You've already forked taptap2024_GJ_chidouren
init
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using UnityEngine;
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using UnityEngine.UI;
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using System.Collections;
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public class ButtonInputUI : MonoBehaviour {
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public Text getButtonDownText;
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||||
public Text getButtonText;
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||||
public Text getButtonTimeText;
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||||
public Text getButtonUpText;
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void Update(){
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if (ETCInput.GetButton("Button")){
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getButtonText.text="YES";
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getButtonTimeText.text = ETCInput.GetButtonValue( "Button").ToString();
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||||
}
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||||
else{
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||||
getButtonText.text="";
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getButtonTimeText.text = "";
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||||
}
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||||
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||||
if (ETCInput.GetButtonDown("Button")){
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getButtonDownText.text = "YES";
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StartCoroutine( ClearText(getButtonDownText));
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}
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if (ETCInput.GetButtonUp("Button")){
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getButtonUpText.text = "YES";
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StartCoroutine( ClearText(getButtonUpText));
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||||
}
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||||
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||||
|
||||
}
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||||
|
||||
IEnumerator ClearText(Text textToCLead){
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||||
yield return new WaitForSeconds(0.3f);
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textToCLead.text = "";
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||||
}
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||||
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||||
public void SetSwipeIn(bool value){
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ETCInput.SetControlSwipeIn( "Button",value);
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}
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public void SetSwipeOut(bool value){
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ETCInput.SetControlSwipeOut( "Button",value);
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}
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public void setTimePush( bool value){
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ETCInput.SetAxisOverTime( "Button",value);
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}
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}
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@@ -0,0 +1,38 @@
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using UnityEngine;
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using UnityEngine.UI;
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using System.Collections;
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public class ButtonUIEvent : MonoBehaviour {
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public Text downText;
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public Text pressText;
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public Text pressValueText;
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public Text upText;
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public void Down(){
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downText.text="YES";
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StartCoroutine( ClearText(downText));
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}
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public void Up(){
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upText.text="YES";
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StartCoroutine( ClearText(upText));
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StartCoroutine( ClearText(pressText));
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StartCoroutine( ClearText(pressValueText));
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}
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public void Press(){
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pressText.text="YES";
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}
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public void PressValue(float value){
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pressValueText.text = value.ToString();
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}
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||||
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IEnumerator ClearText(Text textToCLead){
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yield return new WaitForSeconds(0.3f);
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textToCLead.text = "";
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}
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||||
|
||||
}
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@@ -0,0 +1,138 @@
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using UnityEngine;
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using UnityEngine.UI;
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using System.Collections;
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public class ControlUIEvent : MonoBehaviour {
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public Text moveStartText;
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public Text moveText;
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public Text moveSpeedText;
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public Text moveEndText;
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public Text touchStartText;
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public Text touchUpText;
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public Text downRightText;
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public Text downDownText;
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public Text downLeftText;
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public Text downUpText;
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public Text rightText;
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public Text downText;
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public Text leftText;
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public Text upText;
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bool isDown;
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bool isLeft;
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bool isUp;
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bool isRight;
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void Update(){
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if (isDown){
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downText.text="YES";
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isDown = false;
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}
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||||
else{
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||||
downText.text="";
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||||
}
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|
||||
if (isLeft){
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||||
leftText.text="YES";
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||||
isLeft = false;
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||||
}
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||||
else{
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||||
leftText.text="";
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||||
}
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||||
|
||||
if (isUp){
|
||||
upText.text="YES";
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||||
isUp = false;
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||||
}
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||||
else{
|
||||
upText.text="";
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||||
}
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||||
|
||||
if (isRight){
|
||||
rightText.text="YES";
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||||
isRight = false;
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||||
}
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||||
else{
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||||
rightText.text="";
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||||
}
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||||
}
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||||
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||||
public void MoveStart(){
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||||
moveStartText.text="YES";
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||||
StartCoroutine( ClearText(moveStartText));
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||||
}
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||||
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||||
public void Move(Vector2 move){
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||||
moveText.text = move.ToString();
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||||
}
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||||
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||||
public void MoveSpeed(Vector2 move){
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||||
moveSpeedText.text = move.ToString();
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||||
}
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||||
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||||
public void MoveEnd(){
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||||
if (moveEndText.enabled){
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||||
moveEndText.text = "YES";
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||||
StartCoroutine( ClearText(moveEndText));
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||||
StartCoroutine( ClearText(touchUpText));
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||||
StartCoroutine( ClearText(moveText));
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||||
StartCoroutine( ClearText(moveSpeedText));
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||||
}
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||||
}
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||||
|
||||
public void TouchStart(){
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||||
touchStartText.text="YES";
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||||
StartCoroutine( ClearText(touchStartText));
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||||
}
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||||
|
||||
public void TouchUp(){
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||||
touchUpText.text="YES";
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||||
StartCoroutine( ClearText(touchUpText));
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||||
StartCoroutine( ClearText(moveText));
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StartCoroutine( ClearText(moveSpeedText));
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||||
}
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||||
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||||
public void DownRight(){
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||||
downRightText.text="YES";
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||||
StartCoroutine( ClearText(downRightText));
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||||
}
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||||
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||||
public void DownDown(){
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||||
downDownText.text="YES";
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||||
StartCoroutine( ClearText(downDownText));
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||||
}
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||||
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||||
public void DownLeft(){
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||||
downLeftText.text="YES";
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||||
StartCoroutine( ClearText(downLeftText));
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||||
}
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||||
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||||
public void DownUp(){
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||||
downUpText.text="YES";
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||||
StartCoroutine( ClearText(downUpText));
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||||
}
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||||
|
||||
public void Right(){
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||||
isRight = true;
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||||
}
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||||
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||||
public void Down(){
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||||
isDown = true;
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||||
}
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||||
|
||||
public void Left(){
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||||
isLeft = true;
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||||
}
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||||
|
||||
public void Up(){
|
||||
isUp = true;
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||||
}
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||||
|
||||
|
||||
IEnumerator ClearText(Text textToCLead){
|
||||
yield return new WaitForSeconds(0.3f);
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||||
textToCLead.text = "";
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||||
}
|
||||
}
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||||
@@ -0,0 +1,10 @@
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@@ -0,0 +1,82 @@
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||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using System.Collections;
|
||||
|
||||
public class ControlUIInput : MonoBehaviour {
|
||||
|
||||
public Text getAxisText;
|
||||
public Text getAxisSpeedText;
|
||||
public Text getAxisYText;
|
||||
public Text getAxisYSpeedText;
|
||||
public Text downRightText;
|
||||
public Text downDownText;
|
||||
public Text downLeftText;
|
||||
public Text downUpText;
|
||||
public Text rightText;
|
||||
public Text downText;
|
||||
public Text leftText;
|
||||
public Text upText;
|
||||
|
||||
void Update () {
|
||||
|
||||
getAxisText.text = ETCInput.GetAxis("Horizontal").ToString("f2");
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||||
getAxisSpeedText.text = ETCInput.GetAxisSpeed("Horizontal").ToString("f2");
|
||||
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||||
getAxisYText.text = ETCInput.GetAxis("Vertical").ToString("f2");
|
||||
getAxisYSpeedText.text = ETCInput.GetAxisSpeed("Vertical").ToString("f2");
|
||||
|
||||
if (ETCInput.GetAxisDownRight("Horizontal")){
|
||||
downRightText.text = "YES";
|
||||
StartCoroutine( ClearText(downRightText));
|
||||
}
|
||||
|
||||
if (ETCInput.GetAxisDownDown("Vertical")){
|
||||
downDownText.text = "YES";
|
||||
StartCoroutine( ClearText(downDownText));
|
||||
}
|
||||
|
||||
if (ETCInput.GetAxisDownLeft("Horizontal")){
|
||||
downLeftText.text = "YES";
|
||||
StartCoroutine( ClearText(downLeftText));
|
||||
}
|
||||
|
||||
if (ETCInput.GetAxisDownUp("Vertical")){
|
||||
downUpText.text = "YES";
|
||||
StartCoroutine( ClearText(downUpText));
|
||||
}
|
||||
|
||||
|
||||
if (ETCInput.GetAxisPressedRight("Horizontal")){
|
||||
rightText.text ="YES";
|
||||
}
|
||||
else{
|
||||
rightText.text ="";
|
||||
}
|
||||
|
||||
if (ETCInput.GetAxisPressedDown("Vertical")){
|
||||
downText.text ="YES";
|
||||
}
|
||||
else{
|
||||
downText.text ="";
|
||||
}
|
||||
|
||||
if (ETCInput.GetAxisPressedLeft("Horizontal")){
|
||||
leftText.text ="Yes";
|
||||
}
|
||||
else{
|
||||
leftText.text ="";
|
||||
}
|
||||
|
||||
if (ETCInput.GetAxisPressedUp("Vertical")){
|
||||
upText.text ="YES";
|
||||
}
|
||||
else{
|
||||
upText.text ="";
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerator ClearText(Text textToCLead){
|
||||
yield return new WaitForSeconds(0.3f);
|
||||
textToCLead.text = "";
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,10 @@
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||||
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Load Diff
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@@ -0,0 +1,33 @@
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||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
public class DPadParameterUI : MonoBehaviour {
|
||||
|
||||
public void SetClassicalInertia(bool value){
|
||||
|
||||
ETCInput.SetAxisInertia( "Horizontal",value);
|
||||
ETCInput.SetAxisInertia( "Vertical",value);
|
||||
}
|
||||
|
||||
public void SetTimePushInertia(bool value){
|
||||
|
||||
ETCInput.SetAxisInertia( "HorizontalTP",value);
|
||||
ETCInput.SetAxisInertia( "VerticalTP",value);
|
||||
}
|
||||
|
||||
public void SetClassicalTwoAxesCount(){
|
||||
ETCInput.SetDPadAxesCount( "DPadClassical",ETCBase.DPadAxis.Two_Axis);
|
||||
}
|
||||
|
||||
public void SetClassicalFourAxesCount(){
|
||||
ETCInput.SetDPadAxesCount( "DPadClassical",ETCBase.DPadAxis.Four_Axis);
|
||||
}
|
||||
|
||||
public void SetTimePushTwoAxesCount(){
|
||||
ETCInput.SetDPadAxesCount( "DPadTimePush",ETCBase.DPadAxis.Two_Axis);
|
||||
}
|
||||
|
||||
public void SetTimePushFourAxesCount(){
|
||||
ETCInput.SetDPadAxesCount( "DPadTimePush",ETCBase.DPadAxis.Four_Axis);
|
||||
}
|
||||
}
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||||
@@ -0,0 +1,10 @@
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||||
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||||
folderAsset: yes
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@@ -0,0 +1,145 @@
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||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using System.Collections;
|
||||
|
||||
public class FPSPlayerControl : MonoBehaviour {
|
||||
|
||||
public AudioClip gunSound;
|
||||
public AudioClip reload;
|
||||
public AudioClip needReload;
|
||||
|
||||
public ParticleSystem shellParticle;
|
||||
public GameObject muzzleEffect;
|
||||
public GameObject impactEffect;
|
||||
public Text armoText;
|
||||
|
||||
//private bool inJump = false;
|
||||
//private float jumpStart;
|
||||
|
||||
private bool inFire = false;
|
||||
private bool inReload = false;
|
||||
private Animator anim;
|
||||
private int armoCount = 30;
|
||||
|
||||
private AudioSource audioSource;
|
||||
|
||||
void Awake(){
|
||||
anim = GetComponentInChildren<Animator>();
|
||||
audioSource = GetComponent<AudioSource>();
|
||||
}
|
||||
|
||||
void Update(){
|
||||
|
||||
// Firing
|
||||
if (ETCInput.GetButton("Fire")){
|
||||
if (!inFire && armoCount>0 && !inReload){
|
||||
inFire = true;
|
||||
anim.SetBool( "Shoot", true);
|
||||
InvokeRepeating( "GunFire", 0.12f,0.12f);
|
||||
GunFire();
|
||||
}
|
||||
}
|
||||
|
||||
if (ETCInput.GetButtonDown("Fire") && armoCount==0 && !inReload){
|
||||
audioSource.PlayOneShot(needReload,1);
|
||||
}
|
||||
|
||||
if (ETCInput.GetButtonUp("Fire")){
|
||||
|
||||
anim.SetBool("Shoot", false);
|
||||
muzzleEffect.SetActive(false);
|
||||
inFire = false;
|
||||
CancelInvoke();
|
||||
}
|
||||
|
||||
// reload
|
||||
if (ETCInput.GetButtonDown("Reload")){
|
||||
|
||||
inReload = true;
|
||||
audioSource.PlayOneShot(reload,1);
|
||||
anim.SetBool( "Reload",true);
|
||||
StartCoroutine( Reload() );
|
||||
}
|
||||
|
||||
// UTurn
|
||||
if (ETCInput.GetButtonDown("Back")){
|
||||
transform.Rotate( Vector3.up * 180 );
|
||||
}
|
||||
|
||||
// Jump
|
||||
/*
|
||||
if (ETCInput.GetButtonDown("Jump")){
|
||||
inJump = true;
|
||||
jumpStart = transform.position.y;
|
||||
}
|
||||
|
||||
if (inJump && transform.position.y - jumpStart <3f){
|
||||
GetComponent<CharacterController>().Move( Vector3.up * 0.5f);
|
||||
}
|
||||
else{
|
||||
inJump = false;
|
||||
}*/
|
||||
|
||||
//armo
|
||||
armoText.text= armoCount.ToString();
|
||||
}
|
||||
|
||||
public void MoveStart(){
|
||||
anim.SetBool("Move",true);
|
||||
}
|
||||
|
||||
public void MoveStop(){
|
||||
anim.SetBool("Move",false);
|
||||
}
|
||||
|
||||
public void GunFire(){
|
||||
|
||||
if (armoCount>0){
|
||||
// Muzzle and sound
|
||||
muzzleEffect.transform.Rotate( Vector3.forward * Random.Range(0f,360f));
|
||||
muzzleEffect.transform.localScale= new Vector3(Random.Range(0.1f,0.2f),Random.Range(0.1f,0.2f),1);
|
||||
|
||||
muzzleEffect.SetActive( true);
|
||||
StartCoroutine( Flash ());
|
||||
audioSource.PlayOneShot(gunSound,1);
|
||||
|
||||
// shell
|
||||
shellParticle.Emit(1);
|
||||
|
||||
// Impact
|
||||
Vector3 screenPos = new Vector3(Screen.width/2,Screen.height/2,0);
|
||||
screenPos += new Vector3(Random.Range(-10,10),Random.Range(-10,10),0);
|
||||
|
||||
Ray ray = Camera.main.ScreenPointToRay( screenPos);
|
||||
|
||||
RaycastHit[] hits = Physics.RaycastAll(ray);
|
||||
if (hits.Length>0){
|
||||
Instantiate( impactEffect, hits[0].point - hits[0].normal * -0.2f,Quaternion.identity);
|
||||
}
|
||||
}
|
||||
else{
|
||||
anim.SetBool("Shoot", false);
|
||||
muzzleEffect.SetActive(false);
|
||||
inFire = false;
|
||||
}
|
||||
//
|
||||
armoCount--;
|
||||
if (armoCount<0) armoCount=0;
|
||||
}
|
||||
|
||||
public void TouchPadSwipe(bool value){
|
||||
ETCInput.SetControlSwipeIn("FreeLookTouchPad",value);
|
||||
}
|
||||
|
||||
IEnumerator Flash(){
|
||||
yield return new WaitForSeconds(0.08f);
|
||||
muzzleEffect.SetActive( false);
|
||||
}
|
||||
|
||||
IEnumerator Reload(){
|
||||
yield return new WaitForSeconds(0.50f);
|
||||
armoCount =30;
|
||||
inReload = false;
|
||||
anim.SetBool( "Reload",false);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 58871baa628154d47b264d4d0dd4192f
|
||||
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|
||||
serializedVersion: 2
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||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,20 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
public class ImpactEffect : MonoBehaviour {
|
||||
|
||||
private ParticleSystem ps;
|
||||
|
||||
// Use this for initialization
|
||||
void Start () {
|
||||
ps = GetComponent<ParticleSystem>();
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update () {
|
||||
|
||||
if (!ps.IsAlive()){
|
||||
Destroy(gameObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
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||||
MonoImporter:
|
||||
serializedVersion: 2
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||||
defaultReferences: []
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||||
executionOrder: 0
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userData:
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||||
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||||
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||||
fileFormatVersion: 2
|
||||
guid: ed8b4fd5fff466a408f374cb316554c7
|
||||
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|
||||
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|
||||
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||||
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||||
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||||
fileFormatVersion: 2
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||||
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||||
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||||
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||||
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Load Diff
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||||
fileFormatVersion: 2
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||||
guid: 03ec98b4e627917459cf49c4cf9ff4ea
|
||||
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||||
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||||
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||||
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||||
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||||
fileFormatVersion: 2
|
||||
guid: 35ccf225ad55e1441a9e06acc543d8f6
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
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|
||||
fileFormatVersion: 2
|
||||
guid: 38268e3946a43124d8b7f9afbc089bc4
|
||||
folderAsset: yes
|
||||
timeCreated: 1445346784
|
||||
licenseType: Store
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,54 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
public class AxisXUi : MonoBehaviour {
|
||||
|
||||
public void ActivateAxisX( bool value){
|
||||
ETCInput.SetAxisEnabled( "Horizontal",value);
|
||||
}
|
||||
|
||||
public void InvertedAxisX( bool value){
|
||||
ETCInput.SetAxisInverted("Horizontal",value);
|
||||
}
|
||||
|
||||
public void DeadAxisX( float value){
|
||||
ETCInput.SetAxisDeadValue("Horizontal",value);
|
||||
}
|
||||
|
||||
public void SpeedAxisX(float value){
|
||||
ETCInput.SetAxisSensitivity( "Horizontal",value);
|
||||
}
|
||||
|
||||
public void IsInertiaX(bool value){
|
||||
ETCInput.SetAxisInertia( "Horizontal",value);
|
||||
}
|
||||
|
||||
public void InertiaSpeedX( float value){
|
||||
ETCInput.SetAxisInertiaSpeed( "Horizontal",value);
|
||||
}
|
||||
|
||||
|
||||
public void ActivateAxisY( bool value){
|
||||
ETCInput.SetAxisEnabled( "Vertical",value);
|
||||
}
|
||||
|
||||
public void InvertedAxisY( bool value){
|
||||
ETCInput.SetAxisInverted("Vertical",value);
|
||||
}
|
||||
|
||||
public void DeadAxisY( float value){
|
||||
ETCInput.SetAxisDeadValue("Vertical",value);
|
||||
}
|
||||
|
||||
public void SpeedAxisY(float value){
|
||||
ETCInput.SetAxisSensitivity( "Vertical",value);
|
||||
}
|
||||
|
||||
public void IsInertiaY(bool value){
|
||||
ETCInput.SetAxisInertia( "Vertical",value);
|
||||
}
|
||||
|
||||
public void InertiaSpeedY( float value){
|
||||
ETCInput.SetAxisInertiaSpeed( "Vertical",value);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fa79fde406c9ffe4799b0929f7badad3
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,48 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
|
||||
public class LoadLevelScript : MonoBehaviour {
|
||||
|
||||
public void LoadMainMenu(){
|
||||
|
||||
SceneManager.LoadScene( "MainMenu");
|
||||
}
|
||||
|
||||
public void LoadJoystickEvent(){
|
||||
SceneManager.LoadScene( "Joystick-Event-Input");
|
||||
}
|
||||
|
||||
public void LoadJoysticParameter(){
|
||||
SceneManager.LoadScene("Joystick-Parameter");
|
||||
}
|
||||
|
||||
public void LoadDPadEvent(){
|
||||
SceneManager.LoadScene("DPad-Event-Input");
|
||||
}
|
||||
|
||||
public void LoadDPadClassicalTime(){
|
||||
SceneManager.LoadScene("DPad-Classical-Time");
|
||||
}
|
||||
|
||||
public void LoadTouchPad(){
|
||||
SceneManager.LoadScene("TouchPad-Event-Input");
|
||||
}
|
||||
|
||||
public void LoadButton(){
|
||||
SceneManager.LoadScene("Button-Event-Input");
|
||||
}
|
||||
|
||||
public void LoadFPS(){
|
||||
SceneManager.LoadScene("FPS_Example");
|
||||
}
|
||||
|
||||
public void LoadThird(){
|
||||
SceneManager.LoadScene("ThirdPerson+Jump");
|
||||
}
|
||||
|
||||
public void LoadThirddungeon(){
|
||||
SceneManager.LoadScene("ThirdPersonDungeon+Jump");
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bfa1c8dcd57f41b48a4714a5ac2b6bf2
|
||||
MonoImporter:
|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8230b81bb51266248b529aff842408c0
|
||||
folderAsset: yes
|
||||
timeCreated: 1445346784
|
||||
licenseType: Store
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
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||||
fileFormatVersion: 2
|
||||
guid: e1263d15ed65724498ce68cbc1ccc3dc
|
||||
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|
||||
userData:
|
||||
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|
||||
assetBundleVariant:
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||||
@@ -0,0 +1,30 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using System.Collections;
|
||||
|
||||
public class TouchPadUIEvent : MonoBehaviour {
|
||||
|
||||
public Text touchDownText;
|
||||
public Text touchText;
|
||||
public Text touchUpText;
|
||||
|
||||
public void TouchDown(){
|
||||
touchDownText.text="YES";
|
||||
StartCoroutine( ClearText(touchDownText));
|
||||
}
|
||||
|
||||
public void TouchEvt(Vector2 value){
|
||||
touchText.text = value.ToString();
|
||||
}
|
||||
|
||||
public void TouchUp(){
|
||||
touchUpText.text="YES";
|
||||
StartCoroutine( ClearText(touchUpText));
|
||||
StartCoroutine( ClearText(touchText));
|
||||
}
|
||||
|
||||
IEnumerator ClearText(Text textToCLead){
|
||||
yield return new WaitForSeconds(0.3f);
|
||||
textToCLead.text = "";
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
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|
||||
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||||
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||||
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|
||||
MonoImporter:
|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
fileFormatVersion: 2
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||||
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|
||||
folderAsset: yes
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
userData:
|
||||
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|
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@@ -0,0 +1,40 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
public class CharacterAnimation : MonoBehaviour {
|
||||
|
||||
private CharacterController cc;
|
||||
private Animation anim;
|
||||
|
||||
// Use this for initialization
|
||||
void Start () {
|
||||
|
||||
cc= GetComponentInChildren<CharacterController>();
|
||||
anim = GetComponentInChildren<Animation>();
|
||||
}
|
||||
|
||||
|
||||
// Wait end of frame to manage charactercontroller, because gravity is managed by virtual controller
|
||||
void LateUpdate(){
|
||||
if (cc.isGrounded && (ETCInput.GetAxis("Vertical")!=0)){
|
||||
anim.CrossFade("soldierRun");
|
||||
}
|
||||
|
||||
if (cc.isGrounded && ETCInput.GetAxis("Vertical")==0 && ETCInput.GetAxis("Horizontal")==0){
|
||||
anim.CrossFade("soldierIdleRelaxed");
|
||||
}
|
||||
|
||||
if (!cc.isGrounded){
|
||||
anim.CrossFade("soldierFalling");
|
||||
}
|
||||
|
||||
if (cc.isGrounded && ETCInput.GetAxis("Vertical")==0 && ETCInput.GetAxis("Horizontal")>0){
|
||||
anim.CrossFade("soldierSpinRight");
|
||||
}
|
||||
|
||||
if (cc.isGrounded && ETCInput.GetAxis("Vertical")==0 && ETCInput.GetAxis("Horizontal")<0){
|
||||
anim.CrossFade("soldierSpinLeft");
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 665cc9d4bda6c7b48a7c4a6a9b1f0812
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||||
timeCreated: 1453706718
|
||||
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|
||||
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|
||||
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||||
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||||
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||||
userData:
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||||
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||||
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@@ -0,0 +1,32 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
public class CharacterAnimationDungeon : MonoBehaviour {
|
||||
|
||||
private CharacterController cc;
|
||||
private Animation anim;
|
||||
|
||||
// Use this for initialization
|
||||
void Start () {
|
||||
|
||||
cc= GetComponentInChildren<CharacterController>();
|
||||
anim = GetComponentInChildren<Animation>();
|
||||
}
|
||||
|
||||
|
||||
// Wait end of frame to manage charactercontroller, because gravity is managed by virtual controller
|
||||
void LateUpdate(){
|
||||
if (cc.isGrounded && (ETCInput.GetAxis("Vertical")!=0 || ETCInput.GetAxis("Horizontal")!=0)){
|
||||
anim.CrossFade("soldierRun");
|
||||
}
|
||||
|
||||
if (cc.isGrounded && ETCInput.GetAxis("Vertical")==0 && ETCInput.GetAxis("Horizontal")==0){
|
||||
anim.CrossFade("soldierIdleRelaxed");
|
||||
}
|
||||
|
||||
if (!cc.isGrounded){
|
||||
anim.CrossFade("soldierFalling");
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
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|
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|
||||
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user