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@@ -0,0 +1,175 @@
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using System;
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using System.IO;
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using UnityEngine;
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using UnityEditor;
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namespace IcecreamView.Editor
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{
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[CustomEditor(typeof(IcecreamView.IC_AbstractView), true), CanEditMultipleObjects]
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public class GameViewAbstractEditor : UnityEditor.Editor
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{
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public static Texture2D GetTexture2D(Color32 color32)
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{
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Texture2D texturesss = new Texture2D(4, 4);
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Color32[] colors = texturesss.GetPixels32();
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for (int i = 0; i < colors.Length; i++)
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{
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colors[i] = color32;
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}
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texturesss.SetPixels32(colors);
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texturesss.Apply();
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return texturesss;
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}
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public override void OnInspectorGUI()
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{
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GUIStyle gUIStyle = new GUIStyle();
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gUIStyle.fontSize = 20;
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gUIStyle.normal.textColor = Color.black;
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gUIStyle.normal.background = GameViewAbstractEditor.GetTexture2D(new Color32(0, 205, 255, 100));
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gUIStyle.alignment = TextAnchor.MiddleCenter;
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gUIStyle.margin = new RectOffset(0, 0, 10, 0);
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GUILayout.Space(10);
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GUILayout.Box(" Game View ", gUIStyle);
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gUIStyle = new GUIStyle();
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gUIStyle.fontSize = 16;
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gUIStyle.normal.textColor = Color.white;
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gUIStyle.normal.background = GameViewAbstractEditor.GetTexture2D(new Color32(77, 77, 77, 255));
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gUIStyle.alignment = TextAnchor.MiddleCenter;
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GUILayout.Box(this.target.GetType().Name, gUIStyle);
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EditorGUILayout.HelpBox("游戏界面基础组件", MessageType.None);
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GUILayout.Space(10);
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gUIStyle = null;
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base.DrawDefaultInspector();
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this.serializedObject.ApplyModifiedProperties();
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}
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}
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[CustomEditor(typeof(IcecreamView.IC_ModuleConnector), true), CanEditMultipleObjects]
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public class GameViewModuleConnectorEditor : UnityEditor.Editor
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{
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private bool _isCreate;
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private SerializedProperty defaultStory;
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private SerializedProperty hasFocus;
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private SerializedProperty hasAutoCreate;
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private void OnEnable()
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{
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this.RefreshCreateType();
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}
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private void RefreshCreateType()
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{
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if (!EditorApplication.isPlaying)
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{
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var path = $"Assets/{IceCreamCodeUtils.GlobalInstance.FilePath ?? "Scripts/View"}";
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var fileName = $"{serializedObject.targetObject.name.Replace(" ", "")}.cs";
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this._isCreate = !File.Exists(path + "/" + fileName);
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}
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this.defaultStory = this.serializedObject.FindProperty("DefaultStory");
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this.hasFocus = this.serializedObject.FindProperty("hasFocusView");
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this.hasAutoCreate = this.serializedObject.FindProperty("HasAutoCreate");
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}
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public override void OnInspectorGUI()
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{
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GUIStyle gUIStyle = new GUIStyle();
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gUIStyle.fontSize = 20;
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gUIStyle.normal.textColor = Color.black;
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gUIStyle.normal.background = GameViewAbstractEditor.GetTexture2D(new Color32(255, 0, 99, 100));
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gUIStyle.alignment = TextAnchor.MiddleCenter;
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gUIStyle.margin = new RectOffset(0, 0, 10, 0);
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GUILayout.Space(10);
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GUILayout.Box(" Game View Connect ", gUIStyle);
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EditorGUILayout.HelpBox("模块管理器,用于关联并激活该对象上的所有< Game View Module >", MessageType.None);
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GUILayout.Space(10);
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if (this._isCreate && hasAutoCreate != null)
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{
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hasAutoCreate.boolValue = GUILayout.Toggle(hasAutoCreate.boolValue, "自动构建检查", "Button");
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if (hasAutoCreate.boolValue)
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{
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if (GUILayout.Button("自动构建"))
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{
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IceCreamCodeUtils.CreateCode(this.serializedObject);
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this._isCreate = false;
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}
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}
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}
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GUILayout.Space(10);
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EditorGUILayout.BeginHorizontal();
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EditorGUILayout.PropertyField(defaultStory, new GUIContent("UI默认层级"));
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EditorGUILayout.PropertyField(hasFocus, new GUIContent("是否拥有焦点"));
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EditorGUILayout.EndHorizontal();
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gUIStyle = null;
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this.serializedObject.ApplyModifiedProperties();
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}
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}
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[CustomEditor(typeof(IcecreamView.IC_AbstractModule), true), CanEditMultipleObjects]
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public class GameViewAbstractModuleEditor : UnityEditor.Editor
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{
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public override void OnInspectorGUI()
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{
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GUIStyle gUIStyle = new GUIStyle();
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gUIStyle.fontSize = 20;
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gUIStyle.normal.textColor = Color.black;
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gUIStyle.normal.background = GameViewAbstractEditor.GetTexture2D(new Color32(147, 255, 0, 100));
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gUIStyle.alignment = TextAnchor.MiddleCenter;
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gUIStyle.margin = new RectOffset(0, 0, 10, 0);
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GUILayout.Space(10);
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GUILayout.Box(" Game View Module ", gUIStyle);
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gUIStyle = new GUIStyle();
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gUIStyle.fontSize = 16;
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gUIStyle.normal.textColor = Color.white;
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gUIStyle.normal.background = GameViewAbstractEditor.GetTexture2D(new Color32(77, 77, 77, 255));
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gUIStyle.alignment = TextAnchor.MiddleCenter;
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GUILayout.Box(this.target.GetType().Name, gUIStyle);
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EditorGUILayout.HelpBox("界面功能模块组件,允许多模块自由组合", MessageType.None);
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GUILayout.Space(10);
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gUIStyle = null;
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base.DrawDefaultInspector();
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this.serializedObject.ApplyModifiedProperties();
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}
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}
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// public static class IceViewConfigTool{
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// [MenuItem("Assets/Create/IceCreamView/AutoView Config", false, 88)]
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// public static void CreatConfig() {
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// Object[] arr = Selection.GetFiltered(typeof(IC_AbstractView), SelectionMode.TopLevel);
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// var GameConfig = ScriptableObject.CreateInstance<IC_ViewConfig>();
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// List<IC_ViewInfo> gameInfos = new List<IC_ViewInfo>();
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// foreach (var item in arr)
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// {
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// var a = new IC_ViewInfo();
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// a.View = (IC_AbstractView)item;
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// a.Table = item.name;
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// gameInfos.Add(a);
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// }
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// GameConfig.GameViewList = gameInfos;
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// GameConfig.ConfigName = "defaultConfig";
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// if (arr.Length > 0) {
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// var filePath = AssetDatabase.GetAssetPath(arr[0]).Replace(arr[0].name + ".prefab", "viewConfig.asset");
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// AssetDatabase.CreateAsset(GameConfig, filePath);
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// Debug.LogFormat("Create Config : {0}" , filePath);
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// }
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// AssetDatabase.Refresh();
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// }
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// }
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 9c4773dc9ceb0a4499a573fdb0b3cdcd
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,94 @@
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using UnityEngine;
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using UnityEditor;
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using System.Text;
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using System.IO;
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namespace IcecreamView.Editor
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{
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public static class IceCreamCodeTemplateEditor
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{
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private static Texture2D scriptIcon = (EditorGUIUtility.IconContent("cs Script Icon").image as Texture2D);
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[MenuItem("Assets/Create/IceCreamView/IceCream ViewModule C# Script", false, 89)]
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private static void CreateViewModuleCode()
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{
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string[] guids = AssetDatabase.FindAssets("ViewAbstractModuleTemplate.cs");
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if (guids.Length == 0)
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{
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Debug.LogError("ViewAbstractModuleTemplate.cs.txt not found in asset database");
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return;
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}
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string path = AssetDatabase.GUIDToAssetPath(guids[0]);
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CreateFromTemplate("NewViewModule.cs", path);
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}
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[MenuItem("Assets/Create/IceCreamView/IceCream View C# Script", false, 89)]
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private static void CreateViewCode()
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{
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string[] guids = AssetDatabase.FindAssets("ViewAbstractTemplate.cs");
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if (guids.Length == 0)
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{
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Debug.LogError("ViewAbstractTemplate.cs.txt not found in asset database");
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return;
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}
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string path = AssetDatabase.GUIDToAssetPath(guids[0]);
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CreateFromTemplate("NewView.cs", path);
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}
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public static void CreateFromTemplate(string initialName, string templatePath)
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{
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ProjectWindowUtil.StartNameEditingIfProjectWindowExists(
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0,
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ScriptableObject.CreateInstance<DoCreateCodeFile>(),
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initialName,
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scriptIcon,
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templatePath
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);
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}
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public class DoCreateCodeFile : UnityEditor.ProjectWindowCallback.EndNameEditAction
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{
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public override void Action(int instanceId, string pathName, string resourceFile)
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{
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Object o = CreateScript(pathName, resourceFile);
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ProjectWindowUtil.ShowCreatedAsset(o);
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}
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}
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public static UnityEngine.Object CreateScript(string pathName, string templatePath)
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{
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string className = Path.GetFileNameWithoutExtension(pathName).Replace(" ", string.Empty);
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string templateText = string.Empty;
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UTF8Encoding encoding = new UTF8Encoding(true, false);
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if (File.Exists(templatePath))
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{
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StreamReader reader = new StreamReader(templatePath);
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templateText = reader.ReadToEnd();
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reader.Close();
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templateText = templateText.Replace("#SCRIPTNAME#", className);
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templateText = templateText.Replace("#NOTRIM#", string.Empty);
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StreamWriter writer = new StreamWriter(Path.GetFullPath(pathName), false, encoding);
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writer.Write(templateText);
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writer.Close();
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AssetDatabase.ImportAsset(pathName);
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return AssetDatabase.LoadAssetAtPath(pathName, typeof(Object));
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}
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else
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{
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Debug.LogError(string.Format("The template file was not found: {0}", templatePath));
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return null;
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}
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: b40b12afaefaa874c8ddfe4e223822f2
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,309 @@
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using System;
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using System.CodeDom;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using System.Text;
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using UnityEditor;
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using UnityEngine;
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namespace IcecreamView.Editor
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{
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public static class IceCreamCodeUtils
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{
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public const string Templete = @"using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using IcecreamView;
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#NamespaceStart
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public class #ScriptName : #Abstract
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{
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public override void OnOpenView(IC_ViewData parameters)
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{
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}
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public override void OnCloseView()
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{
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}
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}
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#NamespaceEnd
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";
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public const string UIPanelTemplete = @"
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using IcecreamView;
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#NamespaceStart
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public class UIPanel
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{
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//Code start
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//Code end
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}
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#NamespaceEnd
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";
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public static void CreateCode(SerializedObject target)
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{
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if (target.targetObject == null || string.IsNullOrEmpty(target.targetObject.name))
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{
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return;
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}
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// CodeCompileUnit unit = new CodeCompileUnit();
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// //设置命名空间(这个是指要生成的类的空间)
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// CodeNamespace myNamespace = new CodeNamespace("Joh.Test");
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// //导入必要的命名空间引用
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// myNamespace.Imports.Add(new CodeNamespaceImport("System"));
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// myNamespace.Imports.Add(new CodeNamespaceImport("UnityEngine"));
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// //Code:代码体
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// CodeTypeDeclaration myClass = new CodeTypeDeclaration(className);
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string className = string.IsNullOrEmpty(GlobalInstance.NameSpacePath) ? target.targetObject.name : GlobalInstance.NameSpacePath + "." + target.targetObject.name;
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string objPath = GetGameObjectPath(((IC_ModuleConnector) target.targetObject).transform);
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WriteFile("Temp", "ICE_ACTION.tmp", StringToArrayByteUtf8(className + "#" + objPath));
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string path = $"Assets/{GlobalInstance.FilePath ?? "Scripts/View"}";
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string fileName = $"{target.targetObject.name.Replace(" ", "")}.cs";
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if (!File.Exists(path + "/" + fileName))
|
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{
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//创建代码
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string fileContent = Templete;
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if (string.IsNullOrEmpty(GlobalInstance.NameSpacePath) == false)
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||||
{
|
||||
fileContent = fileContent.Replace("#NamespaceStart", $"namespace {GlobalInstance.NameSpacePath}" + "{");
|
||||
fileContent = fileContent.Replace("#NamespaceEnd", "}");
|
||||
}
|
||||
else
|
||||
{
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||||
fileContent = fileContent.Replace("#NamespaceStart", "");
|
||||
fileContent = fileContent.Replace("#NamespaceEnd", "");
|
||||
}
|
||||
|
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fileContent = fileContent.Replace("#Abstract", GlobalInstance.AbstractClass ?? "IC_AbstractModule");
|
||||
fileContent = fileContent.Replace("#ScriptName", target.targetObject.name);
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WriteFile(path, fileName, StringToArrayByteUtf8(fileContent));
|
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Debug.Log("构建UI代码完成:" + path + "/" + fileName);
|
||||
UpdateUIPanel(target.targetObject.name.Replace(" ", ""));
|
||||
AssetDatabase.Refresh();
|
||||
}
|
||||
else
|
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{
|
||||
// Debug.Log("已存在相同文件名:" + path + "/" + fileName);
|
||||
BindComponent();
|
||||
}
|
||||
}
|
||||
//
|
||||
// [MenuItem("Icecream/UpdatePanel")]
|
||||
// public static void MainTest()
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||||
// {
|
||||
// UpdateUIPanel("Test");
|
||||
// }
|
||||
|
||||
/// <summary>
|
||||
/// 更新UIPanel
|
||||
/// </summary>
|
||||
public static void UpdateUIPanel(String name)
|
||||
{
|
||||
var path = GlobalInstance.FilePath;
|
||||
var fileName = "UIPanel.cs";
|
||||
if (!File.Exists("Assets/" + path + "/" + fileName))
|
||||
{
|
||||
CreateUIPanel();
|
||||
}
|
||||
var fileContent = ReadFile("Assets/" + path, fileName);
|
||||
// Debug.Log(fileContent);
|
||||
var startIndex = fileContent.IndexOf("//Code start", StringComparison.Ordinal) + 13;
|
||||
var endIndex = fileContent.IndexOf("//Code end", StringComparison.Ordinal) - 10;
|
||||
var panelContent = fileContent.Substring(startIndex , endIndex - startIndex);
|
||||
// Debug.Log(panelContent);
|
||||
var panelList = panelContent.Split(';');
|
||||
List<String> panelNames = new List<string>();
|
||||
var temp = "public const string ";
|
||||
bool isCreate = true;
|
||||
foreach (var panel in panelList)
|
||||
{
|
||||
var start = panel.IndexOf(temp, StringComparison.Ordinal);
|
||||
if (start > 0)
|
||||
{
|
||||
var p2 = panel.Substring(start + temp.Length);
|
||||
var panelName = p2.Substring(0, p2.IndexOf(" ", StringComparison.Ordinal));
|
||||
panelNames.Add(panelName);
|
||||
if (panelName.Equals(name , StringComparison.Ordinal))
|
||||
{
|
||||
isCreate = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (isCreate)
|
||||
{
|
||||
//添加新Panel
|
||||
fileContent = fileContent.Insert(endIndex, $"\r\n {temp}{name} \t\t\t=\"{name}\";");
|
||||
Debug.Log("构建UIPanel完成: " + name);
|
||||
}
|
||||
// Debug.Log(fileContent);
|
||||
WriteFile("Assets/"+path, fileName, StringToArrayByteUtf8(fileContent));
|
||||
}
|
||||
|
||||
public static void CreateUIPanel()
|
||||
{
|
||||
var path = "Assets/" + GlobalInstance.FilePath;
|
||||
var fileName = "UIPanel.cs";
|
||||
// if (File.Exists(path + "/" + fileName))
|
||||
// {
|
||||
// File.Delete(path + "/" + fileName);
|
||||
// }
|
||||
var fileContent = UIPanelTemplete;
|
||||
if (string.IsNullOrEmpty(GlobalInstance.NameSpacePath) == false)
|
||||
{
|
||||
fileContent = fileContent.Replace("#NamespaceStart", $"namespace {GlobalInstance.NameSpacePath}" + "{");
|
||||
fileContent = fileContent.Replace("#NamespaceEnd", "}");
|
||||
}
|
||||
else
|
||||
{
|
||||
fileContent = fileContent.Replace("#NamespaceStart", "");
|
||||
fileContent = fileContent.Replace("#NamespaceEnd", "");
|
||||
}
|
||||
WriteFile(path, fileName, StringToArrayByteUtf8(fileContent));
|
||||
}
|
||||
|
||||
[UnityEditor.Callbacks.DidReloadScripts]
|
||||
public static void BindComponent()
|
||||
{
|
||||
if (File.Exists("Temp/ICE_ACTION.tmp") == false)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
string fileContent = ReadFile("Temp", "ICE_ACTION.tmp");
|
||||
File.Delete("Temp/ICE_ACTION.tmp");
|
||||
string className = fileContent.Substring(0, fileContent.IndexOf("#", StringComparison.Ordinal));
|
||||
string objPath = fileContent.Substring(fileContent.IndexOf("#", StringComparison.Ordinal) + 1);
|
||||
var assembly = Assembly.Load(GlobalInstance.AssemblyName);
|
||||
if (assembly == null)
|
||||
{
|
||||
Debug.LogError("加载失败:" + GlobalInstance.AssemblyName);
|
||||
return;
|
||||
}
|
||||
|
||||
Type t = assembly.GetType(className);
|
||||
var obj = GameObject.Find(objPath);
|
||||
if (t != null)
|
||||
{
|
||||
if (!obj.GetComponent(t))
|
||||
{
|
||||
obj.gameObject.AddComponent(t);
|
||||
}
|
||||
|
||||
var prefabPath = "Assets/" + GlobalInstance.PrefabsPath + "/" + obj.name + ".prefab";
|
||||
if (Directory.Exists("Assets/" + GlobalInstance.PrefabsPath) == false)
|
||||
{
|
||||
Directory.CreateDirectory("Assets/" + GlobalInstance.PrefabsPath);
|
||||
}
|
||||
|
||||
if (File.Exists(prefabPath))
|
||||
{
|
||||
//保存修改到预制体
|
||||
PrefabUtility.ApplyPrefabInstance(obj, InteractionMode.AutomatedAction);
|
||||
}
|
||||
else
|
||||
{
|
||||
//创建预制体
|
||||
PrefabUtility.SaveAsPrefabAssetAndConnect(obj, prefabPath, InteractionMode.AutomatedAction);
|
||||
}
|
||||
|
||||
Debug.Log("构建UI预制体完成:" + prefabPath);
|
||||
AssetDatabase.Refresh();
|
||||
}
|
||||
}
|
||||
|
||||
private static string GetGameObjectPath(Transform obj)
|
||||
{
|
||||
Transform selectChild = obj;
|
||||
string result = selectChild.name;
|
||||
if (selectChild != null)
|
||||
{
|
||||
while (selectChild.parent != null)
|
||||
{
|
||||
selectChild = selectChild.parent;
|
||||
result = string.Format("{0}/{1}", selectChild.name, result);
|
||||
}
|
||||
}
|
||||
return result;
|
||||
// Debug.Log(string.Format("The gameobject:{0}'s path has been copied to the clipboard!", obj.name));
|
||||
}
|
||||
|
||||
|
||||
private static IC_GlobalSetting _globalInstance;
|
||||
|
||||
public static IC_GlobalSetting GlobalInstance
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_globalInstance == null)
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
_globalInstance = AssetDatabase.LoadAssetAtPath<IC_GlobalSetting>("Assets/IceCreamGlobalSettings.asset");
|
||||
if (_globalInstance == null)
|
||||
{
|
||||
_globalInstance = ScriptableObject.CreateInstance<IC_GlobalSetting>();
|
||||
// 自定义资源保存路径
|
||||
string path = "Assets/";
|
||||
//如果项目总不包含该路径,创建一个
|
||||
if (!Directory.Exists(path))
|
||||
{
|
||||
Directory.CreateDirectory(path);
|
||||
}
|
||||
|
||||
AssetDatabase.CreateAsset(_globalInstance, path + "/IceCreamGlobalSettings.asset");
|
||||
AssetDatabase.Refresh();
|
||||
_globalInstance = AssetDatabase.LoadAssetAtPath<IC_GlobalSetting>("Assets/IceCreamGlobalSettings.asset");
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
return _globalInstance;
|
||||
}
|
||||
}
|
||||
|
||||
public static void WriteFile(string path, string fileName, byte[] content)
|
||||
{
|
||||
CreateDirectory(path);
|
||||
var fullName = path + "/" + fileName;
|
||||
FileStream fs = new FileStream(fullName, FileMode.Create, FileAccess.Write, FileShare.None, 4096, FileOptions.None);
|
||||
fs.Write(content, 0, content.Length);
|
||||
fs.Close();
|
||||
}
|
||||
|
||||
public static void CreateDirectory(string path)
|
||||
{
|
||||
if (!(Directory.Exists(path) || File.Exists(path)))
|
||||
{
|
||||
Directory.CreateDirectory(path);
|
||||
}
|
||||
}
|
||||
|
||||
public static string ReadFile(string path, string fileName)
|
||||
{
|
||||
var fullName = path + "/" + fileName;
|
||||
if (Directory.Exists(path) || File.Exists(path))
|
||||
{
|
||||
FileStream fs = new FileStream(fullName, FileMode.Open, FileAccess.Read, FileShare.None, 4096, FileOptions.None);
|
||||
byte[] bytes = new byte[fs.Length];
|
||||
fs.Read(bytes, 0, bytes.Length);
|
||||
fs.Close();
|
||||
return ArrayByteUtf8ToString(bytes);
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public static byte[] StringToArrayByteUtf8(string value) { return Encoding.UTF8.GetBytes(value); }
|
||||
public static string ArrayByteUtf8ToString(byte[] bytes) { return Encoding.UTF8.GetString(bytes); }
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2f0314c9fd814f96be2fccf7d0394189
|
||||
timeCreated: 1588241337
|
||||
@@ -0,0 +1,16 @@
|
||||
{
|
||||
"name": "IcecreamView.Editor",
|
||||
"references": [
|
||||
"IcecreamView"
|
||||
],
|
||||
"optionalUnityReferences": [],
|
||||
"includePlatforms": [
|
||||
"Editor"
|
||||
],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": []
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4eee1f27bc1848f41ac762647e3912f6
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 052ea4d2fafb5aa4c823e3d039f49584
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,23 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using IcecreamView;
|
||||
|
||||
public class #SCRIPTNAME# : IC_AbstractModule
|
||||
{
|
||||
public override void OnInitView()
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnOpenView(Dictionary<string,IC_ViewData> parameters)
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnCloseView()
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnDestroyView()
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 240f6fdcb40695640889bf682044b199
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,23 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using IcecreamView;
|
||||
|
||||
public class #SCRIPTNAME# : IC_AbstractView
|
||||
{
|
||||
public override void OnInitView()
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnOpenView(Dictionary<string,IC_ViewData> parameters)
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnCloseView()
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnDestroyView()
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9395976db8255cb41880384900ea4460
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f06a3c4cf0626b44d92e09b68c9cc508
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,400 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using IcecreamView;
|
||||
using IcecreamView.Editor;
|
||||
using UnityEditor;
|
||||
using UnityEditor.SceneManagement;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
using Object = System.Object;
|
||||
|
||||
namespace IcecreamView
|
||||
{
|
||||
public class IceCreamUIBox : EditorWindow
|
||||
{
|
||||
private Label _viewTitle;
|
||||
private Label _viewDesc;
|
||||
|
||||
private VisualElement _customUIInfo;
|
||||
private VisualElement _customUIWork;
|
||||
private VisualElement _createInfo;
|
||||
private VisualElement _createWork;
|
||||
|
||||
private Label _customUITitle;
|
||||
private Label _customUIDesc;
|
||||
private Button _createBtn;
|
||||
|
||||
private IC_ModuleConnector connector;
|
||||
|
||||
private CanvasNode _baseCanvasNode;
|
||||
|
||||
//---------------------------create work------------------------------------
|
||||
private Button _loadUISceneBtn;
|
||||
private Label _createSceneInfoLabel;
|
||||
private Label _createSceneInfoDesc;
|
||||
private ListView _createPanelListView;
|
||||
private TextField _createPanelName;
|
||||
private SliderInt _createPanelLayer;
|
||||
private Toggle _createPanelToggle;
|
||||
private Button _createPanelCreateBtn;
|
||||
|
||||
// private Label
|
||||
|
||||
//---------------------------create work------------------------------------
|
||||
|
||||
private Transform _onSelectionTransform;
|
||||
|
||||
[MenuItem("IceCream/IceCream UI Box")]
|
||||
public static void ShowBoxTool()
|
||||
{
|
||||
IceCreamUIBox wnd = GetWindow<IceCreamUIBox>();
|
||||
wnd.titleContent = new GUIContent("IceCream UI Box");
|
||||
}
|
||||
|
||||
|
||||
public void CreateGUI()
|
||||
{
|
||||
// Debug.Log("创建 IceCream UI Box");
|
||||
// return;
|
||||
UnityEditor.Selection.selectionChanged += OnSelectionChangeScene;
|
||||
VisualElement root = rootVisualElement;
|
||||
|
||||
var fromScriptableObject = MonoScript.FromScriptableObject(this);
|
||||
var path = AssetDatabase.GetAssetPath(fromScriptableObject);
|
||||
|
||||
//将指定的path改为同路径下后缀为.uxml的路径
|
||||
path = path.Replace(".cs", ".uxml");
|
||||
var window = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(path);
|
||||
if (window == null)
|
||||
{
|
||||
Debug.LogError("无法加载uxml文件 : " + path + " 请检查插件是否损坏!");
|
||||
return;
|
||||
}
|
||||
|
||||
VisualElement container = window.Instantiate();
|
||||
|
||||
|
||||
_customUIInfo = container.Q<VisualElement>("BoxViewInfo");
|
||||
_customUIWork = container.Q<VisualElement>("BoxViewCustom");
|
||||
_createInfo = container.Q<VisualElement>("BoxPanelInfo");
|
||||
_createWork = container.Q<VisualElement>("BoxPanelCreate");
|
||||
|
||||
_viewTitle = _customUIInfo.Q<Label>("ViewTitle");
|
||||
_viewDesc = _customUIInfo.Q<Label>("Desc");
|
||||
_createBtn = _customUIWork.Q<Button>("CreateBtn");
|
||||
_customUITitle = _customUIWork.Q<Label>("CustomUITitle");
|
||||
_customUIDesc = _customUIWork.Q<Label>("CustomUIDesc");
|
||||
var uxmlButton = _customUIInfo.Q<Button>("UpdateViewBtn");
|
||||
|
||||
|
||||
_loadUISceneBtn = _createInfo.Q<Button>("LoadSceneBtn");
|
||||
_createSceneInfoLabel = _createInfo.Q<Label>("ViewTitle");
|
||||
_createSceneInfoDesc = _createInfo.Q<Label>("Desc");
|
||||
_createPanelName = _createWork.Q<TextField>("PanelName");
|
||||
_createPanelLayer = _createWork.Q<SliderInt>("PanelLayer");
|
||||
_createPanelToggle = _createWork.Q<Toggle>("FocusToggle");
|
||||
_createPanelCreateBtn = _createWork.Q<Button>("CreateBtn");
|
||||
_createPanelListView = _createWork.Q<ListView>("CustomUiListView");
|
||||
|
||||
uxmlButton.RegisterCallback<MouseUpEvent>(OnClick_UpdateViewInfo);
|
||||
_createBtn.RegisterCallback<MouseUpEvent>(OnClick_Create);
|
||||
_loadUISceneBtn.RegisterCallback<MouseUpEvent>(OnClick_LoadUIScene);
|
||||
_createPanelCreateBtn.RegisterCallback<MouseUpEvent>(OnClick_CreatePanel);
|
||||
_createPanelListView.onSelectionChange += OnPanelItemSelected;
|
||||
|
||||
_customUIInfo.SetEnabled(false);
|
||||
root.Add(container);
|
||||
UpdateCustomUiView();
|
||||
}
|
||||
|
||||
private CustomUIPanelConfig curSelectPanelPrefab;
|
||||
|
||||
private void OnPanelItemSelected(IEnumerable<object> obj)
|
||||
{
|
||||
var enumerable = obj as object[] ?? obj.ToArray();
|
||||
if (enumerable.Length == 0)
|
||||
{
|
||||
_createWork.SetEnabled(false);
|
||||
return;
|
||||
}
|
||||
|
||||
curSelectPanelPrefab = enumerable[0] as CustomUIPanelConfig;
|
||||
_createWork.SetEnabled(true);
|
||||
_createPanelCreateBtn.SetEnabled(true);
|
||||
_createPanelName.SetEnabled(true);
|
||||
_createPanelLayer.SetEnabled(true);
|
||||
_createPanelToggle.SetEnabled(true);
|
||||
// ReSharper disable once UsePatternMatching
|
||||
var config = curSelectPanelPrefab;
|
||||
if (config != null)
|
||||
{
|
||||
_createPanelName.SetValueWithoutNotify(config.Name);
|
||||
_createPanelLayer.value = config.Prefab.PanelLayer;
|
||||
_createPanelToggle.value = config.Prefab.HasFocusView;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnClick_CreatePanel(MouseUpEvent evt)
|
||||
{
|
||||
if (curSelectPanelPrefab == null || curSelectPanelPrefab.Prefab == null)
|
||||
{
|
||||
Debug.LogError("待创建对象为空,无法创建!");
|
||||
return;
|
||||
}
|
||||
|
||||
var curCanvasNode = Selection.activeTransform.GetComponent<CanvasNode>() ?? _baseCanvasNode;
|
||||
//构建到场景
|
||||
var obj = (MonoBehaviour)PrefabUtility.InstantiatePrefab(curSelectPanelPrefab.Prefab,
|
||||
curCanvasNode.transform);
|
||||
var instantiatePrefab = obj.GetComponent<RectTransform>();
|
||||
instantiatePrefab.anchoredPosition = Vector2.zero;
|
||||
PrefabUtility.UnpackPrefabInstance(obj.gameObject, PrefabUnpackMode.Completely,
|
||||
InteractionMode.AutomatedAction);
|
||||
var icModuleConnector = instantiatePrefab.GetComponent<IC_ModuleConnector>();
|
||||
// var serializedObject = new SerializedObject(icModuleConnector.gameObject);
|
||||
// var sortOrder = serializedObject.FindProperty("SortOrder");
|
||||
// sortOrder.intValue = _createPanelLayer.value;
|
||||
// var hasFocusView = serializedObject.FindProperty("hasFocusView");
|
||||
// hasFocusView.boolValue = _createPanelToggle.value;
|
||||
|
||||
var pl = icModuleConnector.GetType();
|
||||
BindingFlags bindingFlags = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance;
|
||||
var sortOrder = pl.GetField("DefaultStory" , bindingFlags);
|
||||
var hasFocusView = pl.GetField("hasFocusView" , bindingFlags);
|
||||
sortOrder?.SetValue(icModuleConnector , _createPanelLayer.value);
|
||||
hasFocusView?.SetValue(icModuleConnector , _createPanelToggle.value);
|
||||
icModuleConnector.name = _createPanelName.value;
|
||||
Selection.activeTransform = obj.transform;
|
||||
// EditorUtility.SetDirty(icModuleConnector);
|
||||
// EditorSceneManager.SaveOpenScenes();
|
||||
}
|
||||
|
||||
private void OnClick_LoadUIScene(MouseUpEvent evt)
|
||||
{
|
||||
var globalInstanceUiSceneAsset = IceCreamCodeUtils.GlobalInstance.UiSceneAsset;
|
||||
if (globalInstanceUiSceneAsset != null)
|
||||
{
|
||||
EditorSceneManager.SaveOpenScenes();
|
||||
EditorSceneManager.OpenScene(AssetDatabase.GetAssetPath(globalInstanceUiSceneAsset));
|
||||
UpdateCustomUiView();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void ShowWork(int state)
|
||||
{
|
||||
_createInfo.style.display = new StyleEnum<DisplayStyle>(state == 0 ? DisplayStyle.Flex : DisplayStyle.None);
|
||||
_createWork.style.display = new StyleEnum<DisplayStyle>(state == 0 ? DisplayStyle.Flex : DisplayStyle.None);
|
||||
_customUIInfo.style.display =
|
||||
new StyleEnum<DisplayStyle>(state == 1 ? DisplayStyle.Flex : DisplayStyle.None);
|
||||
_customUIWork.style.display =
|
||||
new StyleEnum<DisplayStyle>(state == 1 ? DisplayStyle.Flex : DisplayStyle.None);
|
||||
}
|
||||
|
||||
private void OnSelectionChangeScene()
|
||||
{
|
||||
UpdateCustomUiView();
|
||||
}
|
||||
|
||||
private void UpdateCustomUiView()
|
||||
{
|
||||
var activeTransform = UnityEditor.Selection.activeTransform;
|
||||
if (activeTransform == null)
|
||||
{
|
||||
ShowWork(-1);
|
||||
rootVisualElement.SetEnabled(false);
|
||||
return;
|
||||
}
|
||||
|
||||
rootVisualElement.SetEnabled(true);
|
||||
// Debug.Log("当前选中" + activeTransform.name);
|
||||
//根据当前选中的物体,获取对应的View,通过方向遍历父节点查找挂载了IC_ModuleConnector的物体,如果找到则显示对应的信息
|
||||
connector = null;
|
||||
var target = activeTransform;
|
||||
while (target != null && target != target.root)
|
||||
{
|
||||
if (target.TryGetComponent(out connector))
|
||||
{
|
||||
_onSelectionTransform = activeTransform;
|
||||
break;
|
||||
}
|
||||
|
||||
target = target.parent;
|
||||
}
|
||||
|
||||
if (connector != null)
|
||||
{
|
||||
ShowWork(1);
|
||||
UpdateCustomWork();
|
||||
}
|
||||
else
|
||||
{
|
||||
ShowWork(0);
|
||||
UpdateCreateWork();
|
||||
// _baseCanvasNode
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateCustomWork()
|
||||
{
|
||||
//更新ViewTitle
|
||||
_viewTitle.text = $"当前根页面:" + (connector != null ? connector.name : "无");
|
||||
_viewDesc.text = $"页面层级:{(connector != null ? connector.PanelLayer : 0)}";
|
||||
if (_currentSelected == null)
|
||||
{
|
||||
_customUITitle.text = "";
|
||||
_customUIDesc.text = "";
|
||||
_createBtn.SetEnabled(false);
|
||||
}
|
||||
|
||||
ShowList();
|
||||
}
|
||||
|
||||
private void UpdateCreateWork()
|
||||
{
|
||||
var canvasNodes = Transform.FindObjectsOfType<CanvasNode>();
|
||||
if (canvasNodes != null && canvasNodes.Length > 0)
|
||||
{
|
||||
_baseCanvasNode = canvasNodes[0];
|
||||
}
|
||||
|
||||
var isShowLoadBtn = _baseCanvasNode == null && IceCreamCodeUtils.GlobalInstance.UiSceneAsset != null;
|
||||
_loadUISceneBtn.style.display =
|
||||
new StyleEnum<DisplayStyle>((isShowLoadBtn ? DisplayStyle.Flex : DisplayStyle.None));
|
||||
// ReSharper disable once Unity.NoNullPropagation
|
||||
|
||||
var curCanvasNode = Selection.activeTransform.GetComponent<CanvasNode>() ?? _baseCanvasNode;
|
||||
|
||||
if (curCanvasNode != null)
|
||||
{
|
||||
_createSceneInfoLabel.text = $"当前是否可以进行UI创建 <color=green>{curCanvasNode != null}</color>";
|
||||
_createSceneInfoDesc.text = $"当前创建节点Canvas:{curCanvasNode.name}";
|
||||
_createWork.SetEnabled(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
_createSceneInfoLabel.text = $"当前是否可以进行UI创建 <color=red>{curCanvasNode != null}</color>";
|
||||
_createSceneInfoDesc.text = "";
|
||||
_createWork.SetEnabled(false);
|
||||
}
|
||||
|
||||
ShowPanelList();
|
||||
}
|
||||
|
||||
private void ShowPanelList()
|
||||
{
|
||||
var items = IceCreamCodeUtils.GlobalInstance.CustomPanelConfigs;
|
||||
|
||||
if (items == null)
|
||||
{
|
||||
items = new List<CustomUIPanelConfig>();
|
||||
}
|
||||
|
||||
Func<VisualElement> makeItem = () => new Label();
|
||||
|
||||
Action<VisualElement, int> bindItem = (e, i) => ((Label)e).text = items[i].Name;
|
||||
|
||||
_createPanelListView.makeItem = makeItem;
|
||||
_createPanelListView.bindItem = bindItem;
|
||||
_createPanelListView.itemsSource = items;
|
||||
_createPanelListView.selectionType = SelectionType.Single;
|
||||
|
||||
_createPanelCreateBtn.SetEnabled(false);
|
||||
_createPanelName.SetEnabled(false);
|
||||
_createPanelLayer.SetEnabled(false);
|
||||
_createPanelToggle.SetEnabled(false);
|
||||
}
|
||||
|
||||
private void ShowList()
|
||||
{
|
||||
var items = IceCreamCodeUtils.GlobalInstance.CustomUIConfigs;
|
||||
|
||||
if (items == null)
|
||||
{
|
||||
items = new List<CustomUIConfig>();
|
||||
}
|
||||
|
||||
Func<VisualElement> makeItem = () => new Label();
|
||||
|
||||
Action<VisualElement, int> bindItem = (e, i) => ((Label)e).text = items[i].Name;
|
||||
|
||||
var listView = _customUIWork.Q<ListView>("CustomUiListView");
|
||||
listView.makeItem = makeItem;
|
||||
listView.bindItem = bindItem;
|
||||
listView.itemsSource = items;
|
||||
listView.selectionType = SelectionType.Single;
|
||||
|
||||
listView.onSelectionChange += OnItemSelected;
|
||||
}
|
||||
|
||||
private void OnClick_Create(MouseUpEvent evt)
|
||||
{
|
||||
if (connector == null)
|
||||
{
|
||||
Debug.LogError("当前选中物体没有挂载IC_ModuleConnector组件,无法创建!");
|
||||
return;
|
||||
}
|
||||
|
||||
if (_currentSelected == null)
|
||||
{
|
||||
Debug.LogError("当前没有选中任何自定义UI,无法创建!");
|
||||
return;
|
||||
}
|
||||
|
||||
var config = _currentSelected as CustomUIConfig;
|
||||
if (config == null || config.Prefab == null)
|
||||
{
|
||||
Debug.LogError("当前选中的自定义UI配置有误,无法创建!");
|
||||
return;
|
||||
}
|
||||
|
||||
//构建到场景
|
||||
var obj = (MonoBehaviour)PrefabUtility.InstantiatePrefab(config.Prefab, _onSelectionTransform);
|
||||
var instantiatePrefab = obj.GetComponent<RectTransform>();
|
||||
//设置位置,如果父节点是RectTransform,则设置为居中
|
||||
if (_onSelectionTransform is RectTransform)
|
||||
{
|
||||
instantiatePrefab.anchoredPosition = Vector2.zero;
|
||||
}
|
||||
else
|
||||
{
|
||||
instantiatePrefab.localPosition = Vector3.zero;
|
||||
}
|
||||
|
||||
PrefabUtility.UnpackPrefabInstance(obj.gameObject, PrefabUnpackMode.Completely,
|
||||
InteractionMode.AutomatedAction);
|
||||
Selection.activeTransform = obj.transform;
|
||||
Debug.Log("创建成功!");
|
||||
}
|
||||
|
||||
private void OnClick_UpdateViewInfo(MouseUpEvent evt)
|
||||
{
|
||||
UpdateCustomUiView();
|
||||
}
|
||||
|
||||
private Object _currentSelected;
|
||||
|
||||
private void OnItemSelected(IEnumerable<object> obj)
|
||||
{
|
||||
var enumerable = obj as object[] ?? obj.ToArray();
|
||||
if (enumerable.Length == 0)
|
||||
{
|
||||
_customUIInfo.SetEnabled(false);
|
||||
return;
|
||||
}
|
||||
|
||||
_currentSelected = enumerable[0];
|
||||
_createBtn.SetEnabled(true);
|
||||
_customUIInfo.SetEnabled(true);
|
||||
// ReSharper disable once UsePatternMatching
|
||||
var config = _currentSelected as CustomUIConfig;
|
||||
if (config != null)
|
||||
{
|
||||
_customUITitle.text = config.Name;
|
||||
_customUIDesc.text = config.Desc;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1bbc1495191064b45b319b93211dd6e8
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,33 @@
|
||||
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
|
||||
<ui:VisualElement name="BoxPanelInfo" style="height: 108px; background-color: rgba(82, 80, 80, 0.45); border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-top-left-radius: 10px; border-bottom-left-radius: 10px; border-top-right-radius: 10px; border-bottom-right-radius: 10px; margin-left: 5px; margin-right: 5px; margin-top: 5px; margin-bottom: 5px; padding-left: 5px; padding-right: 5px; padding-top: 5px; padding-bottom: 5px; position: relative; left: 0; right: 0; border-left-color: rgb(120, 120, 120); border-right-color: rgb(120, 120, 120); border-top-color: rgb(120, 120, 120); border-bottom-color: rgb(120, 120, 120);">
|
||||
<ui:Label text="当前是否为UI场景" display-tooltip-when-elided="true" name="ViewTitle" tooltip="当前根页面信息" usage-hints="None" style="height: 23px; -unity-font-style: bold; -unity-text-align: middle-left; font-size: 20px; color: rgb(248, 248, 248);" />
|
||||
<ui:Label text="Label" display-tooltip-when-elided="true" name="Desc" style="height: 43px; padding-left: 5px; padding-right: 5px; padding-top: 5px; padding-bottom: 5px; color: rgb(171, 171, 171);" />
|
||||
<ui:Button text="跳转到UI制作场景" display-tooltip-when-elided="true" name="LoadSceneBtn" style="align-items: center; justify-content: flex-end; -unity-text-align: upper-center; white-space: nowrap; position: relative; top: auto; left: 0; height: 23px; width: auto; -unity-font-style: normal; border-top-left-radius: 10px; border-bottom-left-radius: 10px; border-top-right-radius: 10px; border-bottom-right-radius: 10px; right: 0; bottom: auto; overflow: visible; visibility: visible; display: flex; opacity: 1;" />
|
||||
</ui:VisualElement>
|
||||
<ui:VisualElement name="BoxPanelCreate" style="height: 257px; background-color: rgba(82, 80, 80, 0.45); border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-top-left-radius: 10px; border-bottom-left-radius: 10px; border-top-right-radius: 10px; border-bottom-right-radius: 10px; margin-left: 5px; margin-right: 5px; margin-top: 5px; margin-bottom: 5px; padding-left: 5px; padding-right: 5px; padding-top: 5px; padding-bottom: 5px; position: relative; left: 0; right: 0; border-left-color: rgb(120, 120, 120); border-right-color: rgb(120, 120, 120); border-top-color: rgb(120, 120, 120); border-bottom-color: rgb(120, 120, 120);">
|
||||
<ui:Label text="页面构建" display-tooltip-when-elided="true" name="PanelCreateTitle" usage-hints="None" style="height: 23px; -unity-font-style: normal; -unity-text-align: middle-left; font-size: 18px; color: rgb(248, 248, 248);" />
|
||||
<ui:VisualElement style="height: 2px; background-color: rgb(46, 46, 46); margin-top: 5px; margin-bottom: 5px;" />
|
||||
<ui:ListView focusable="true" reorderable="false" reorder-mode="Simple" name="CustomUiListView" style="padding-left: 5px; padding-right: 5px; padding-top: 5px; padding-bottom: 5px; margin-left: 5px; margin-right: 5px; margin-top: 5px; margin-bottom: 5px; background-color: rgb(63, 63, 63); border-left-color: rgb(120, 120, 120); border-right-color: rgb(120, 120, 120); border-top-color: rgb(120, 120, 120); border-bottom-color: rgb(120, 120, 120); border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-top-left-radius: 5px; border-bottom-left-radius: 5px; border-top-right-radius: 5px; border-bottom-right-radius: 5px; height: 108px; max-height: 108px;" />
|
||||
<ui:VisualElement name="CustomUIInfo" style="border-top-left-radius: 10px; border-bottom-left-radius: 10px; border-top-right-radius: 10px; border-bottom-right-radius: 10px; height: auto; border-left-color: rgb(120, 120, 120); border-right-color: rgb(120, 120, 120); border-top-color: rgb(120, 120, 120); border-bottom-color: rgb(120, 120, 120); border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; justify-content: flex-start; bottom: 0; position: relative; width: auto; left: 0; right: 0; align-items: stretch; padding-left: 5px; padding-right: 5px; padding-top: 5px; padding-bottom: 5px;">
|
||||
<ui:TextField picking-mode="Ignore" label="页面名称" text="New Panel" name="PanelName" />
|
||||
<ui:SliderInt picking-mode="Ignore" label="页面层级" value="0" high-value="100" show-input-field="true" name="PanelLayer" low-value="-50" />
|
||||
<ui:Toggle label="是否聚焦" name="FocusToggle" value="true" />
|
||||
<ui:Button text="构建到场景" display-tooltip-when-elided="true" name="CreateBtn" style="white-space: nowrap; align-items: stretch; left: auto; right: auto; justify-content: flex-start; flex-direction: column; flex-wrap: nowrap; transform-origin: center;" />
|
||||
</ui:VisualElement>
|
||||
</ui:VisualElement>
|
||||
<ui:VisualElement name="BoxViewInfo" style="height: 108px; background-color: rgba(82, 80, 80, 0.45); border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-top-left-radius: 10px; border-bottom-left-radius: 10px; border-top-right-radius: 10px; border-bottom-right-radius: 10px; margin-left: 5px; margin-right: 5px; margin-top: 5px; margin-bottom: 5px; padding-left: 5px; padding-right: 5px; padding-top: 5px; padding-bottom: 5px; position: relative; left: 0; right: 0; border-left-color: rgb(120, 120, 120); border-right-color: rgb(120, 120, 120); border-top-color: rgb(120, 120, 120); border-bottom-color: rgb(120, 120, 120); display: none;">
|
||||
<ui:Label text="当前根页面:xxxxx" display-tooltip-when-elided="true" name="ViewTitle" tooltip="当前根页面信息" usage-hints="None" style="height: 23px; -unity-font-style: bold; -unity-text-align: middle-left; font-size: 20px; color: rgb(248, 248, 248);" />
|
||||
<ui:Label text="Label" display-tooltip-when-elided="true" name="Desc" style="height: 43px; padding-left: 5px; padding-right: 5px; padding-top: 5px; padding-bottom: 5px; color: rgb(171, 171, 171);" />
|
||||
<ui:Button text="刷新" display-tooltip-when-elided="true" name="UpdateViewBtn" style="align-items: center; justify-content: flex-end; -unity-text-align: upper-center; white-space: nowrap; position: relative; top: auto; left: 0; height: 23px; width: auto; -unity-font-style: normal; border-top-left-radius: 10px; border-bottom-left-radius: 10px; border-top-right-radius: 10px; border-bottom-right-radius: 10px; right: 0; bottom: auto; overflow: visible; visibility: visible; display: none; opacity: 1;" />
|
||||
</ui:VisualElement>
|
||||
<ui:VisualElement name="BoxViewCustom" style="height: 257px; background-color: rgba(82, 80, 80, 0.45); border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-top-left-radius: 10px; border-bottom-left-radius: 10px; border-top-right-radius: 10px; border-bottom-right-radius: 10px; margin-left: 5px; margin-right: 5px; margin-top: 5px; margin-bottom: 5px; padding-left: 5px; padding-right: 5px; padding-top: 5px; padding-bottom: 5px; position: relative; left: 0; right: 0; border-left-color: rgb(120, 120, 120); border-right-color: rgb(120, 120, 120); border-top-color: rgb(120, 120, 120); border-bottom-color: rgb(120, 120, 120); display: none;">
|
||||
<ui:Label text="自定义组件库" display-tooltip-when-elided="true" name="ViewTitle" tooltip="当前根页面信息" usage-hints="None" style="height: 23px; -unity-font-style: normal; -unity-text-align: middle-left; font-size: 18px; color: rgb(248, 248, 248);" />
|
||||
<ui:VisualElement style="height: 2px; background-color: rgb(46, 46, 46); margin-top: 5px; margin-bottom: 5px;" />
|
||||
<ui:ListView focusable="true" reorderable="false" reorder-mode="Simple" name="CustomUiListView" style="padding-left: 5px; padding-right: 5px; padding-top: 5px; padding-bottom: 5px; margin-left: 5px; margin-right: 5px; margin-top: 5px; margin-bottom: 5px; background-color: rgb(63, 63, 63); border-left-color: rgb(120, 120, 120); border-right-color: rgb(120, 120, 120); border-top-color: rgb(120, 120, 120); border-bottom-color: rgb(120, 120, 120); border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-top-left-radius: 5px; border-bottom-left-radius: 5px; border-top-right-radius: 5px; border-bottom-right-radius: 5px; height: 108px; max-height: 108px;" />
|
||||
<ui:VisualElement name="CustomUIInfo" style="border-top-left-radius: 10px; border-bottom-left-radius: 10px; border-top-right-radius: 10px; border-bottom-right-radius: 10px; height: auto; border-left-color: rgb(120, 120, 120); border-right-color: rgb(120, 120, 120); border-top-color: rgb(120, 120, 120); border-bottom-color: rgb(120, 120, 120); border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; justify-content: flex-start; bottom: 0; position: relative; width: auto; left: 0; right: 0; align-items: stretch; padding-left: 5px; padding-right: 5px; padding-top: 5px; padding-bottom: 5px;">
|
||||
<ui:Label text="Label" display-tooltip-when-elided="true" name="CustomUITitle" style="margin-left: 5px; margin-right: 5px; margin-top: 5px; margin-bottom: 5px; -unity-font-style: bold;" />
|
||||
<ui:Label text="Label" display-tooltip-when-elided="true" name="CustomUIDesc" style="margin-left: 5px; margin-right: 5px; margin-top: 5px; margin-bottom: 5px; -unity-font-style: normal; color: rgb(168, 168, 168);" />
|
||||
<ui:Button text="构建到场景" display-tooltip-when-elided="true" name="CreateBtn" style="white-space: nowrap; align-items: stretch; left: auto; right: auto; justify-content: flex-start; flex-direction: column; flex-wrap: nowrap; transform-origin: center;" />
|
||||
</ui:VisualElement>
|
||||
</ui:VisualElement>
|
||||
</ui:UXML>
|
||||
@@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4ec32f900ab7abb4ab911e12724e2dad
|
||||
ScriptedImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
script: {fileID: 13804, guid: 0000000000000000e000000000000000, type: 0}
|
||||
Reference in New Issue
Block a user