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init
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using UnityEngine;
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using UnityEngine.UI;
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using System.Collections;
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public class ControlUIInput : MonoBehaviour {
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public Text getAxisText;
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public Text getAxisSpeedText;
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public Text getAxisYText;
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public Text getAxisYSpeedText;
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public Text downRightText;
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public Text downDownText;
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public Text downLeftText;
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public Text downUpText;
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public Text rightText;
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public Text downText;
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public Text leftText;
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public Text upText;
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void Update () {
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getAxisText.text = ETCInput.GetAxis("Horizontal").ToString("f2");
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getAxisSpeedText.text = ETCInput.GetAxisSpeed("Horizontal").ToString("f2");
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getAxisYText.text = ETCInput.GetAxis("Vertical").ToString("f2");
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getAxisYSpeedText.text = ETCInput.GetAxisSpeed("Vertical").ToString("f2");
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if (ETCInput.GetAxisDownRight("Horizontal")){
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downRightText.text = "YES";
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StartCoroutine( ClearText(downRightText));
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}
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if (ETCInput.GetAxisDownDown("Vertical")){
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downDownText.text = "YES";
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StartCoroutine( ClearText(downDownText));
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}
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if (ETCInput.GetAxisDownLeft("Horizontal")){
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downLeftText.text = "YES";
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StartCoroutine( ClearText(downLeftText));
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}
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if (ETCInput.GetAxisDownUp("Vertical")){
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downUpText.text = "YES";
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StartCoroutine( ClearText(downUpText));
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}
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if (ETCInput.GetAxisPressedRight("Horizontal")){
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rightText.text ="YES";
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}
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else{
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rightText.text ="";
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}
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if (ETCInput.GetAxisPressedDown("Vertical")){
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downText.text ="YES";
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}
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else{
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downText.text ="";
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}
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if (ETCInput.GetAxisPressedLeft("Horizontal")){
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leftText.text ="Yes";
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}
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else{
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leftText.text ="";
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}
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if (ETCInput.GetAxisPressedUp("Vertical")){
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upText.text ="YES";
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}
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else{
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upText.text ="";
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}
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}
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IEnumerator ClearText(Text textToCLead){
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yield return new WaitForSeconds(0.3f);
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textToCLead.text = "";
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}
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}
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