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105
Assets/Scripts/System/BeginStaticPanel.cs
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105
Assets/Scripts/System/BeginStaticPanel.cs
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using Game.Component;
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using Script.Core.Utils.Extend;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.UI;
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namespace System
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{
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public class BeginStaticPanel : MonoBehaviour
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{
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private static readonly string BeginStaticPanelPath = "BeginStaticPanel";
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private static BeginStaticPanel _instance;
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public static void Create ()
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{
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if (!ReferenceEquals (null , _instance))
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return;
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BeginStaticPanel beginStaticPanel = UnityEngine.Resources.Load<BeginStaticPanel> (BeginStaticPanelPath);
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_instance = GameObject.Instantiate (beginStaticPanel);
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_instance._yongTipBtn.onClick.AddListener (_instance.ShowYongTip);
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ShowAssetUpdater ();
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}
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public static void ReleasePanel ()
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{
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if (ReferenceEquals (null , _instance))
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return;
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Destroy (_instance.gameObject);
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UnityEngine.Resources.UnloadUnusedAssets ();
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_instance = null;
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}
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public static void ShowAssetUpdater ()
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{
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if (ReferenceEquals (null , _instance))
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return;
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_instance._updaterRoot.gameObject.SetActive (true);
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_instance._loginRoot.gameObject.SetActive (false);
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}
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public static void ShowLoginBtn (UnityAction callback)
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{
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if (ReferenceEquals (null , _instance))
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return;
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_instance._tapLoginBtn.onClick.RemoveAllListeners ();
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_instance._tapLoginBtn.onClick.AddListener (callback);
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_instance._updaterRoot.gameObject.SetActive (false);
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_instance._loginRoot.gameObject.SetActive (true);
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_instance._tapLoginBtn.gameObject.SetActive(true);
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}
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// [SerializeField] private Updater _updater;
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[SerializeField] private Button _tapLoginBtn;
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[SerializeField] private Button _yongTipBtn;
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[SerializeField] private GameObject _updaterRoot;
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[SerializeField] private GameObject _loginRoot;
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[SerializeField] private GameSlider _gameSlider;
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[SerializeField] private GameObject _gameLoading;
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[SerializeField] private UnityEngine.UI.Text _loadText;
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// public static Updater Updater => _instance._updater;
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private void ShowYongTip ()
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{
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//todo 展示适龄提醒
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}
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public static void OnMessage (string str)
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{
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if (ReferenceEquals (null , _instance))
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return;
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_instance._updaterRoot.gameObject.SetActive (true);
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_instance._loginRoot.gameObject.SetActive (false);
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_instance._tapLoginBtn.gameObject.SetActive (false);
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_instance._yongTipBtn.gameObject.SetActive (true);
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_instance._gameSlider.gameObject.SetActive (false);
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_instance._gameLoading.gameObject.SetActive (true);
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_instance._loadText.text = str;
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}
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public static void ShowMessage (string str , float progress)
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{
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if (ReferenceEquals (null , _instance))
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return;
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_instance._updaterRoot.gameObject.SetActive (true);
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_instance._loginRoot.gameObject.SetActive (false);
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_instance._tapLoginBtn.gameObject.SetActive (false);
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_instance._yongTipBtn.gameObject.SetActive (false);
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_instance._gameSlider.gameObject.SetActive (true);
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_instance._gameLoading.gameObject.SetActive (false);
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_instance._loadText.text = str;
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_instance._gameSlider.Value = progress;
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_instance._gameSlider.ProgressText = $"{progress.ToPercentageString ()}";
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}
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public static void ShowMessageBox (string str , Action callback)
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{
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if (ReferenceEquals (null , _instance))
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return;
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}
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}
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}
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