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Assets/EasyTouchBundle/EasyTouchControls/Plugins/ETCDPad.cs
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394
Assets/EasyTouchBundle/EasyTouchControls/Plugins/ETCDPad.cs
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/***********************************************
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EasyTouch Controls
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Copyright © 2016 The Hedgehog Team
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http://www.thehedgehogteam.com/Forum/
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The.Hedgehog.Team@gmail.com
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**********************************************/
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.Events;
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using UnityEngine.EventSystems;
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using System.Collections;
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public class ETCDPad : ETCBase, IDragHandler, IPointerDownHandler, IPointerUpHandler {
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#region Unity Events
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[System.Serializable] public class OnMoveStartHandler : UnityEvent{}
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[System.Serializable] public class OnMoveHandler : UnityEvent<Vector2> { }
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[System.Serializable] public class OnMoveSpeedHandler : UnityEvent<Vector2> { }
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[System.Serializable] public class OnMoveEndHandler : UnityEvent{ }
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[System.Serializable] public class OnTouchStartHandler : UnityEvent{}
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[System.Serializable] public class OnTouchUPHandler : UnityEvent{}
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[System.Serializable] public class OnDownUpHandler : UnityEvent{ }
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[System.Serializable] public class OnDownDownHandler : UnityEvent{ }
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[System.Serializable] public class OnDownLeftHandler : UnityEvent{ }
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[System.Serializable] public class OnDownRightHandler : UnityEvent{ }
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[System.Serializable] public class OnPressUpHandler : UnityEvent{ }
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[System.Serializable] public class OnPressDownHandler : UnityEvent{ }
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[System.Serializable] public class OnPressLeftHandler : UnityEvent{ }
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[System.Serializable] public class OnPressRightHandler : UnityEvent{ }
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[SerializeField] public OnMoveStartHandler onMoveStart;
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[SerializeField] public OnMoveHandler onMove;
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[SerializeField] public OnMoveSpeedHandler onMoveSpeed;
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[SerializeField] public OnMoveEndHandler onMoveEnd;
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[SerializeField] public OnTouchStartHandler onTouchStart;
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[SerializeField] public OnTouchUPHandler onTouchUp;
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[SerializeField] public OnDownUpHandler OnDownUp;
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[SerializeField] public OnDownDownHandler OnDownDown;
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[SerializeField] public OnDownLeftHandler OnDownLeft;
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[SerializeField] public OnDownRightHandler OnDownRight;
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[SerializeField] public OnDownUpHandler OnPressUp;
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[SerializeField] public OnDownDownHandler OnPressDown;
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[SerializeField] public OnDownLeftHandler OnPressLeft;
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[SerializeField] public OnDownRightHandler OnPressRight;
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#endregion
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#region Members
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#region Public members
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public ETCAxis axisX;
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public ETCAxis axisY;
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public Sprite normalSprite;
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public Color normalColor;
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public Sprite pressedSprite;
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public Color pressedColor;
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#endregion
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#region Private Member
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private Vector2 tmpAxis;
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private Vector2 OldTmpAxis;
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private bool isOnTouch;
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#endregion
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#endregion
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#region Private members
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private Image cachedImage;
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#endregion
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#region Constructor
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public ETCDPad(){
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axisX = new ETCAxis( "Horizontal");
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axisY = new ETCAxis( "Vertical");
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_visible = true;
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_activated = true;
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dPadAxisCount = DPadAxis.Two_Axis;
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tmpAxis = Vector2.zero;
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showPSInspector = true;
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showSpriteInspector = false;
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showBehaviourInspector = false;
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showEventInspector = false;
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isOnDrag = false;
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isOnTouch = false;
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axisX.unityAxis = "Horizontal";
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axisY.unityAxis = "Vertical";
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enableKeySimulation = true;
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}
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#endregion
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#region Monobehaviour Callback
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public override void Start(){
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base.Start();
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tmpAxis = Vector2.zero;
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OldTmpAxis = Vector2.zero;
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axisX.InitAxis();
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axisY.InitAxis();
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if (allowSimulationStandalone && enableKeySimulation && !Application.isEditor){
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SetVisible(visibleOnStandalone);
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}
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}
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/*
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void Update(){
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if (!useFixedUpdate){
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UpdateDPad();
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}
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}
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void FixedUpdate(){
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if (useFixedUpdate){
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UpdateDPad();
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}
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}*/
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protected override void UpdateControlState ()
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{
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UpdateDPad();
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}
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protected override void DoActionBeforeEndOfFrame (){
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axisX.DoGravity();
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axisY.DoGravity();
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}
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#endregion
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#region UI Callback
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public void OnPointerDown(PointerEventData eventData){
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if (_activated && !isOnTouch){
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onTouchStart.Invoke();
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GetTouchDirection( eventData.position,eventData.pressEventCamera);
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isOnTouch = true;
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isOnDrag = true;
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pointId = eventData.pointerId;
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}
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}
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public void OnDrag(PointerEventData eventData){
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if (_activated && pointId == eventData.pointerId){
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isOnTouch = true;
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isOnDrag = true;
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GetTouchDirection( eventData.position,eventData.pressEventCamera);
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}
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}
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public void OnPointerUp(PointerEventData eventData){
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if (pointId == eventData.pointerId){
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isOnTouch = false;
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isOnDrag = false;
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tmpAxis = Vector2.zero;
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OldTmpAxis = Vector2.zero;
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axisX.axisState = ETCAxis.AxisState.None;
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axisY.axisState = ETCAxis.AxisState.None;
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if (!axisX.isEnertia && !axisY.isEnertia){
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axisX.ResetAxis();
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axisY.ResetAxis();
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onMoveEnd.Invoke();
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}
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pointId = -1;
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onTouchUp.Invoke();
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}
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}
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#endregion
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#region DPad Update
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void UpdateDPad(){
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#region Key simulation
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if (enableKeySimulation && !isOnTouch && _activated && _visible){
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float x = Input.GetAxis(axisX.unityAxis);
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float y= Input.GetAxis(axisY.unityAxis);
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isOnDrag = false;
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tmpAxis = Vector2.zero;
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if (x!=0){
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isOnDrag = true;
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tmpAxis = new Vector2(1 * Mathf.Sign(x),tmpAxis.y);
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}
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if (y!=0){
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isOnDrag = true;
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tmpAxis = new Vector2(tmpAxis.x,1 * Mathf.Sign(y));
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}
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}
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#endregion
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OldTmpAxis.x = axisX.axisValue;
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OldTmpAxis.y = axisY.axisValue;
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axisX.UpdateAxis( tmpAxis.x,isOnDrag,ETCBase.ControlType.DPad);
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axisY.UpdateAxis( tmpAxis.y,isOnDrag, ETCBase.ControlType.DPad);
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#region Move event
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if ((axisX.axisValue!=0 || axisY.axisValue!=0 ) && OldTmpAxis == Vector2.zero){
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onMoveStart.Invoke();
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}
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if (axisX.axisValue!=0 || axisY.axisValue!=0 ){
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// X axis
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if( axisX.actionOn == ETCAxis.ActionOn.Down && (axisX.axisState == ETCAxis.AxisState.DownLeft || axisX.axisState == ETCAxis.AxisState.DownRight)){
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axisX.DoDirectAction();
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}
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else if (axisX.actionOn == ETCAxis.ActionOn.Press){
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axisX.DoDirectAction();
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}
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// Y axis
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if( axisY.actionOn == ETCAxis.ActionOn.Down && (axisY.axisState == ETCAxis.AxisState.DownUp || axisY.axisState == ETCAxis.AxisState.DownDown)){
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axisY.DoDirectAction();
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}
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else if (axisY.actionOn == ETCAxis.ActionOn.Press){
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axisY.DoDirectAction();
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}
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onMove.Invoke( new Vector2(axisX.axisValue,axisY.axisValue));
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onMoveSpeed.Invoke( new Vector2(axisX.axisSpeedValue,axisY.axisSpeedValue));
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}
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else if (axisX.axisValue==0 && axisY.axisValue==0 && OldTmpAxis!=Vector2.zero) {
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onMoveEnd.Invoke();
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}
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#endregion
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#region Down & press event
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float coef =1;
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if (axisX.invertedAxis) coef = -1;
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if (OldTmpAxis.x == 0 && Mathf.Abs(axisX.axisValue)>0){
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if (axisX.axisValue*coef >0){
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axisX.axisState = ETCAxis.AxisState.DownRight;
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OnDownRight.Invoke();
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}
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else if (axisX.axisValue*coef<0){
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axisX.axisState = ETCAxis.AxisState.DownLeft;
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OnDownLeft.Invoke();
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}
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else{
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axisX.axisState = ETCAxis.AxisState.None;
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}
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}
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else if (axisX.axisState!= ETCAxis.AxisState.None) {
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if (axisX.axisValue*coef>0){
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axisX.axisState = ETCAxis.AxisState.PressRight;
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OnPressRight.Invoke();
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}
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else if (axisX.axisValue*coef<0){
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axisX.axisState = ETCAxis.AxisState.PressLeft;
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OnPressLeft.Invoke();
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}
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else{
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axisX.axisState = ETCAxis.AxisState.None;
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}
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}
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coef =1;
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if (axisY.invertedAxis) coef = -1;
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if (OldTmpAxis.y==0 && Mathf.Abs(axisY.axisValue)>0 ){
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if (axisY.axisValue*coef>0){
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axisY.axisState = ETCAxis.AxisState.DownUp;
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OnDownUp.Invoke();
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}
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else if (axisY.axisValue*coef<0){
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axisY.axisState = ETCAxis.AxisState.DownDown;
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OnDownDown.Invoke();
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}
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else{
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axisY.axisState = ETCAxis.AxisState.None;
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}
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}
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else if (axisY.axisState!= ETCAxis.AxisState.None) {
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if (axisY.axisValue*coef>0){
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axisY.axisState = ETCAxis.AxisState.PressUp;
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OnPressUp.Invoke();
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}
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else if (axisY.axisValue*coef<0){
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axisY.axisState = ETCAxis.AxisState.PressDown;
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OnPressDown.Invoke();
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}
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else{
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axisY.axisState = ETCAxis.AxisState.None;
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}
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}
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#endregion
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}
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#endregion
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#region Private methods
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protected override void SetVisible (bool forceUnvisible=false){
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bool localVisible = _visible;
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if (!visible){
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localVisible = visible;
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}
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GetComponent<Image>().enabled = localVisible;
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}
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protected override void SetActivated (){
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if (!_activated){
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isOnTouch = false;
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isOnDrag = false;
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tmpAxis = Vector2.zero;
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OldTmpAxis = Vector2.zero;
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axisX.axisState = ETCAxis.AxisState.None;
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axisY.axisState = ETCAxis.AxisState.None;
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if (!axisX.isEnertia && !axisY.isEnertia){
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axisX.ResetAxis();
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axisY.ResetAxis();
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}
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pointId = -1;
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}
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}
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public float buttonSizeCoef = 3;
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private void GetTouchDirection(Vector2 position, Camera cam){
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Vector2 localPoint;
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RectTransformUtility.ScreenPointToLocalPointInRectangle( cachedRectTransform,position,cam,out localPoint);
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Vector2 buttonSize = this.rectTransform().sizeDelta / buttonSizeCoef;
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tmpAxis = Vector2.zero;
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// Left
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if ( (localPoint.x < -buttonSize.x/2 && localPoint.y > -buttonSize.y/2 && localPoint.y< buttonSize.y/2 && dPadAxisCount== DPadAxis.Two_Axis)
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|| (dPadAxisCount== DPadAxis.Four_Axis && localPoint.x < -buttonSize.x/2) ){
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tmpAxis.x = -1;
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}
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// right
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if ( (localPoint.x > buttonSize.x/2 && localPoint.y> -buttonSize.y/2 && localPoint.y< buttonSize.y/2 && dPadAxisCount== DPadAxis.Two_Axis)
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|| (dPadAxisCount== DPadAxis.Four_Axis && localPoint.x > buttonSize.x/2) ){
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tmpAxis.x = 1;
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}
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// Up
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if ( (localPoint.y > buttonSize.y/2f && localPoint.x>-buttonSize.x/2f && localPoint.x<buttonSize.x/2f && dPadAxisCount == DPadAxis.Two_Axis)
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|| (dPadAxisCount== DPadAxis.Four_Axis && localPoint.y > buttonSize.y/2f) ){
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tmpAxis.y = 1;
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}
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// Down
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if ( (localPoint.y < -buttonSize.y/2f && localPoint.x>-buttonSize.x/2f && localPoint.x<buttonSize.x/2f && dPadAxisCount == DPadAxis.Two_Axis)
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|| (dPadAxisCount== DPadAxis.Four_Axis && localPoint.y <- buttonSize.y/2f) ){
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tmpAxis.y = -1;
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}
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}
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#endregion
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}
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