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Assets/EasyTouchBundle/EasyTouch/RealseNotes.txt
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Assets/EasyTouchBundle/EasyTouch/RealseNotes.txt
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**********************************************
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EASY TOUCH 5
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Copyright © 2016 The Hedgehog Team
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http://www.thehedgehogteam.com/Forum/
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the.hedgehog.team@gmail.com
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**********************************************
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EasyTouch 5.0.12
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===============
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* Fixe warning : Unable to find style 'As TextArea' in skin 'DarkSkin' Layout when EasyTouch gameobject is selected in Unity 2017.1.0f3
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EasyTouch 5.0.11
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===============
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* Fixe PlayMaker addon
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EasyTouch 5.0.10
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===============
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* Fixe Quick Gesture since 5.0.9
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EasyTouch 5.0.9
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===============
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* The current gesture is equal to Null when nothing happening, to prevent CG collect
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EasyTouch 5.0.8
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===============
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* Fixe warning on Unity 5.4.X
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EasyTouch 5.0.7
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===============
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* Fixe error on Unity 5.4.X
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EasyTouch 5.0.6
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===============
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* Quick gesture use System GUID instead Unity GUID to prevent error in constructor since Unity 5.4
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* This QuickSwipe event unsubscribe
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EasyTouch 5.0.5
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===============
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* Fixe bug : Mouse & touch are correctly managed at the same time on WIN_RT
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EasyTouch 5.0.4
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===============
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* Fixe multi-touch on some specific platform (some platform as Window 10 don't support multi-touch on Editor, but only in build)
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EasyTouch 5.0.3
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===============
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* Fixed bug: Changes in inspectors was not taken into account in some cases
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EasyTouch 5.0.2
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===============
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- Fixed bug in QuickSwipe. "On Swipe Action" was triggerde everytime without take into account the direction, if triggering was set to "End"
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EasyTouch 5.0.1
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===============
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- Fixed bug in multi-cameras management
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EasyTouch 5.0.0
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===============
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- Add namespace HedgehogTeam.EasyTouch;
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- Add Quick Gesture components
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- Add new syntaxe to use EasyTouch in Update method
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- EasyTouch class is now a singleton
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- Playmaker support
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- You can choose to always send swipe event during a drag
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- GetPickedCurrentObject & GetUiElemnt take an optional parmater for twofinger gesutre;
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- Gesture class exposes altitudeAngle, azimuthAngle, maximumPossiblePressure, pressure, radius, radiusVariance, touchType from Touch class
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EasyTouch 4.1.1
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===============
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- Unity remote is activated automatically if needed ( the option is still available in the Inspector)
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- UNITY_IPHONE platform defines is replaced by UNITY_IOS
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- Lightmap data are removed.
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EasyTouch 4.1.0
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===============
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-Add support of UI Element on EasyTouchTrigger component
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-Better inspector for EasyTouchTrigger
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EasyTouch 4.0.4
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===============
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- Fixed twist angle, it was always positive, whatever the direction of rotaiton
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EasyTouch 4.0.3
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===============
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- fixe twist gesture, in some cases the value of "TwistAngle" was false (due to rounding of the function Vector2DeltaAngle of Unity)
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EasyTouch 4.0.2
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===============
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- fixe spelling error : GetTouchToWordlPoint to GetTouchToWorldPoint
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EasyTouch 4.0.1
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===============
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- NGUI compatibility mode works as EasyTouch 3.X
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- New parameter allow you to choose the double tap detection mode :
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By system : Double works as EasyTouch 3.X
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By time : Double tap is relative to a maximum time, On_Simple isn't firing during a double tap, but a delay is required before to send it.
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