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Assets/Scripts/Game/EventDefine/GameEventDefine.cs
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100
Assets/Scripts/Game/EventDefine/GameEventDefine.cs
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using System.Collections.Generic;
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using UniFramework.Event;
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using UnityEngine;
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namespace Game.EventDefine
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{
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public static class GameEventDefine
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{
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/// <summary>
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/// 变化金币
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/// </summary>
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public class OverlyCoin : IEventMessage
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{
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public bool hasEcho;
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public int overlyCoin;
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public static void SendMessage (int overlyCoin , bool echo = false) => UniEvent.SendMessage (new OverlyCoin ()
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{
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hasEcho = echo,
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overlyCoin = overlyCoin
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});
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}
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/// <summary>
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/// 改变游戏状态
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/// </summary>
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public class ChangeGameFsm : IEventMessage
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{
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public GameState State { get; private set; }
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public object[] Args { get; private set; }
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private ChangeGameFsm ()
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{
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}
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public static void SendMessage (GameState state , params object[] args)
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{
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var changeGameFsm = new ChangeGameFsm { State = state , Args = args };
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UniEvent.SendMessage (changeGameFsm);
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}
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}
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public class ShowTextHub : IEventMessage
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{
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public string text;
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public RectTransform rectTransform;
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public Vector2 extDistance;
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public Vector3 Position
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{
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//将rectTransform的对应方向点转换为世界坐标
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get
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{
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var pos = rectTransform.position;
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return pos + new Vector3 (this.extDistance.x , this.extDistance.y , 0);
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}
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}
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private ShowTextHub ()
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{
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}
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public static void SendMessage (string text , RectTransform rectTransform , Vector2 extDistance = default)
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{
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var showTextHub = new ShowTextHub
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{
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text = text,
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rectTransform = rectTransform,
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extDistance = extDistance
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};
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UniEvent.SendMessage (showTextHub);
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}
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}
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public class ShowTipBox : IEventMessage
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{
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public string tipText;
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public string content;
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public RectTransform box;
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public Vector2 extDistance;
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private ShowTipBox ()
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{
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}
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public static void SendMessage (string tipText , string content, RectTransform box, Vector2 extDistance = default)
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{
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var showTipBox = new ShowTipBox
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{
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tipText = tipText,
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content = content,
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box = box,
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extDistance = extDistance
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};
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UniEvent.SendMessage (showTipBox);
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}
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}
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}
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}
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