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/***********************************************
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EasyTouch V
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Copyright © 2014-2015 The Hedgehog Team
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http://www.thehedgehogteam.com/Forum/
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The.Hedgehog.Team@gmail.com
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**********************************************/
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using UnityEngine;
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using System.Collections;
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namespace HedgehogTeam.EasyTouch{
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public class TwoFingerGesture{
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public EasyTouch.GestureType currentGesture = EasyTouch.GestureType.None;
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public EasyTouch.GestureType oldGesture= EasyTouch.GestureType.None;
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public int finger0;
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public int finger1;
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public float startTimeAction;
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public float timeSinceStartAction;
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public Vector2 startPosition;
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public Vector2 position;
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public Vector2 deltaPosition;
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public Vector2 oldStartPosition;
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public float startDistance;
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public float fingerDistance;
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public float oldFingerDistance;
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public bool lockPinch=false;
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public bool lockTwist=true;
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public float lastPinch=0;
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public float lastTwistAngle = 0;
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// Game Object
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public GameObject pickedObject;
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public GameObject oldPickedObject;
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public Camera pickedCamera;
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public bool isGuiCamera;
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// UI
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public bool isOverGui;
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public GameObject pickedUIElement;
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public bool dragStart=false;
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public bool swipeStart=false;
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public bool inSingleDoubleTaps = false;
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public float tapCurentTime = 0;
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public void ClearPickedObjectData(){
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pickedObject = null;
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oldPickedObject = null;
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pickedCamera = null;
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isGuiCamera = false;
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}
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public void ClearPickedUIData(){
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isOverGui = false;
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pickedUIElement = null;
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}
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}
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}
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