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46
Assets/GameRes/Config/Audio/AudioCode.asset
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46
Assets/GameRes/Config/Audio/AudioCode.asset
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 47b44627e5f34323bc394721daf7d29f, type: 3}
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m_Name: AudioCode
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m_EditorClassIdentifier:
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LobbyBgm: bgmHome
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FightBgm: bgmBattle
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NormalBgm: bgmNormal
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SE_Btn_Click: Button
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SE_Btn_Click2: UI/Button/Btn_Click2
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SE_Btn_Click3: UI/Button/Btn_Click3
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SE_Btn_Back: UI/Button/Btn_Back
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SE_Btn_Close: UI/Button/Btn_Close
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SE_Btn_Confirm: UI/Button/Btn_Confirm
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SE_Btn_Warning: UI/Button/Btn_Warning
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SE_Complete: UI/CompleteLevel/Complete_Level_01
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SE_Complete2: UI/CompleteLevel/Complete_Level_02
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SE_CompleteTip: UI/CompleteLevel/Complete_Level_Tip
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SE_CompletePrefect: UI/CompleteLevel/Complete_Level_Prefect
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SE_Gaming_GetCoin: Coin
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SE_Loading_Whoosh01: UI/Loading/Whoosh01
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SE_Loading_Whoosh02: UI/Loading/Whoosh02
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SE_OverGame_History: UI/OverGame/HistoryEffect
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SE_OverGame_Prefect: UI/OverGame/PerfectEffect
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SE_PanelPop_Pop01:
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SE_PanelPop_Pop02: UI/PanelPop/Pop02
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SE_PanelPop_Pop03: UI/PanelPop/Pop03
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SE_Play_OverGameSuccess: Success
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SE_PropTip: UI/PropTip
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SE_Play_OverGameFail: Defeated
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SE_AD_Complete: UI/AD_Complete
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SE_Fight_Attack: Attack
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SE_Fight_EchoTrigger1: EchoCard1
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SE_Fight_EchoTrigger2: EchoCard2
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SE_Fight_BossEchoTrigger: EnemySkill
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SE_Fight_RealCard: DealCard
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SE_Fight_DiscardCard: Discard
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