This commit is contained in:
2024-10-16 00:03:41 +08:00
commit 897058435c
5033 changed files with 1009728 additions and 0 deletions

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using UnityEngine;
using System.Collections;
public class CharacterAnimation : MonoBehaviour {
private CharacterController cc;
private Animation anim;
// Use this for initialization
void Start () {
cc= GetComponentInChildren<CharacterController>();
anim = GetComponentInChildren<Animation>();
}
// Wait end of frame to manage charactercontroller, because gravity is managed by virtual controller
void LateUpdate(){
if (cc.isGrounded && (ETCInput.GetAxis("Vertical")!=0)){
anim.CrossFade("soldierRun");
}
if (cc.isGrounded && ETCInput.GetAxis("Vertical")==0 && ETCInput.GetAxis("Horizontal")==0){
anim.CrossFade("soldierIdleRelaxed");
}
if (!cc.isGrounded){
anim.CrossFade("soldierFalling");
}
if (cc.isGrounded && ETCInput.GetAxis("Vertical")==0 && ETCInput.GetAxis("Horizontal")>0){
anim.CrossFade("soldierSpinRight");
}
if (cc.isGrounded && ETCInput.GetAxis("Vertical")==0 && ETCInput.GetAxis("Horizontal")<0){
anim.CrossFade("soldierSpinLeft");
}
}
}

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timeCreated: 1453706718
licenseType: Store
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using UnityEngine;
using System.Collections;
public class CharacterAnimationDungeon : MonoBehaviour {
private CharacterController cc;
private Animation anim;
// Use this for initialization
void Start () {
cc= GetComponentInChildren<CharacterController>();
anim = GetComponentInChildren<Animation>();
}
// Wait end of frame to manage charactercontroller, because gravity is managed by virtual controller
void LateUpdate(){
if (cc.isGrounded && (ETCInput.GetAxis("Vertical")!=0 || ETCInput.GetAxis("Horizontal")!=0)){
anim.CrossFade("soldierRun");
}
if (cc.isGrounded && ETCInput.GetAxis("Vertical")==0 && ETCInput.GetAxis("Horizontal")==0){
anim.CrossFade("soldierIdleRelaxed");
}
if (!cc.isGrounded){
anim.CrossFade("soldierFalling");
}
}
}

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licenseType: Store
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icon: {instanceID: 0}
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