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26
Assets/Scripts/System/EventCode.cs
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26
Assets/Scripts/System/EventCode.cs
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using UnityEngine;
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public class EventCode
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{
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/// <summary>
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/// 切换下一个游戏摄像头
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/// </summary>
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public const int GAME_CAMERA_NEXT = 0;
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/// <summary>
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/// 摄像头抖动
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/// inTime : 淡入时长 f
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/// time :持续时长 f
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/// outTime : 淡出时长 f
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/// shake :震动强度 【0 - 1】 f
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/// </summary>
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public const int GAME_CAMERA_SHAKE = 1;
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/// <summary>
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/// 激活指定相机
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/// index : 相机index
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/// </summary>
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public const int GAME_CAMERA_CHANEG = 2;
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}
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