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134
Assets/Scripts/System/StateSystem/State/StateInit.cs
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134
Assets/Scripts/System/StateSystem/State/StateInit.cs
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using System;
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using System.AudioHandler;
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using System.Collections;
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using System.IO;
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using System.Loader;
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using System.OfflineSystem;
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using System.StateSystem;
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using System.Threading.Tasks;
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using FJson;
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using Framework.Asset;
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using Framework.Audio;
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using Framework.common;
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using Framework.FSMLite;
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using Framework.GamePool.manager;
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using Framework.Save;
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using Framework.Timer;
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using Framework.UI;
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using Framework.Utils;
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using Framework.Utils.Extend;
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using Runtime.ADAggregator;
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using StateSystem.Loader;
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using TMPro;
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using ToffeeHttp.Runtime;
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using ToffeeHttp.Runtime.Core;
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using UnityEngine;
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using UnityEngine.Networking;
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using UnityEngine.Rendering;
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using UnityEngine.SceneManagement;
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using Views;
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using Object = UnityEngine.Object;
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namespace StateSystem.State
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{
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public class StateInit : StateMachine<GameGlobalState>
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{
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private SceneLoader _sceneLoader;
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protected override void OnEnter (params object[] args)
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{
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CameraEffectUtils.Instance.SetGameCamBlur(0, 0, null);
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SceneInit ();
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}
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private void SceneInit ()
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{
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Debug.Log ("SceneInit");
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// return;
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//初始化资源管理器,并挂载AlwaysRes下的所有资源
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AssetManager.Instance.Rouse ();
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this._sceneLoader = new SceneLoader (SceneName.InitScene, true);
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this._sceneLoader.BeginLoad (null, ManagerInit);
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}
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protected override void OnExit ()
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{
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// this._sceneLoader.Kill();
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}
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protected void ManagerInit ()
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{
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BeginStaticPanel.OnMessage ("系统初始化...");
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Input.multiTouchEnabled = false;
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GameQualitySettings.SetFPS (90);
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FontLoad ();
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Debug.Log ("初始化系统模块");
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//初始化配置文件系统
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RofManagerConfig.Instance.Rouse ();
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//ui 层数据初始化
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var viewConfig = new IC_AddressabelConfig (); //使用AssetBundle资源管理
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// var viewConfig = Resources.Load<IC_Resource_ViewConfig>("Config/ViewConfig"); //使用Resource资源管理
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UIManager.Instance.AddConfig (viewConfig);
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//存储系统初始化 ,针对Game类型存档特殊处理
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var saveConfig = SaveConfig.CreateConfig (SaveManager.Instance.BaseConfig.RootPath);
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// var saveConfig = SaveConfig.CreateConfig();
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saveConfig.SetDataHandler (new SaveHandlerFileStream ());
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// saveConfig.SetDataHandler (new SaveHandlerQuickFileStream ());
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#if UNITY_EDITOR
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saveConfig.SetSerializer (new SaveSerializerJson ());
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#else
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saveConfig.SetSerializer(new SaveSerializerCommonJson());
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#endif
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SaveManager.Instance.SetConfig (SaveData.Game , saveConfig);
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//对象池初始化
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GamePoolManager.Instance.Rouse ();
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//存档系统初始化
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Account.Instance.Rouse ();
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//提前唤醒缓动系统驱动
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MintAnimation.Core.MintDriveComponentSinge.Instance.ToString ();
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//音频管理器初始化
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AudioManager.Instance.Init (new AudioSourceHandler (AudioManager._AUDIO_Path)); //使用AssetBundle资源管理
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GameManager.Instance.ScriptRegist ();
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GameManager.Instance.Inited ();
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//激活离线奖励系统
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OfflineMgr.Instance.Rouse ();
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//初始化系统时间
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GameManager.Instance.InitSystemTime (ThirdPartyMgrInit);
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Debug.Log ("系统初始化完毕");
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}
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private void ThirdPartyMgrInit ()
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{
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UIManager.Instance.OpenView (UIPanel.ScreenEffectPanel);
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AnalysisEventMgr.Instance.Rouse ();
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// var adConfig = AssetManager.Instance.LoadAsset<ADConfig>("Config/ToponAdConfig.asset");
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// var toponAdController = new ToponAdController();
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// toponAdController.SetListener(GameManager.Instance.OnAdMask , null);
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// ADManager.Instance.Init(null , Account.Instance.UserID , adConfig , toponAdController , GameGlobalConfig.Instance.Channel.ToString());
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ADManager.Instance.Init(null , Account.Instance.UserID , null , null , GameGlobalConfig.Instance.Channel.ToString());
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#if GM
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ADManager.Instance.SetTestModel();
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#endif
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Debug.Log ("三方系统初始化完毕");
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ADManager.Instance.GLOBAL_ShowAwardVideoComplete += GameManager.Instance.OnGlobalVideoAdComplete;
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OnInited ();
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}
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private void FontLoad()
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{
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TMP_Settings.instance = AssetManager.Instance.LoadAlwaysAsset<TMP_Settings>("/FontResource/TMP Settings.asset");
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}
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private void OnInited ()
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{
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GameUpdateMgr.Instance.CreateTimer (1f , () =>
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{
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this.stateMachineRunner.OpenState (GameGlobalState.GameLogin);
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});
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}
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}
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}
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