public int fingerIndex;
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public int touchCount;
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public Vector2 startPosition;
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public Vector2 position;
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public Vector2 deltaPosition;
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public float actionTime;
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public float deltaTime;
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public Camera pickedCamera;
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public GameObject pickedObject;
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public bool isGuiCamera;
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public bool isOverGui;
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public GameObject pickedUIElement;
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public float altitudeAngle;
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public float azimuthAngle;
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public float maximumPossiblePressure;
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public float pressure;
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public float radius;
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public float radiusVariance;
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public TouchType touchType;
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public Gesture GetGesture(){
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Gesture gesture = new Gesture();
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gesture.fingerIndex = fingerIndex;
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gesture.touchCount = touchCount;
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gesture.startPosition = startPosition;
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gesture.position = position;
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gesture.deltaPosition = deltaPosition;
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gesture.actionTime = actionTime;
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gesture.deltaTime = deltaTime;
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gesture.isOverGui = isOverGui;
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gesture.pickedCamera = pickedCamera;
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gesture.pickedObject = pickedObject;
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gesture.isGuiCamera = isGuiCamera;
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gesture.pickedUIElement = pickedUIElement;
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gesture.altitudeAngle = altitudeAngle;
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gesture.azimuthAngle = azimuthAngle;
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gesture.maximumPossiblePressure = maximumPossiblePressure;
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gesture.pressure = pressure;
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gesture.radius = radius;
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gesture.radiusVariance = radiusVariance;
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gesture.touchType = touchType;
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return gesture;
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}
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}
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}
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fileFormatVersion: 2
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||||
guid: 8dfe7526dc614dd4a8e7249e52174f98
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MonoImporter:
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serializedVersion: 2
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25
Assets/EasyTouchBundle/EasyTouch/Plugins/Engine/ECamera.cs
Normal file
25
Assets/EasyTouchBundle/EasyTouch/Plugins/Engine/ECamera.cs
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/***********************************************
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EasyTouch V
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Copyright © 2014-2015 The Hedgehog Team
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http://www.thehedgehogteam.com/Forum/
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The.Hedgehog.Team@gmail.com
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**********************************************/
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using UnityEngine;
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using System.Collections;
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namespace HedgehogTeam.EasyTouch{
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[System.Serializable]
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public class ECamera{
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public Camera camera;
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public bool guiCamera;
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public ECamera( Camera cam,bool gui){
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this.camera = cam;
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this.guiCamera = gui;
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}
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}
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}
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@@ -0,0 +1,10 @@
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fileFormatVersion: 2
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MonoImporter:
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defaultReferences: []
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userData:
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assetBundleName:
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assetBundleVariant:
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2209
Assets/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs
Normal file
2209
Assets/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs
Normal file
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: 42241010c6f9ddc46b78abdc21d505c5
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timeCreated: 1440150387
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licenseType: Store
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||||
MonoImporter:
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||||
serializedVersion: 2
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||||
defaultReferences: []
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||||
executionOrder: 0
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||||
icon: {fileID: 2800000, guid: 9cfeb5ae16bf3cc4084255c9ae7cf36f, type: 3}
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userData:
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assetBundleName:
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||||
assetBundleVariant:
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@@ -0,0 +1,246 @@
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/***********************************************
|
||||
EasyTouch V
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Copyright © 2014-2015 The Hedgehog Team
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||||
http://www.thehedgehogteam.com/Forum/
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||||
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||||
The.Hedgehog.Team@gmail.com
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**********************************************/
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using UnityEngine;
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using System.Collections;
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namespace HedgehogTeam.EasyTouch{
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// This is the class that simulate touches with the mouse.
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// Internal use only, DO NOT USE IT
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public class EasyTouchInput{
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#region private members
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private Vector2[] oldMousePosition = new Vector2[2];
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private int[] tapCount = new int[2];
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private float[] startActionTime = new float[2];
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private float[] deltaTime = new float[2];
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private float[] tapeTime = new float[2];
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// Complexe 2 fingers simulation
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private bool bComplex=false;
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private Vector2 deltaFingerPosition;
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private Vector2 oldFinger2Position;
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private Vector2 complexCenter;
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#endregion
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#region Public methods
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// Return the number of touch
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public int TouchCount(){
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#if ((UNITY_ANDROID || UNITY_IOS || UNITY_BLACKBERRY || UNITY_TVOS || UNITY_PSP2) && !UNITY_EDITOR)
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return getTouchCount(true);
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#else
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return getTouchCount(false);
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#endif
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}
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private int getTouchCount(bool realTouch){
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int count=0;
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if (realTouch || EasyTouch.instance.enableRemote ){
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count = Input.touchCount;
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}
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else{
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if (Input.GetMouseButton(0) || Input.GetMouseButtonUp(0)){
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count=1;
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if (EasyTouch.GetSecondeFingerSimulation()){
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if (Input.GetKey(KeyCode.LeftAlt) || Input.GetKey(EasyTouch.instance.twistKey)|| Input.GetKey(KeyCode.LeftControl) ||Input.GetKey(EasyTouch.instance.swipeKey ))
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count=2;
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if (Input.GetKeyUp(KeyCode.LeftAlt)|| Input.GetKeyUp(EasyTouch.instance.twistKey)|| Input.GetKeyUp(KeyCode.LeftControl)|| Input.GetKeyUp(EasyTouch.instance.swipeKey))
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count=2;
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}
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if (count ==0){
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complexCenter = Vector2.zero;
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oldMousePosition[0] = new Vector2(-1,-1);
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oldMousePosition[1] = new Vector2(-1,-1);
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}
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}
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}
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return count;
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}
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// return in Finger structure all informations on an touch
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public Finger GetMouseTouch(int fingerIndex,Finger myFinger){
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Finger finger;
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if (myFinger!=null){
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finger = myFinger;
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}
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else{
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finger = new Finger();
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finger.gesture = EasyTouch.GestureType.None;
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}
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if (fingerIndex==1 && (Input.GetKeyUp(KeyCode.LeftAlt)|| Input.GetKeyUp(EasyTouch.instance.twistKey)|| Input.GetKeyUp(KeyCode.LeftControl)|| Input.GetKeyUp(EasyTouch.instance.swipeKey))){
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finger.fingerIndex = fingerIndex;
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finger.position = oldFinger2Position;
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finger.deltaPosition = finger.position - oldFinger2Position;
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finger.tapCount = tapCount[fingerIndex];
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finger.deltaTime = Time.realtimeSinceStartup-deltaTime[fingerIndex];
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finger.phase = TouchPhase.Ended;
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return finger;
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}
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if (Input.GetMouseButton(0)){
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finger.fingerIndex = fingerIndex;
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finger.position = GetPointerPosition(fingerIndex);
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if (Time.realtimeSinceStartup-tapeTime[fingerIndex]>0.5){
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tapCount[fingerIndex]=0;
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}
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if (Input.GetMouseButtonDown(0) || (fingerIndex==1 && (Input.GetKeyDown(KeyCode.LeftAlt)|| Input.GetKeyDown(EasyTouch.instance.twistKey)|| Input.GetKeyDown(KeyCode.LeftControl)|| Input.GetKeyDown(EasyTouch.instance.swipeKey)))){
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// Began
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finger.position = GetPointerPosition(fingerIndex);
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finger.deltaPosition = Vector2.zero;
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tapCount[fingerIndex]=tapCount[fingerIndex]+1;
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finger.tapCount = tapCount[fingerIndex];
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startActionTime[fingerIndex] = Time.realtimeSinceStartup;
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deltaTime[fingerIndex] = startActionTime[fingerIndex];
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finger.deltaTime = 0;
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finger.phase = TouchPhase.Began;
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if (fingerIndex==1){
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oldFinger2Position = finger.position;
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oldMousePosition[fingerIndex] = finger.position;
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}
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else{
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oldMousePosition[fingerIndex] = finger.position;
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}
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if (tapCount[fingerIndex]==1){
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tapeTime[fingerIndex] = Time.realtimeSinceStartup;
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}
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return finger;
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}
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finger.deltaPosition = finger.position - oldMousePosition[fingerIndex];
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finger.tapCount = tapCount[fingerIndex];
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finger.deltaTime = Time.realtimeSinceStartup-deltaTime[fingerIndex];
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if (finger.deltaPosition.sqrMagnitude <1){
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finger.phase = TouchPhase.Stationary;
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}
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else{
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finger.phase = TouchPhase.Moved;
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}
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oldMousePosition[fingerIndex] = finger.position;
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deltaTime[fingerIndex] = Time.realtimeSinceStartup;
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return finger;
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}
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else if (Input.GetMouseButtonUp(0)){
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finger.fingerIndex = fingerIndex;
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finger.position = GetPointerPosition(fingerIndex);
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finger.deltaPosition = finger.position - oldMousePosition[fingerIndex];
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finger.tapCount = tapCount[fingerIndex];
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finger.deltaTime = Time.realtimeSinceStartup-deltaTime[fingerIndex];
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finger.phase = TouchPhase.Ended;
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oldMousePosition[fingerIndex] = finger.position;
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return finger;
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}
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return null;
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}
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// Get the position of the simulate second finger
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public Vector2 GetSecondFingerPosition(){
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Vector2 pos = new Vector2(-1,-1);
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if ((Input.GetKey(KeyCode.LeftAlt)|| Input.GetKey(EasyTouch.instance.twistKey)) && (Input.GetKey(KeyCode.LeftControl)|| Input.GetKey(EasyTouch.instance.swipeKey))){
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if (!bComplex){
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bComplex=true;
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deltaFingerPosition = (Vector2)Input.mousePosition - oldFinger2Position;
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}
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pos = GetComplex2finger();
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return pos;
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}
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else if (Input.GetKey(KeyCode.LeftAlt)|| Input.GetKey(EasyTouch.instance.twistKey) ){
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pos = GetPinchTwist2Finger();
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bComplex = false;
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return pos;
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}else if (Input.GetKey(KeyCode.LeftControl)|| Input.GetKey(EasyTouch.instance.swipeKey) ){
|
||||
|
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pos =GetComplex2finger();
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bComplex = false;
|
||||
return pos;
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}
|
||||
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return pos;
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}
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#endregion
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#region Private methods
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// Get the postion of simulate finger
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private Vector2 GetPointerPosition(int index){
|
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Vector2 pos;
|
||||
|
||||
if (index==0){
|
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pos= Input.mousePosition;
|
||||
return pos;
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||||
}
|
||||
else{
|
||||
return GetSecondFingerPosition();
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||||
|
||||
}
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||||
}
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||||
|
||||
// Simulate for a twist or pinc
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private Vector2 GetPinchTwist2Finger(bool newSim=false){
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||||
Vector2 position;
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if (complexCenter==Vector2.zero){
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||||
position.x = (Screen.width/2.0f) - (Input.mousePosition.x - (Screen.width/2.0f)) ;
|
||||
position.y = (Screen.height/2.0f) - (Input.mousePosition.y - (Screen.height/2.0f));
|
||||
}
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||||
else{
|
||||
position.x = (complexCenter.x) - (Input.mousePosition.x - (complexCenter.x)) ;
|
||||
position.y = (complexCenter.y) - (Input.mousePosition.y - (complexCenter.y));
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||||
}
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||||
oldFinger2Position = position;
|
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||||
return position;
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}
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// complexe Alt + Ctr
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private Vector2 GetComplex2finger(){
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||||
Vector2 position;
|
||||
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||||
position.x = Input.mousePosition.x - deltaFingerPosition.x;
|
||||
position.y = Input.mousePosition.y - deltaFingerPosition.y;
|
||||
|
||||
complexCenter = new Vector2((Input.mousePosition.x+position.x)/2f, (Input.mousePosition.y+position.y)/2f);
|
||||
oldFinger2Position = position;
|
||||
|
||||
return position;
|
||||
}
|
||||
#endregion
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||||
}
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||||
}
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||||
@@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
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defaultReferences: []
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32
Assets/EasyTouchBundle/EasyTouch/Plugins/Engine/Finger.cs
Normal file
32
Assets/EasyTouchBundle/EasyTouch/Plugins/Engine/Finger.cs
Normal file
@@ -0,0 +1,32 @@
|
||||
/***********************************************
|
||||
EasyTouch V
|
||||
Copyright © 2014-2015 The Hedgehog Team
|
||||
http://www.thehedgehogteam.com/Forum/
|
||||
|
||||
The.Hedgehog.Team@gmail.com
|
||||
|
||||
**********************************************/
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace HedgehogTeam.EasyTouch{
|
||||
// Represents informations on Finger for touch
|
||||
// Internal use only, DO NOT USE IT
|
||||
public class Finger : BaseFinger{
|
||||
|
||||
public float startTimeAction;
|
||||
public Vector2 oldPosition;
|
||||
public int tapCount; // Number of taps.
|
||||
public TouchPhase phase; // Describes the phase of the touch.
|
||||
public EasyTouch.GestureType gesture;
|
||||
public EasyTouch.SwipeDirection oldSwipeType;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,10 @@
|
||||
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serializedVersion: 2
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defaultReferences: []
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141
Assets/EasyTouchBundle/EasyTouch/Plugins/Engine/Gesture.cs
Normal file
141
Assets/EasyTouchBundle/EasyTouch/Plugins/Engine/Gesture.cs
Normal file
@@ -0,0 +1,141 @@
|
||||
/***********************************************
|
||||
EasyTouch V
|
||||
Copyright © 2014-2015 The Hedgehog Team
|
||||
http://www.thehedgehogteam.com/Forum/
|
||||
|
||||
The.Hedgehog.Team@gmail.com
|
||||
|
||||
**********************************************/
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using System;
|
||||
|
||||
namespace HedgehogTeam.EasyTouch{
|
||||
/// <summary>
|
||||
/// This is the class passed as parameter by EasyTouch events, that containing all informations about the touch that raise the event,
|
||||
/// or by the tow fingers gesture that raise the event.
|
||||
/// </summary>
|
||||
public class Gesture : BaseFinger,ICloneable{
|
||||
|
||||
/// <summary>
|
||||
/// The siwpe or drag type ( None, Left, Right, Up, Down, Other => look at EayTouch.SwipeType enumeration).
|
||||
/// </summary>
|
||||
public EasyTouch.SwipeDirection swipe;
|
||||
/// <summary>
|
||||
/// The length of the swipe.
|
||||
/// </summary>
|
||||
public float swipeLength;
|
||||
/// <summary>
|
||||
/// The swipe vector direction.
|
||||
/// </summary>
|
||||
public Vector2 swipeVector;
|
||||
|
||||
/// <summary>
|
||||
/// The pinch length delta since last change.
|
||||
/// </summary>
|
||||
public float deltaPinch;
|
||||
/// <summary>
|
||||
/// The angle of the twist.
|
||||
/// </summary>
|
||||
public float twistAngle;
|
||||
/// <summary>
|
||||
/// The distance between two finger for a two finger gesture.
|
||||
/// </summary>
|
||||
public float twoFingerDistance;
|
||||
|
||||
public EasyTouch.EvtType type = EasyTouch.EvtType.None;
|
||||
|
||||
#region public method
|
||||
public object Clone(){
|
||||
return this.MemberwiseClone();
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Transforms touch position into world space, or the center position between the two touches for a two fingers gesture.
|
||||
/// </summary>
|
||||
/// <returns>
|
||||
/// The touch to wordl point.
|
||||
/// </returns>
|
||||
/// <param name='z'>
|
||||
/// The z position in world units from the camera or in world depending on worldZ value
|
||||
/// </param>
|
||||
/// <param name='worldZ'>
|
||||
/// true = r
|
||||
/// </param>
|
||||
///
|
||||
public Vector3 GetTouchToWorldPoint(float z){
|
||||
|
||||
return Camera.main.ScreenToWorldPoint( new Vector3( position.x, position.y,z));
|
||||
|
||||
}
|
||||
|
||||
public Vector3 GetTouchToWorldPoint( Vector3 position3D){
|
||||
|
||||
return Camera.main.ScreenToWorldPoint( new Vector3( position.x, position.y,Camera.main.transform.InverseTransformPoint(position3D).z));
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Gets the swipe or drag angle. (calculate from swipe Vector)
|
||||
/// </summary>
|
||||
/// <returns>
|
||||
/// Float : The swipe or drag angle.
|
||||
/// </returns>
|
||||
public float GetSwipeOrDragAngle(){
|
||||
return Mathf.Atan2( swipeVector.normalized.y,swipeVector.normalized.x) * Mathf.Rad2Deg;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Normalizeds the position.
|
||||
/// </summary>
|
||||
/// <returns>
|
||||
/// The position.
|
||||
/// </returns>
|
||||
public Vector2 NormalizedPosition(){
|
||||
return new Vector2(100f/Screen.width*position.x/100f,100f/Screen.height*position.y/100f);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Determines whether this instance is over user interface element.
|
||||
/// </summary>
|
||||
/// <returns><c>true</c> if this instance is over user interface element; otherwise, <c>false</c>.</returns>
|
||||
public bool IsOverUIElement(){
|
||||
return EasyTouch.IsFingerOverUIElement( fingerIndex);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Determines whether this instance is over rect transform the specified tr camera.
|
||||
/// </summary>
|
||||
/// <returns><c>true</c> if this instance is over rect transform the specified tr camera; otherwise, <c>false</c>.</returns>
|
||||
/// <param name="tr">Tr.</param>
|
||||
/// <param name="camera">Camera.</param>
|
||||
public bool IsOverRectTransform(RectTransform tr,Camera camera=null){
|
||||
|
||||
if (camera == null){
|
||||
return RectTransformUtility.RectangleContainsScreenPoint( tr,position,null);
|
||||
}
|
||||
else{
|
||||
return RectTransformUtility.RectangleContainsScreenPoint( tr,position,camera);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the first picked user interface element.
|
||||
/// </summary>
|
||||
/// <returns>The first picked user interface element.</returns>
|
||||
public GameObject GetCurrentFirstPickedUIElement(bool isTwoFinger=false){
|
||||
return EasyTouch.GetCurrentPickedUIElement( fingerIndex,isTwoFinger);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the current picked object.
|
||||
/// </summary>
|
||||
/// <returns>The current picked object.</returns>
|
||||
public GameObject GetCurrentPickedObject(bool isTwoFinger=false){
|
||||
return EasyTouch.GetCurrentPickedObject( fingerIndex,isTwoFinger);
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 42d70a45bcf6a3b4cb6fbc54cefed1e4
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,65 @@
|
||||
/***********************************************
|
||||
EasyTouch V
|
||||
Copyright © 2014-2015 The Hedgehog Team
|
||||
http://www.thehedgehogteam.com/Forum/
|
||||
|
||||
The.Hedgehog.Team@gmail.com
|
||||
|
||||
**********************************************/
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
namespace HedgehogTeam.EasyTouch{
|
||||
public class TwoFingerGesture{
|
||||
|
||||
public EasyTouch.GestureType currentGesture = EasyTouch.GestureType.None;
|
||||
public EasyTouch.GestureType oldGesture= EasyTouch.GestureType.None;
|
||||
public int finger0;
|
||||
public int finger1;
|
||||
|
||||
public float startTimeAction;
|
||||
public float timeSinceStartAction;
|
||||
public Vector2 startPosition;
|
||||
public Vector2 position;
|
||||
public Vector2 deltaPosition;
|
||||
public Vector2 oldStartPosition;
|
||||
public float startDistance;
|
||||
|
||||
public float fingerDistance;
|
||||
public float oldFingerDistance;
|
||||
|
||||
public bool lockPinch=false;
|
||||
public bool lockTwist=true;
|
||||
public float lastPinch=0;
|
||||
public float lastTwistAngle = 0;
|
||||
|
||||
// Game Object
|
||||
public GameObject pickedObject;
|
||||
public GameObject oldPickedObject;
|
||||
public Camera pickedCamera;
|
||||
public bool isGuiCamera;
|
||||
|
||||
// UI
|
||||
public bool isOverGui;
|
||||
public GameObject pickedUIElement;
|
||||
|
||||
public bool dragStart=false;
|
||||
public bool swipeStart=false;
|
||||
|
||||
public bool inSingleDoubleTaps = false;
|
||||
public float tapCurentTime = 0;
|
||||
|
||||
public void ClearPickedObjectData(){
|
||||
pickedObject = null;
|
||||
oldPickedObject = null;
|
||||
pickedCamera = null;
|
||||
isGuiCamera = false;
|
||||
}
|
||||
|
||||
public void ClearPickedUIData(){
|
||||
isOverGui = false;
|
||||
pickedUIElement = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b166c9002d8a98e4d9923f6b75a54197
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user