This commit is contained in:
2024-10-16 00:03:41 +08:00
commit 897058435c
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using UnityEngine;
namespace Coffee.UIExtensions
{
[System.Serializable]
public class AnimatableProperty : ISerializationCallbackReceiver
{
public enum ShaderPropertyType
{
Color,
Vector,
Float,
Range,
Texture,
}
[SerializeField] string m_Name = "";
[SerializeField] ShaderPropertyType m_Type = ShaderPropertyType.Vector;
public int id { get; private set; }
public ShaderPropertyType type
{
get { return m_Type; }
}
public void UpdateMaterialProperties(Material material, MaterialPropertyBlock mpb)
{
if (!material.HasProperty(id)) return;
switch (type)
{
case ShaderPropertyType.Color:
var color = mpb.GetColor(id);
if (color != default(Color))
material.SetColor(id, color);
break;
case ShaderPropertyType.Vector:
var vector = mpb.GetVector(id);
if (vector != default(Vector4))
material.SetVector(id, vector);
break;
case ShaderPropertyType.Float:
case ShaderPropertyType.Range:
var value = mpb.GetFloat(id);
if (value != default(float))
material.SetFloat(id, value);
break;
case ShaderPropertyType.Texture:
var tex = mpb.GetTexture(id);
if (tex != default(Texture))
material.SetTexture(id, tex);
break;
}
}
public void OnBeforeSerialize()
{
}
public void OnAfterDeserialize()
{
id = Shader.PropertyToID(m_Name);
}
}
}

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guid: c434da72184404a0cbdf8e7a529a41bf
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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{
"name": "Coffee.UIParticle",
"references": [],
"optionalUnityReferences": [],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false
}

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fileFormatVersion: 2
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AssemblyDefinitionImporter:
externalObjects: {}
userData:
assetBundleName:
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fileFormatVersion: 2
guid: f479867169fb04929b98c38e646b83c5
folderAsset: yes
DefaultImporter:
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userData:
assetBundleName:
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using UnityEditor;
using UnityEngine;
using System.Collections.Generic;
using System.Linq;
using ShaderPropertyType = Coffee.UIExtensions.AnimatableProperty.ShaderPropertyType;
namespace Coffee.UIExtensions
{
internal class AnimatedPropertiesEditor
{
private static readonly List<string> s_ActiveNames = new List<string>();
private static readonly System.Text.StringBuilder s_Sb = new System.Text.StringBuilder();
private static readonly HashSet<string> s_Names = new HashSet<string>();
private string _name;
private ShaderPropertyType _type;
static string CollectActiveNames(SerializedProperty sp, List<string> result)
{
result.Clear();
for (var i = 0; i < sp.arraySize; i++)
{
var spName = sp.GetArrayElementAtIndex(i).FindPropertyRelative("m_Name");
if (spName == null) continue;
result.Add(spName.stringValue);
}
s_Sb.Length = 0;
if (result.Count == 0)
{
s_Sb.Append("Nothing");
}
else
{
result.Aggregate(s_Sb, (a, b) => s_Sb.AppendFormat("{0}, ", b));
s_Sb.Length -= 2;
}
return s_Sb.ToString();
}
public static void DrawAnimatableProperties(SerializedProperty sp, Material[] mats)
{
bool isClicked;
using (new EditorGUILayout.HorizontalScope(GUILayout.ExpandWidth(false)))
{
var r = EditorGUI.PrefixLabel(EditorGUILayout.GetControlRect(true), new GUIContent(sp.displayName, sp.tooltip));
var text = sp.hasMultipleDifferentValues ? "-" : CollectActiveNames(sp, s_ActiveNames);
isClicked = GUI.Button(r, text, EditorStyles.popup);
}
if (!isClicked) return;
var gm = new GenericMenu();
gm.AddItem(new GUIContent("Nothing"), s_ActiveNames.Count == 0, () =>
{
sp.ClearArray();
sp.serializedObject.ApplyModifiedProperties();
});
if (!sp.hasMultipleDifferentValues)
{
for (var i = 0; i < sp.arraySize; i++)
{
var p = sp.GetArrayElementAtIndex(i);
var name = p.FindPropertyRelative("m_Name").stringValue;
var type = (ShaderPropertyType) p.FindPropertyRelative("m_Type").intValue;
AddMenu(gm, sp, new AnimatedPropertiesEditor {_name = name, _type = type}, false);
}
}
s_Names.Clear();
foreach (var mat in mats)
{
if (!mat || !mat.shader) continue;
for (var i = 0; i < ShaderUtil.GetPropertyCount(mat.shader); i++)
{
var pName = ShaderUtil.GetPropertyName(mat.shader, i);
var type = (ShaderPropertyType) ShaderUtil.GetPropertyType(mat.shader, i);
var name = string.Format("{0} ({1})", pName, type);
if (s_Names.Contains(name)) continue;
s_Names.Add(name);
AddMenu(gm, sp, new AnimatedPropertiesEditor {_name = pName, _type = type}, true);
if (type != ShaderPropertyType.Texture) continue;
AddMenu(gm, sp, new AnimatedPropertiesEditor {_name = pName + "_ST", _type = ShaderPropertyType.Vector}, true);
AddMenu(gm, sp, new AnimatedPropertiesEditor {_name = pName + "_HDR", _type = ShaderPropertyType.Vector}, true);
AddMenu(gm, sp, new AnimatedPropertiesEditor {_name = pName + "_TexelSize", _type = ShaderPropertyType.Vector}, true);
}
}
gm.ShowAsContext();
}
private static void AddMenu(GenericMenu menu, SerializedProperty sp, AnimatedPropertiesEditor property, bool add)
{
if (add && s_ActiveNames.Contains(property._name)) return;
menu.AddItem(new GUIContent(string.Format("{0} ({1})", property._name, property._type)), s_ActiveNames.Contains(property._name), () =>
{
var index = s_ActiveNames.IndexOf(property._name);
if (0 <= index)
{
sp.DeleteArrayElementAtIndex(index);
}
else
{
sp.InsertArrayElementAtIndex(sp.arraySize);
var p = sp.GetArrayElementAtIndex(sp.arraySize - 1);
p.FindPropertyRelative("m_Name").stringValue = property._name;
p.FindPropertyRelative("m_Type").intValue = (int) property._type;
}
sp.serializedObject.ApplyModifiedProperties();
});
}
}
}

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fileFormatVersion: 2
guid: 60feb9aeb134e4ec789c0e63b017997f
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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{
"name": "Coffee.UIParticle.Editor",
"references": [
"Coffee.UIParticle"
],
"optionalUnityReferences": [],
"includePlatforms": [
"Editor"
],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": true,
"precompiledReferences": [],
"autoReferenced": false,
"defineConstraints": []
}

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fileFormatVersion: 2
guid: 69deabfe8eed7495886c9daa69c9826a
AssemblyDefinitionImporter:
externalObjects: {}
userData:
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#if !UNITY_2019_1_OR_NEWER
using System.IO;
using System.Linq;
using System.Text.RegularExpressions;
using UnityEditor;
namespace Coffee.UIExtensions
{
internal static class ImportSampleMenu_UIParticle
{
private const string k_DisplayName = "UI Particle";
private const string k_JsonGuid = "823dc693d087a4b559c7e1547274cc7d";
[MenuItem("Assets/Samples/" + k_DisplayName + "/Demo")]
private static void ImportSample()
{
ImportSample(k_JsonGuid, "Demo");
}
[MenuItem("Assets/Samples/" + k_DisplayName + "/Cartoon FX & War FX Demo")]
private static void ImportSample_CFX()
{
ImportSample(k_JsonGuid, "Cartoon FX & War FX Demo");
}
[MenuItem("Assets/Samples/" + k_DisplayName + "/Cartoon FX & War FX Demo")]
private static void ImportSample_PerformanceDemo()
{
ImportSample(k_JsonGuid, "Performance Demo");
}
private static void ImportSample(string jsonGuid, string sampleName)
{
var jsonPath = AssetDatabase.GUIDToAssetPath(jsonGuid);
var packageRoot = Path.GetDirectoryName(jsonPath).Replace('\\', '/');
var json = File.ReadAllText(jsonPath);
var version = Regex.Match(json, "\"version\"\\s*:\\s*\"([^\"]+)\"").Groups[1].Value;
var src = string.Format("{0}/Samples~/{1}", packageRoot, sampleName);
var dst = string.Format("Assets/Samples/{0}/{1}/{2}", k_DisplayName, version, sampleName);
var previousPath = GetPreviousSamplePath(k_DisplayName, sampleName);
// Remove the previous sample directory.
if (!string.IsNullOrEmpty(previousPath))
{
var msg = "A different version of the sample is already imported at\n\n"
+ previousPath
+ "\n\nIt will be deleted when you update. Are you sure you want to continue?";
if (!EditorUtility.DisplayDialog("Sample Importer", msg, "OK", "Cancel"))
return;
FileUtil.DeleteFileOrDirectory(previousPath);
var metaFile = previousPath + ".meta";
if (File.Exists(metaFile))
FileUtil.DeleteFileOrDirectory(metaFile);
}
if (!Directory.Exists(dst))
FileUtil.DeleteFileOrDirectory(dst);
var dstDir = Path.GetDirectoryName(dst);
if (!Directory.Exists(dstDir))
Directory.CreateDirectory(dstDir);
if (Directory.Exists(src))
FileUtil.CopyFileOrDirectory(src, dst);
else
throw new DirectoryNotFoundException(src);
AssetDatabase.Refresh(ImportAssetOptions.ImportRecursive);
}
private static string GetPreviousSamplePath(string displayName, string sampleName)
{
var sampleRoot = string.Format("Assets/Samples/{0}", displayName);
var sampleRootInfo = new DirectoryInfo(sampleRoot);
if (!sampleRootInfo.Exists) return null;
return sampleRootInfo.GetDirectories()
.Select(versionDir => Path.Combine(versionDir.ToString(), sampleName))
.FirstOrDefault(Directory.Exists);
}
}
}
#endif

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guid: 07047cbd3c4af489fbd41f4303a26fe2
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externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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#if UNITY_2019_3_11 || UNITY_2019_3_12 || UNITY_2019_3_13 || UNITY_2019_3_14 || UNITY_2019_3_15 || UNITY_2019_4_OR_NEWER
#define SERIALIZE_FIELD_MASKABLE
#endif
using UnityEditor;
using UnityEditor.UI;
using UnityEngine;
using System.Collections.Generic;
using System.Linq;
using UnityEditorInternal;
using UnityEngine.UI;
using System;
#if UNITY_2021_2_OR_NEWER
using UnityEditor.Overlays;
#else
using System.Reflection;
#endif
namespace Coffee.UIExtensions
{
[CustomEditor(typeof(UIParticle))]
[CanEditMultipleObjects]
internal class UIParticleEditor : GraphicEditor
{
#if UNITY_2021_2_OR_NEWER
#if UNITY_2022_1_OR_NEWER
[Overlay(typeof(SceneView), "Scene View/UI Particles", "UI Particles", true, defaultDockPosition = DockPosition.Bottom, defaultDockZone = DockZone.Floating, defaultLayout = Layout.Panel)]
#else
[Overlay(typeof(SceneView), "Scene View/UI Particles", "UI Particles", true)]
#endif
private class UIParticleOverlay : IMGUIOverlay, ITransientOverlay
{
public bool visible => s_SerializedObject != null;
public override void OnGUI()
{
if (visible)
{
WindowFunction(null, null);
}
}
}
#endif
//################################
// Constant or Static Members.
//################################
private static readonly GUIContent s_ContentRenderingOrder = new GUIContent("Rendering Order");
private static readonly GUIContent s_ContentRefresh = new GUIContent("Refresh");
private static readonly GUIContent s_ContentFix = new GUIContent("Fix");
private static readonly GUIContent s_ContentMaterial = new GUIContent("Material");
private static readonly GUIContent s_ContentTrailMaterial = new GUIContent("Trail Material");
private static readonly GUIContent s_Content3D = new GUIContent("3D");
private static readonly GUIContent s_ContentRandom = new GUIContent("Random");
private static readonly GUIContent s_ContentScale = new GUIContent("Scale");
private static SerializedObject s_SerializedObject;
#if !SERIALIZE_FIELD_MASKABLE
private SerializedProperty m_Maskable;
#endif
private SerializedProperty m_Scale3D;
private SerializedProperty m_AnimatableProperties;
private SerializedProperty m_MeshSharing;
private SerializedProperty m_GroupId;
private SerializedProperty m_GroupMaxId;
private SerializedProperty m_AbsoluteMode;
private ReorderableList _ro;
static private bool _xyzMode;
private bool _showMax;
private static readonly HashSet<Shader> s_Shaders = new HashSet<Shader>();
private static readonly List<ParticleSystemVertexStream> s_Streams = new List<ParticleSystemVertexStream>();
private static readonly List<string> s_MaskablePropertyNames = new List<string>
{
"_Stencil",
"_StencilComp",
"_StencilOp",
"_StencilWriteMask",
"_StencilReadMask",
"_ColorMask",
};
[InitializeOnLoadMethod]
static void Init()
{
#if !UNITY_2021_2_OR_NEWER
var miSceneViewOverlayWindow = Type.GetType("UnityEditor.SceneViewOverlay, UnityEditor")
.GetMethods(BindingFlags.Public | BindingFlags.Static)
.First(x => x.Name == "Window" && 5 <= x.GetParameters().Length);
var windowFunction = (Action<UnityEngine.Object, SceneView>)WindowFunction;
var windowFunctionType = Type.GetType("UnityEditor.SceneViewOverlay+WindowFunction, UnityEditor");
var windowFunctionDelegate = Delegate.CreateDelegate(windowFunctionType, windowFunction.Method);
var windowTitle = new GUIContent(ObjectNames.NicifyVariableName(typeof(UIParticle).Name));
#if UNITY_2019_2_OR_NEWER
//public static void Window(GUIContent title, WindowFunction sceneViewFunc, int order, Object target, WindowDisplayOption option, EditorWindow window = null)
var sceneViewArgs = new object[] { windowTitle, windowFunctionDelegate, 599, null, 2, null };
#else
//public static void Window(GUIContent title, WindowFunction sceneViewFunc, int order, Object target, WindowDisplayOption option)
var sceneViewArgs = new object[] { windowTitle, windowFunctionDelegate, 599, null, 2 };
#endif
#if UNITY_2019_1_OR_NEWER
SceneView.duringSceneGui += _ => { if (s_SerializedObject != null) miSceneViewOverlayWindow.Invoke(null, sceneViewArgs); };
#else
SceneView.onSceneGUIDelegate += _ =>
#endif
{
if (s_SerializedObject != null)
{
miSceneViewOverlayWindow.Invoke(null, sceneViewArgs);
}
};
#endif
Func<SerializedObject> createSerializeObject = () =>
{
var uiParticles = Selection.gameObjects
.Select(x => x.GetComponent<ParticleSystem>())
.Where(x => x)
.Select(x => x.GetComponentInParent<UIParticle>())
.Where(x => x && x.canvas)
.Concat(
Selection.gameObjects
.Select(x => x.GetComponent<UIParticle>())
.Where(x => x && x.canvas)
)
.Distinct()
.ToArray();
return 0 < uiParticles.Length ? new SerializedObject(uiParticles) : null;
};
s_SerializedObject = createSerializeObject();
Selection.selectionChanged += () => s_SerializedObject = createSerializeObject();
}
//################################
// Public/Protected Members.
//################################
/// <summary>
/// This function is called when the object becomes enabled and active.
/// </summary>
protected override void OnEnable()
{
base.OnEnable();
m_Maskable = serializedObject.FindProperty("m_Maskable");
m_Scale3D = serializedObject.FindProperty("m_Scale3D");
m_AnimatableProperties = serializedObject.FindProperty("m_AnimatableProperties");
m_MeshSharing = serializedObject.FindProperty("m_MeshSharing");
m_GroupId = serializedObject.FindProperty("m_GroupId");
m_GroupMaxId = serializedObject.FindProperty("m_GroupMaxId");
m_AbsoluteMode = serializedObject.FindProperty("m_AbsoluteMode");
var sp = serializedObject.FindProperty("m_Particles");
_ro = new ReorderableList(sp.serializedObject, sp, true, true, true, true);
_ro.elementHeight = (EditorGUIUtility.singleLineHeight * 3) + 4;
_ro.elementHeightCallback = _ => 3 * (EditorGUIUtility.singleLineHeight + 2);
_ro.drawElementCallback = (rect, index, _, __) =>
{
EditorGUI.BeginDisabledGroup(sp.hasMultipleDifferentValues);
rect.y += 1;
rect.height = EditorGUIUtility.singleLineHeight;
var p = sp.GetArrayElementAtIndex(index);
EditorGUI.ObjectField(rect, p, GUIContent.none);
rect.x += 15;
rect.width -= 15;
var ps = p.objectReferenceValue as ParticleSystem;
var materials = ps
? new SerializedObject(ps.GetComponent<ParticleSystemRenderer>()).FindProperty("m_Materials")
: null;
rect.y += rect.height + 1;
MaterialField(rect, s_ContentMaterial, materials, 0);
rect.y += rect.height + 1;
MaterialField(rect, s_ContentTrailMaterial, materials, 1);
EditorGUI.EndDisabledGroup();
if (materials != null && materials.serializedObject.hasModifiedProperties)
{
materials.serializedObject.ApplyModifiedProperties();
}
};
_ro.drawHeaderCallback = rect =>
{
#if !UNITY_2019_3_OR_NEWER
rect.y -= 1;
#endif
EditorGUI.LabelField(new Rect(rect.x, rect.y, 150, rect.height), s_ContentRenderingOrder);
if (GUI.Button(new Rect(rect.width - 35, rect.y, 60, rect.height), s_ContentRefresh, EditorStyles.miniButton))
{
foreach (UIParticle t in targets)
{
t.RefreshParticles();
EditorUtility.SetDirty(t);
}
}
};
// On select UIParticle, refresh particles.
foreach (UIParticle t in targets)
{
if (Application.isPlaying || PrefabUtility.GetPrefabAssetType(t) != PrefabAssetType.NotAPrefab) continue;
t.RefreshParticles(t.particles);
}
}
private static void MaterialField(Rect rect, GUIContent label, SerializedProperty sp, int index)
{
if (sp == null || sp.arraySize <= index)
{
EditorGUI.BeginDisabledGroup(true);
EditorGUI.ObjectField(rect, label, null, typeof(Material), true);
EditorGUI.EndDisabledGroup();
}
else
{
EditorGUI.PropertyField(rect, sp.GetArrayElementAtIndex(index), label);
}
}
/// <summary>
/// Implement this function to make a custom inspector.
/// </summary>
public override void OnInspectorGUI()
{
var current = target as UIParticle;
if (!current) return;
serializedObject.Update();
// Maskable
EditorGUILayout.PropertyField(m_Maskable);
// Scale
EditorGUI.BeginDisabledGroup(!m_MeshSharing.hasMultipleDifferentValues && m_MeshSharing.intValue == 4);
_xyzMode = DrawFloatOrVector3Field(m_Scale3D, _xyzMode);
EditorGUI.EndDisabledGroup();
// AnimatableProperties
var mats = current.particles
.Where(x => x)
.Select(x => x.GetComponent<ParticleSystemRenderer>().sharedMaterial)
.Where(x => x)
.ToArray();
// Animated properties
AnimatedPropertiesEditor.DrawAnimatableProperties(m_AnimatableProperties, mats);
// Mesh sharing
EditorGUI.BeginChangeCheck();
_showMax = DrawMeshSharing(m_MeshSharing, m_GroupId, m_GroupMaxId, _showMax);
if (EditorGUI.EndChangeCheck())
{
serializedObject.ApplyModifiedProperties();
foreach (var uip in targets.OfType<UIParticle>())
{
uip.ResetGroupId();
}
}
// Absolute Mode
EditorGUILayout.PropertyField(m_AbsoluteMode);
// Target ParticleSystems.
EditorGUI.BeginChangeCheck();
EditorGUI.BeginDisabledGroup(targets.OfType<UIParticle>().Any(x => !x.canvas));
_ro.DoLayoutList();
EditorGUI.EndDisabledGroup();
serializedObject.ApplyModifiedProperties();
if (EditorGUI.EndChangeCheck())
{
foreach (var uip in targets.OfType<UIParticle>())
{
uip.RefreshParticles(uip.particles);
}
}
// Does the shader support UI masks?
if (current.maskable && current.GetComponentInParent<Mask>())
{
foreach (var mat in current.materials)
{
if (!mat || !mat.shader) continue;
var shader = mat.shader;
if (s_Shaders.Contains(shader)) continue;
s_Shaders.Add(shader);
foreach (var propName in s_MaskablePropertyNames)
{
if (mat.HasProperty(propName)) continue;
EditorGUILayout.HelpBox(string.Format("Shader '{0}' doesn't have '{1}' property. This graphic cannot be masked.", shader.name, propName), MessageType.Warning);
break;
}
}
}
s_Shaders.Clear();
// UIParticle for trail should be removed.
if (FixButton(current.m_IsTrail, "This UIParticle component should be removed. The UIParticle for trails is no longer needed."))
{
DestroyUIParticle(current);
}
// #203: When using linear color space, the particle colors are not output correctly.
// To fix, set 'Apply Active Color Space' in renderer module to false.
var allPsRenderers = targets.OfType<UIParticle>()
.SelectMany(x => x.particles)
.Where(x => x)
.Select(x => x.GetComponent<ParticleSystemRenderer>())
.ToArray();
if (0 < allPsRenderers.Length)
{
var so = new SerializedObject(allPsRenderers);
var sp = so.FindProperty("m_ApplyActiveColorSpace");
if (FixButton(sp.boolValue || sp.hasMultipleDifferentValues, "When using linear color space, the particle colors are not output correctly.\nTo fix, set 'Apply Active Color Space' in renderer module to false."))
{
sp.boolValue = false;
so.ApplyModifiedProperties();
}
// Check to use 'TEXCOORD*.zw' components as custom vertex stream.
foreach (var psr in allPsRenderers)
{
if (!new SerializedObject(psr).FindProperty("m_UseCustomVertexStreams").boolValue) continue;
if (psr.activeVertexStreamsCount == 0) continue;
psr.GetActiveVertexStreams(s_Streams);
if (2 < s_Streams.Select(GetUsedComponentCount).Sum())
{
EditorGUILayout.HelpBox(string.Format("ParticleSystem '{0}' uses 'TEXCOORD*.zw' components as custom vertex stream.\nUIParticle does not support it (See README.md).", psr.name), MessageType.Warning);
}
}
}
}
private static int GetUsedComponentCount(ParticleSystemVertexStream s)
{
switch (s)
{
case ParticleSystemVertexStream.Position:
case ParticleSystemVertexStream.Normal:
case ParticleSystemVertexStream.Tangent:
case ParticleSystemVertexStream.Color:
return 0;
case ParticleSystemVertexStream.UV:
case ParticleSystemVertexStream.UV2:
case ParticleSystemVertexStream.UV3:
case ParticleSystemVertexStream.UV4:
case ParticleSystemVertexStream.SizeXY:
case ParticleSystemVertexStream.StableRandomXY:
case ParticleSystemVertexStream.VaryingRandomXY:
case ParticleSystemVertexStream.Custom1XY:
case ParticleSystemVertexStream.Custom2XY:
case ParticleSystemVertexStream.NoiseSumXY:
case ParticleSystemVertexStream.NoiseImpulseXY:
return 2;
case ParticleSystemVertexStream.AnimBlend:
case ParticleSystemVertexStream.AnimFrame:
case ParticleSystemVertexStream.VertexID:
case ParticleSystemVertexStream.SizeX:
case ParticleSystemVertexStream.Rotation:
case ParticleSystemVertexStream.RotationSpeed:
case ParticleSystemVertexStream.Velocity:
case ParticleSystemVertexStream.Speed:
case ParticleSystemVertexStream.AgePercent:
case ParticleSystemVertexStream.InvStartLifetime:
case ParticleSystemVertexStream.StableRandomX:
case ParticleSystemVertexStream.VaryingRandomX:
case ParticleSystemVertexStream.Custom1X:
case ParticleSystemVertexStream.Custom2X:
case ParticleSystemVertexStream.NoiseSumX:
case ParticleSystemVertexStream.NoiseImpulseX:
return 1;
case ParticleSystemVertexStream.Center:
case ParticleSystemVertexStream.SizeXYZ:
case ParticleSystemVertexStream.Rotation3D:
case ParticleSystemVertexStream.RotationSpeed3D:
case ParticleSystemVertexStream.StableRandomXYZ:
case ParticleSystemVertexStream.VaryingRandomXYZ:
case ParticleSystemVertexStream.Custom1XYZ:
case ParticleSystemVertexStream.Custom2XYZ:
case ParticleSystemVertexStream.NoiseSumXYZ:
case ParticleSystemVertexStream.NoiseImpulseXYZ:
return 3;
case ParticleSystemVertexStream.StableRandomXYZW:
case ParticleSystemVertexStream.VaryingRandomXYZW:
case ParticleSystemVertexStream.Custom1XYZW:
case ParticleSystemVertexStream.Custom2XYZW:
return 4;
}
return 3;
}
private static bool DrawMeshSharing(SerializedProperty spMeshSharing, SerializedProperty spGroupId, SerializedProperty spGroupMaxId, bool showMax)
{
showMax |= spGroupId.intValue != spGroupMaxId.intValue ||
spGroupId.hasMultipleDifferentValues ||
spGroupMaxId.hasMultipleDifferentValues;
EditorGUILayout.BeginHorizontal();
EditorGUILayout.PropertyField(spMeshSharing);
EditorGUI.BeginChangeCheck();
showMax = GUILayout.Toggle(showMax, s_ContentRandom, EditorStyles.miniButton, GUILayout.Width(60));
if (EditorGUI.EndChangeCheck() && !showMax)
spGroupMaxId.intValue = spGroupId.intValue;
EditorGUILayout.EndHorizontal();
EditorGUI.BeginDisabledGroup(spMeshSharing.intValue == 0);
EditorGUI.indentLevel++;
EditorGUILayout.PropertyField(spGroupId);
if (showMax)
{
EditorGUILayout.PropertyField(spGroupMaxId);
}
else if (spMeshSharing.intValue == 1 || spMeshSharing.intValue == 4)
{
EditorGUI.BeginDisabledGroup(true);
EditorGUILayout.ObjectField("Primary", UIParticleUpdater.GetPrimary(spGroupId.intValue), typeof(UIParticle), false);
EditorGUI.EndDisabledGroup();
}
EditorGUI.indentLevel--;
EditorGUI.EndDisabledGroup();
return showMax;
}
private static void WindowFunction(UnityEngine.Object target, SceneView sceneView)
{
try
{
if (s_SerializedObject.targetObjects.OfType<UIParticle>().Any(x => !x || !x.canvas)) return;
s_SerializedObject.Update();
using (new EditorGUILayout.VerticalScope(GUILayout.Width(220f)))
{
var labelWidth = EditorGUIUtility.labelWidth;
EditorGUIUtility.labelWidth = 100;
EditorGUILayout.PropertyField(s_SerializedObject.FindProperty("m_Enabled"));
_xyzMode = DrawFloatOrVector3Field(s_SerializedObject.FindProperty("m_Scale3D"), _xyzMode);
EditorGUILayout.PropertyField(s_SerializedObject.FindProperty("m_AbsoluteMode"));
EditorGUIUtility.labelWidth = labelWidth;
}
s_SerializedObject.ApplyModifiedProperties();
}
catch
{
}
}
private void DestroyUIParticle(UIParticle p, bool ignoreCurrent = false)
{
if (!p || ignoreCurrent && target == p) return;
var cr = p.canvasRenderer;
DestroyImmediate(p);
DestroyImmediate(cr);
#if UNITY_2021_2_OR_NEWER
var stage = UnityEditor.SceneManagement.PrefabStageUtility.GetCurrentPrefabStage();
#elif UNITY_2018_3_OR_NEWER
var stage = UnityEditor.Experimental.SceneManagement.PrefabStageUtility.GetCurrentPrefabStage();
#endif
#if UNITY_2018_3_OR_NEWER
if (stage != null && stage.scene.isLoaded)
{
#if UNITY_2020_1_OR_NEWER
string prefabAssetPath = stage.assetPath;
#else
string prefabAssetPath = stage.prefabAssetPath;
#endif
PrefabUtility.SaveAsPrefabAsset(stage.prefabContentsRoot, prefabAssetPath);
}
#endif
}
private static bool FixButton(bool show, string text)
{
if (!show) return false;
using (new EditorGUILayout.HorizontalScope(GUILayout.ExpandWidth(true)))
{
EditorGUILayout.HelpBox(text, MessageType.Warning, true);
using (new EditorGUILayout.VerticalScope())
{
return GUILayout.Button(s_ContentFix, GUILayout.Width(30));
}
}
}
private static bool DrawFloatOrVector3Field(SerializedProperty sp, bool showXyz)
{
var x = sp.FindPropertyRelative("x");
var y = sp.FindPropertyRelative("y");
var z = sp.FindPropertyRelative("z");
showXyz |= !Mathf.Approximately(x.floatValue, y.floatValue) ||
!Mathf.Approximately(y.floatValue, z.floatValue) ||
y.hasMultipleDifferentValues ||
z.hasMultipleDifferentValues;
EditorGUILayout.BeginHorizontal();
if (showXyz)
{
EditorGUILayout.PropertyField(sp);
}
else
{
EditorGUI.BeginChangeCheck();
EditorGUILayout.PropertyField(x, s_ContentScale);
if (EditorGUI.EndChangeCheck())
{
y.floatValue = z.floatValue = x.floatValue;
}
}
EditorGUI.BeginChangeCheck();
showXyz = GUILayout.Toggle(showXyz, s_Content3D, EditorStyles.miniButton, GUILayout.Width(30));
if (EditorGUI.EndChangeCheck() && !showXyz)
z.floatValue = y.floatValue = x.floatValue;
EditorGUILayout.EndHorizontal();
return showXyz;
}
}
}

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serializedVersion: 2
defaultReferences: []
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icon: {instanceID: 0}
userData:
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using UnityEditor;
using UnityEngine;
using UnityEngine.UI;
namespace Coffee.UIExtensions
{
internal class UIParticleMenu
{
[MenuItem("GameObject/UI/Particle System (Empty)", false, 2018)]
private static void AddParticleEmpty(MenuCommand menuCommand)
{
// Create empty UI element.
EditorApplication.ExecuteMenuItem("GameObject/UI/Image");
var ui = Selection.activeGameObject;
Object.DestroyImmediate(ui.GetComponent<Image>());
// Add UIParticle.
var uiParticle = ui.AddComponent<UIParticle>();
uiParticle.name = "UIParticle";
uiParticle.scale = 10;
uiParticle.rectTransform.sizeDelta = Vector2.zero;
}
[MenuItem("GameObject/UI/Particle System", false, 2019)]
private static void AddParticle(MenuCommand menuCommand)
{
// Create empty UIEffect.
AddParticleEmpty(menuCommand);
var uiParticle = Selection.activeGameObject.GetComponent<UIParticle>();
// Create ParticleSystem.
EditorApplication.ExecuteMenuItem("GameObject/Effects/Particle System");
var ps = Selection.activeGameObject;
ps.transform.SetParent(uiParticle.transform, false);
ps.transform.localPosition = Vector3.zero;
// Assign default material.
var renderer = ps.GetComponent<ParticleSystemRenderer>();
var defaultMat = AssetDatabase.GetBuiltinExtraResource<Material>("Default-Particle.mat");
renderer.material = defaultMat ? defaultMat : renderer.material;
// Refresh particles.
uiParticle.RefreshParticles();
}
}
}

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serializedVersion: 2
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using System.Collections.Generic;
using UnityEngine;
namespace Coffee.UIParticleExtensions
{
internal class ModifiedMaterial
{
private static readonly List<MatEntry> s_Entries = new List<MatEntry>();
public static Material Add(Material baseMat, Texture texture, int id)
{
MatEntry e;
for (var i = 0; i < s_Entries.Count; ++i)
{
e = s_Entries[i];
if (e.baseMat != baseMat || e.texture != texture || e.id != id) continue;
++e.count;
return e.customMat;
}
e = new MatEntry();
e.count = 1;
e.baseMat = baseMat;
e.texture = texture;
e.id = id;
e.customMat = new Material(baseMat);
e.customMat.hideFlags = HideFlags.HideAndDontSave;
if (texture)
e.customMat.mainTexture = texture;
s_Entries.Add(e);
//Debug.LogFormat(">>>> ModifiedMaterial.Add -> count = count:{0}, mat:{1}, tex:{2}, id:{3}", s_Entries.Count, baseMat, texture, id);
return e.customMat;
}
public static void Remove(Material customMat)
{
if (!customMat) return;
for (var i = 0; i < s_Entries.Count; ++i)
{
var e = s_Entries[i];
if (e.customMat != customMat) continue;
if (--e.count == 0)
{
//Debug.LogFormat(">>>> ModifiedMaterial.Remove -> count:{0}, mat:{1}, tex:{2}, id:{3}", s_Entries.Count - 1, e.customMat, e.texture, e.id);
DestroyImmediate(e.customMat);
e.baseMat = null;
e.texture = null;
s_Entries.RemoveAt(i);
}
break;
}
}
private static void DestroyImmediate(Object obj)
{
if (!obj) return;
if (Application.isEditor)
Object.DestroyImmediate(obj);
else
Object.Destroy(obj);
}
private class MatEntry
{
public Material baseMat;
public Material customMat;
public int count;
public Texture texture;
public int id;
}
}
}

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#if UNITY_2019_3_11 || UNITY_2019_3_12 || UNITY_2019_3_13 || UNITY_2019_3_14 || UNITY_2019_3_15 || UNITY_2019_4_OR_NEWER
#define SERIALIZE_FIELD_MASKABLE
#endif
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using Coffee.UIParticleExtensions;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.UI;
[assembly: InternalsVisibleTo("Coffee.UIParticle.Editor")]
namespace Coffee.UIExtensions
{
/// <summary>
/// Render maskable and sortable particle effect ,without Camera, RenderTexture or Canvas.
/// </summary>
[ExecuteAlways]
[RequireComponent(typeof(RectTransform))]
[RequireComponent(typeof(CanvasRenderer))]
public class UIParticle : MaskableGraphic
{
public enum MeshSharing
{
None,
Auto,
Primary,
PrimarySimulator,
Reprica,
}
[HideInInspector][SerializeField] internal bool m_IsTrail = false;
[Tooltip("Particle effect scale")]
[SerializeField]
private Vector3 m_Scale3D = new Vector3(10, 10, 10);
[Tooltip("Animatable material properties. If you want to change the material properties of the ParticleSystem in Animation, enable it.")]
[SerializeField]
internal AnimatableProperty[] m_AnimatableProperties = new AnimatableProperty[0];
[Tooltip("Particles")]
[SerializeField]
private List<ParticleSystem> m_Particles = new List<ParticleSystem>();
[Tooltip("Mesh sharing.None: disable mesh sharing.\nAuto: automatically select Primary/Reprica.\nPrimary: provides particle simulation results to the same group.\nPrimary Simulator: Primary, but do not render the particle (simulation only).\nReprica: render simulation results provided by the primary.")]
[SerializeField]
private MeshSharing m_MeshSharing = MeshSharing.None;
[Tooltip("Mesh sharing group ID. If non-zero is specified, particle simulation results are shared within the group.")]
[SerializeField]
private int m_GroupId = 0;
[SerializeField]
private int m_GroupMaxId = 0;
[SerializeField]
[Tooltip("The particles will be emitted at the ParticleSystem position.\nMove the UIParticle/ParticleSystem to move the particle.")]
private bool m_AbsoluteMode = false;
private List<UIParticleRenderer> m_Renderers = new List<UIParticleRenderer>();
#if !SERIALIZE_FIELD_MASKABLE
[SerializeField] private bool m_Maskable = true;
#endif
private DrivenRectTransformTracker _tracker;
private Camera _orthoCamera;
private int _groupId;
/// <summary>
/// Should this graphic be considered a target for raycasting?
/// </summary>
public override bool raycastTarget
{
get { return false; }
set { }
}
/// <summary>
/// Mesh sharing.None: disable mesh sharing.
/// Auto: automatically select Primary/Reprica.
/// Primary: provides particle simulation results to the same group.
/// Primary Simulator: Primary, but do not render the particle (simulation only).
/// Reprica: render simulation results provided by the primary.
/// </summary>
public MeshSharing meshSharing
{
get { return m_MeshSharing; }
set { m_MeshSharing = value; }
}
/// <summary>
/// Mesh sharing group ID. If non-zero is specified, particle simulation results are shared within the group.
/// </summary>
public int groupId
{
get { return _groupId; }
set
{
if (m_GroupId == value) return;
m_GroupId = value;
if (m_GroupId != m_GroupMaxId)
ResetGroupId();
}
}
public int groupMaxId
{
get { return m_GroupMaxId; }
set
{
if (m_GroupMaxId == value) return;
m_GroupMaxId = value;
ResetGroupId();
}
}
/// <summary>
/// Absolute particle position mode.
/// The particles will be emitted at the ParticleSystem position.
/// Move the UIParticle/ParticleSystem to move the particle.
/// </summary>
public bool absoluteMode
{
get { return m_AbsoluteMode; }
set { m_AbsoluteMode = value; }
}
internal bool useMeshSharing
{
get { return m_MeshSharing != MeshSharing.None; }
}
internal bool isPrimary
{
get { return m_MeshSharing == MeshSharing.Primary || m_MeshSharing == MeshSharing.PrimarySimulator; }
}
internal bool canSimulate
{
get { return m_MeshSharing == MeshSharing.None || m_MeshSharing == MeshSharing.Auto || m_MeshSharing == MeshSharing.Primary || m_MeshSharing == MeshSharing.PrimarySimulator; }
}
internal bool canRender
{
get { return m_MeshSharing == MeshSharing.None || m_MeshSharing == MeshSharing.Auto || m_MeshSharing == MeshSharing.Primary || m_MeshSharing == MeshSharing.Reprica; }
}
/// <summary>
/// Particle effect scale.
/// </summary>
public float scale
{
get { return m_Scale3D.x; }
set { m_Scale3D = new Vector3(value, value, value); }
}
/// <summary>
/// Particle effect scale.
/// </summary>
public Vector3 scale3D
{
get { return m_Scale3D; }
set { m_Scale3D = value; }
}
public List<ParticleSystem> particles
{
get { return m_Particles; }
}
/// <summary>
/// Get all base materials to render.
/// </summary>
public IEnumerable<Material> materials
{
get
{
for (var i = 0; i < m_Renderers.Count; i++)
{
if (!m_Renderers[i] || !m_Renderers[i].material) continue;
yield return m_Renderers[i].material;
}
yield break;
}
}
public override Material materialForRendering
{
get { return null; }
}
/// <summary>
/// Paused.
/// </summary>
public bool isPaused { get; internal set; }
public void Play()
{
particles.Exec(p => p.Simulate(0, false, true));
isPaused = false;
}
public void Pause()
{
particles.Exec(p => p.Pause());
isPaused = true;
}
public void Resume()
{
isPaused = false;
}
public void Stop()
{
particles.Exec(p => p.Stop());
isPaused = true;
}
public void Clear()
{
particles.Exec(p => p.Clear());
isPaused = true;
}
public void SetParticleSystemInstance(GameObject instance)
{
SetParticleSystemInstance(instance, true);
}
public void SetParticleSystemInstance(GameObject instance, bool destroyOldParticles)
{
if (!instance) return;
foreach (Transform child in transform)
{
var go = child.gameObject;
go.SetActive(false);
if (!destroyOldParticles) continue;
#if UNITY_EDITOR
if (!Application.isPlaying)
DestroyImmediate(go);
else
#endif
Destroy(go);
}
var tr = instance.transform;
tr.SetParent(transform, false);
tr.localPosition = Vector3.zero;
RefreshParticles(instance);
}
public void SetParticleSystemPrefab(GameObject prefab)
{
if (!prefab) return;
SetParticleSystemInstance(Instantiate(prefab.gameObject), true);
}
public void RefreshParticles()
{
RefreshParticles(gameObject);
}
private void RefreshParticles(GameObject root)
{
if (!root) return;
root.GetComponentsInChildren(particles);
particles.RemoveAll(x => x.GetComponentInParent<UIParticle>() != this);
foreach (var ps in particles)
{
var tsa = ps.textureSheetAnimation;
if (tsa.mode == ParticleSystemAnimationMode.Sprites && tsa.uvChannelMask == 0)
tsa.uvChannelMask = UVChannelFlags.UV0;
}
RefreshParticles(particles);
}
public void RefreshParticles(List<ParticleSystem> particles)
{
GetComponentsInChildren(m_Renderers);
var j = 0;
for (var i = 0; i < particles.Count; i++)
{
if (!particles[i]) continue;
GetRenderer(j++).Set(this, particles[i], false);
if (particles[i].trails.enabled)
{
GetRenderer(j++).Set(this, particles[i], true);
}
}
for (; j < m_Renderers.Count; j++)
{
GetRenderer(j).Clear(j);
}
}
internal void UpdateTransformScale()
{
//var newScale = Vector3.one;
//if (uiScaling)
//{
// newScale = transform.parent.lossyScale.Inverse();
//}
var newScale = transform.parent.lossyScale.Inverse();
if (transform.localScale != newScale)
{
transform.localScale = newScale;
}
}
internal void UpdateRenderers()
{
if (!isActiveAndEnabled) return;
if (m_Renderers.Any(x => !x))
{
RefreshParticles(particles);
}
var bakeCamera = GetBakeCamera();
for (var i = 0; i < m_Renderers.Count; i++)
{
if (!m_Renderers[i]) continue;
m_Renderers[i].UpdateMesh(bakeCamera);
}
}
internal void UpdateParticleCount()
{
for (var i = 0; i < m_Renderers.Count; i++)
{
if (!m_Renderers[i]) continue;
m_Renderers[i].UpdateParticleCount();
}
}
protected override void OnEnable()
{
#if !SERIALIZE_FIELD_MASKABLE
maskable = m_Maskable;
#endif
ResetGroupId();
_tracker.Add(this, rectTransform, DrivenTransformProperties.Scale);
UIParticleUpdater.Register(this);
RegisterDirtyMaterialCallback(UpdateRendererMaterial);
if (0 < particles.Count)
{
RefreshParticles(particles);
}
else
{
RefreshParticles();
}
base.OnEnable();
}
internal void ResetGroupId()
{
if (m_GroupId == m_GroupMaxId)
{
_groupId = m_GroupId;
}
else
{
_groupId = Random.Range(m_GroupId, m_GroupMaxId + 1);
}
}
/// <summary>
/// This function is called when the behaviour becomes disabled.
/// </summary>
protected override void OnDisable()
{
_tracker.Clear();
UIParticleUpdater.Unregister(this);
m_Renderers.ForEach(r => r.Clear());
UnregisterDirtyMaterialCallback(UpdateRendererMaterial);
base.OnDisable();
}
protected override void UpdateMaterial()
{
}
/// <summary>
/// Call to update the geometry of the Graphic onto the CanvasRenderer.
/// </summary>
protected override void UpdateGeometry()
{
}
/// <summary>
/// Callback for when properties have been changed by animation.
/// </summary>
protected override void OnDidApplyAnimationProperties()
{
}
private void UpdateRendererMaterial()
{
for (var i = 0; i < m_Renderers.Count; i++)
{
if (!m_Renderers[i]) continue;
m_Renderers[i].maskable = maskable;
m_Renderers[i].SetMaterialDirty();
}
}
internal UIParticleRenderer GetRenderer(int index)
{
if (m_Renderers.Count <= index)
{
m_Renderers.Add(UIParticleRenderer.AddRenderer(this, index));
}
if (!m_Renderers[index])
{
m_Renderers[index] = UIParticleRenderer.AddRenderer(this, index);
}
return m_Renderers[index];
}
private Camera GetBakeCamera()
{
if (!canvas) return Camera.main;
// World camera.
var root = canvas.rootCanvas;
if (root.renderMode != RenderMode.ScreenSpaceOverlay) return root.worldCamera ? root.worldCamera : Camera.main;
// Create ortho-camera.
if (!_orthoCamera)
{
_orthoCamera = GetComponentInChildren<Camera>();
if (!_orthoCamera)
{
var go = new GameObject("UIParticleOverlayCamera")
{
hideFlags = HideFlags.DontSave,
};
go.SetActive(false);
go.transform.SetParent(transform, false);
_orthoCamera = go.AddComponent<Camera>();
_orthoCamera.enabled = false;
}
}
//
var size = ((RectTransform)root.transform).rect.size;
_orthoCamera.orthographicSize = Mathf.Max(size.x, size.y) * root.scaleFactor;
_orthoCamera.transform.SetPositionAndRotation(new Vector3(0, 0, -1000), Quaternion.identity);
_orthoCamera.orthographic = true;
_orthoCamera.farClipPlane = 2000f;
return _orthoCamera;
}
}
}

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using UnityEngine;
using Coffee.UIParticleExtensions;
using UnityEngine.Events;
using System;
namespace Coffee.UIExtensions
{
[ExecuteAlways]
public class UIParticleAttractor : MonoBehaviour
{
public enum Movement
{
Linear,
Smooth,
Sphere,
}
[SerializeField]
private ParticleSystem m_ParticleSystem;
[Range(0.1f, 10f)]
[SerializeField]
private float m_DestinationRadius = 1;
[Range(0f, 0.95f)]
[SerializeField]
private float m_DelayRate = 0;
[Range(0.001f, 100f)]
[SerializeField]
private float m_MaxSpeed = 1;
[SerializeField]
private Movement m_Movement;
[SerializeField]
private UnityEvent m_OnAttracted;
public float delay
{
get
{
return m_DelayRate;
}
set
{
m_DelayRate = value;
}
}
public float maxSpeed
{
get
{
return m_MaxSpeed;
}
set
{
m_MaxSpeed = value;
}
}
public Movement movement
{
get
{
return m_Movement;
}
set
{
m_Movement = value;
}
}
private UIParticle _uiParticle;
private void OnEnable()
{
if (m_ParticleSystem == null)
{
Debug.LogError("No particle system attached to particle attractor script", this);
enabled = false;
return;
}
_uiParticle = m_ParticleSystem.GetComponentInParent<UIParticle>();
if (_uiParticle && !_uiParticle.particles.Contains(m_ParticleSystem))
{
_uiParticle = null;
}
UIParticleUpdater.Register(this);
}
private void OnDisable()
{
_uiParticle = null;
UIParticleUpdater.Unregister(this);
}
internal void Attract()
{
if (m_ParticleSystem == null) return;
var count = m_ParticleSystem.particleCount;
if (count == 0) return;
var particles = ParticleSystemExtensions.GetParticleArray(count);
m_ParticleSystem.GetParticles(particles, count);
var dstPos = GetDestinationPosition();
for (var i = 0; i < count; i++)
{
// Attracted
var p = particles[i];
if (0f < p.remainingLifetime && Vector3.Distance(p.position, dstPos) < m_DestinationRadius)
{
p.remainingLifetime = 0f;
particles[i] = p;
if (m_OnAttracted != null)
{
try
{
m_OnAttracted.Invoke();
}
catch (Exception e)
{
Debug.LogException(e);
}
}
continue;
}
// Calc attracting time
var delayTime = p.startLifetime * m_DelayRate;
var duration = p.startLifetime - delayTime;
var time = Mathf.Max(0, p.startLifetime - p.remainingLifetime - delayTime);
// Delay
if (time <= 0) continue;
// Attract
p.position = GetAttractedPosition(p.position, dstPos, duration, time);
p.velocity *= 0.5f;
particles[i] = p;
}
m_ParticleSystem.SetParticles(particles, count);
}
private Vector3 GetDestinationPosition()
{
var isUI = _uiParticle && _uiParticle.enabled;
var psPos = m_ParticleSystem.transform.position;
var attractorPos = transform.position;
var dstPos = attractorPos;
if (m_ParticleSystem.main.simulationSpace == ParticleSystemSimulationSpace.Local)
{
dstPos = m_ParticleSystem.transform.InverseTransformPoint(dstPos);
if (isUI)
{
dstPos = dstPos.GetScaled(_uiParticle.transform.localScale, _uiParticle.scale3D.Inverse());
}
}
else
{
#if UNITY_EDITOR
if (!Application.isPlaying && isUI)
{
var diff = dstPos - psPos;
diff = diff.GetScaled(_uiParticle.transform.localScale, _uiParticle.scale3D.Inverse());
return psPos + diff;
}
#endif
if (isUI)
{
dstPos.Scale(_uiParticle.transform.localScale);
dstPos.Scale(_uiParticle.scale3D.Inverse());
}
}
return dstPos;
}
private Vector3 GetAttractedPosition(Vector3 current, Vector3 target, float duration, float time)
{
var speed = m_MaxSpeed;
switch (m_Movement)
{
case Movement.Linear:
speed /= duration;
break;
case Movement.Smooth:
target = Vector3.Lerp(current, target, time / duration);
break;
case Movement.Sphere:
target = Vector3.Slerp(current, target, time / duration);
break;
}
return Vector3.MoveTowards(current, target, speed);
}
}
}

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using UnityEngine;
using UnityEngine.UI;
using Coffee.UIParticleExtensions;
using UnityEngine.Profiling;
using UnityEngine.Rendering;
using System.Collections.Generic;
namespace Coffee.UIExtensions
{
[ExecuteAlways]
[RequireComponent(typeof(RectTransform))]
[RequireComponent(typeof(CanvasRenderer))]
[AddComponentMenu("")]
internal class UIParticleRenderer : MaskableGraphic
{
private static readonly CombineInstance[] s_CombineInstances = new CombineInstance[] { new CombineInstance() };
private static readonly List<Material> s_Materials = new List<Material>(2);
private static MaterialPropertyBlock s_Mpb;
private static readonly List<UIParticleRenderer> s_Renderers = new List<UIParticleRenderer>();
private static readonly Vector3[] s_Corners = new Vector3[4];
private ParticleSystemRenderer _renderer;
private ParticleSystem _particleSystem;
private int _prevParticleCount = 0;
private UIParticle _parent;
private int _index;
private bool _isTrail;
private Material _modifiedMaterial;
private Vector3 _prevScale;
private Vector3 _prevPsPos;
private Vector2Int _prevScreenSize;
private bool _delay = false;
private bool _prewarm = false;
private Material _currentMaterialForRendering;
private Bounds _lastBounds;
public override Texture mainTexture
{
get
{
return _isTrail ? null : _particleSystem.GetTextureForSprite();
}
}
public override bool raycastTarget
{
get
{
return false;
}
}
private Rect rootCanvasRect
{
get
{
s_Corners[0] = transform.TransformPoint(_lastBounds.min.x, _lastBounds.min.y, 0);
s_Corners[1] = transform.TransformPoint(_lastBounds.min.x, _lastBounds.max.y, 0);
s_Corners[2] = transform.TransformPoint(_lastBounds.max.x, _lastBounds.max.y, 0);
s_Corners[3] = transform.TransformPoint(_lastBounds.max.x, _lastBounds.min.y, 0);
if (canvas)
{
var worldToLocalMatrix = canvas.rootCanvas.transform.worldToLocalMatrix;
for (var i = 0; i < 4; ++i)
s_Corners[i] = worldToLocalMatrix.MultiplyPoint(s_Corners[i]);
}
var corner1 = (Vector2) s_Corners[0];
var corner2 = (Vector2) s_Corners[0];
for (var i = 1; i < 4; ++i)
{
if (s_Corners[i].x < corner1.x)
corner1.x = s_Corners[i].x;
else if (s_Corners[i].x > corner2.x)
corner2.x = s_Corners[i].x;
if (s_Corners[i].y < corner1.y)
corner1.y = s_Corners[i].y;
else if (s_Corners[i].y > corner2.y)
corner2.y = s_Corners[i].y;
}
return new Rect(corner1, corner2 - corner1);
}
}
public static UIParticleRenderer AddRenderer(UIParticle parent, int index)
{
// Create renderer object.
var go = new GameObject("UIParticleRenderer", typeof(UIParticleRenderer))
{
hideFlags = HideFlags.DontSave,
layer = parent.gameObject.layer,
};
// Set parent.
var transform = go.transform;
transform.SetParent(parent.transform, false);
transform.localPosition = Vector3.zero;
transform.localRotation = Quaternion.identity;
transform.localScale = Vector3.one;
// Add renderer component.
var renderer = go.GetComponent<UIParticleRenderer>();
renderer._parent = parent;
renderer._index = index;
return renderer;
}
/// <summary>
/// Perform material modification in this function.
/// </summary>
public override Material GetModifiedMaterial(Material baseMaterial)
{
_currentMaterialForRendering = null;
if (!IsActive()) return baseMaterial;
var modifiedMaterial = base.GetModifiedMaterial(baseMaterial);
//
var texture = mainTexture;
if (texture == null && _parent.m_AnimatableProperties.Length == 0)
{
ModifiedMaterial.Remove(_modifiedMaterial);
_modifiedMaterial = null;
return modifiedMaterial;
}
//
var id = _parent.m_AnimatableProperties.Length == 0 ? 0 : GetInstanceID();
modifiedMaterial = ModifiedMaterial.Add(modifiedMaterial, texture, id);
ModifiedMaterial.Remove(_modifiedMaterial);
_modifiedMaterial = modifiedMaterial;
return modifiedMaterial;
}
public void Clear(int index = -1)
{
if (_renderer)
{
_renderer.enabled = true;
}
_parent = null;
_particleSystem = null;
_renderer = null;
_prevParticleCount = 0;
if (0 <= index)
{
_index = index;
}
//_emitter = null;
if (this && isActiveAndEnabled)
{
material = null;
workerMesh.Clear();
canvasRenderer.SetMesh(workerMesh);
_lastBounds = new Bounds();
enabled = false;
}
}
public void Set(UIParticle parent, ParticleSystem particleSystem, bool isTrail)
{
_parent = parent;
maskable = parent.maskable;
gameObject.layer = parent.gameObject.layer;
_particleSystem = particleSystem;
#if UNITY_EDITOR
if (Application.isPlaying)
#endif
if (_particleSystem.isPlaying)
{
_particleSystem.Clear();
_particleSystem.Pause();
}
_prewarm = _particleSystem.main.prewarm;
_renderer = particleSystem.GetComponent<ParticleSystemRenderer>();
_renderer.enabled = false;
//_emitter = emitter;
_isTrail = isTrail;
_renderer.GetSharedMaterials(s_Materials);
material = s_Materials[isTrail ? 1 : 0];
s_Materials.Clear();
// Support sprite.
var tsa = particleSystem.textureSheetAnimation;
if (tsa.mode == ParticleSystemAnimationMode.Sprites && tsa.uvChannelMask == 0)
tsa.uvChannelMask = UVChannelFlags.UV0;
_prevScale = GetWorldScale();
_prevPsPos = _particleSystem.transform.position;
_prevScreenSize = new Vector2Int(Screen.width, Screen.height);
_delay = true;
_prevParticleCount = 0;
canvasRenderer.SetTexture(null);
enabled = true;
}
public void UpdateMesh(Camera bakeCamera)
{
// No particle to render: Clear mesh.
if (
!isActiveAndEnabled || !_particleSystem || !_parent || !canvasRenderer || !canvas || !bakeCamera
|| _parent.meshSharing == UIParticle.MeshSharing.Reprica
|| !transform.lossyScale.GetScaled(_parent.scale3D).IsVisible() // Scale is not visible.
|| (!_particleSystem.IsAlive() && !_particleSystem.isPlaying) // No particle.
|| (_isTrail && !_particleSystem.trails.enabled) // Trail, but it is not enabled.
#if UNITY_2018_3_OR_NEWER
|| canvasRenderer.GetInheritedAlpha() < 0.01f // #102: Do not bake particle system to mesh when the alpha is zero.
#endif
)
{
Profiler.BeginSample("[UIParticleRenderer] Clear Mesh");
workerMesh.Clear();
canvasRenderer.SetMesh(workerMesh);
_lastBounds = new Bounds();
Profiler.EndSample();
return;
}
var main = _particleSystem.main;
var scale = GetWorldScale();
var psPos = _particleSystem.transform.position;
// Simulate particles.
Profiler.BeginSample("[UIParticle] Bake Mesh > Simulate Particles");
if (!_isTrail && _parent.canSimulate)
{
#if UNITY_EDITOR
if (!Application.isPlaying)
{
SimulateForEditor(psPos - _prevPsPos, scale);
}
else
#endif
{
ResolveResolutionChange(psPos, scale);
Simulate(scale, _parent.isPaused || _delay);
if (_delay && !_parent.isPaused)
{
Simulate(scale, _parent.isPaused);
}
// When the ParticleSystem simulation is complete, stop it.
if (!main.loop && main.duration <= _particleSystem.time && (_particleSystem.IsAlive() || _particleSystem.particleCount == 0))
{
_particleSystem.Stop(false);
}
}
_prevScale = scale;
_prevPsPos = psPos;
_delay = false;
}
Profiler.EndSample();
// Bake mesh.
Profiler.BeginSample("[UIParticleRenderer] Bake Mesh");
if (_isTrail && _parent.canSimulate)
{
_renderer.BakeTrailsMesh(s_CombineInstances[0].mesh, bakeCamera, true);
}
else if (_renderer.CanBakeMesh())
{
_renderer.BakeMesh(s_CombineInstances[0].mesh, bakeCamera, true);
}
else
{
s_CombineInstances[0].mesh.Clear(false);
}
Profiler.EndSample();
// Combine mesh to transform. ([ParticleSystem local ->] world -> renderer local)
Profiler.BeginSample("[UIParticleRenderer] Combine Mesh");
if (_parent.canSimulate)
{
if (_parent.absoluteMode)
{
s_CombineInstances[0].transform = canvasRenderer.transform.worldToLocalMatrix * GetWorldMatrix(psPos, scale);
}
else
{
var diff = _particleSystem.transform.position - _parent.transform.position;
s_CombineInstances[0].transform = canvasRenderer.transform.worldToLocalMatrix * Matrix4x4.Translate(diff.GetScaled(scale - Vector3.one)) * GetWorldMatrix(psPos, scale);
}
workerMesh.CombineMeshes(s_CombineInstances, true, true);
workerMesh.RecalculateBounds();
var bounds = workerMesh.bounds;
var center = bounds.center;
center.z = 0;
bounds.center = center;
var extents = bounds.extents;
extents.z = 0;
bounds.extents = extents;
workerMesh.bounds = bounds;
_lastBounds = bounds;
}
Profiler.EndSample();
// Get grouped renderers.
s_Renderers.Clear();
if (_parent.useMeshSharing)
{
UIParticleUpdater.GetGroupedRenderers(_parent.groupId, _index, s_Renderers);
}
// Set mesh to the CanvasRenderer.
Profiler.BeginSample("[UIParticleRenderer] Set Mesh");
for (int i = 0; i < s_Renderers.Count; i++)
{
if (s_Renderers[i] == this) continue;
s_Renderers[i].canvasRenderer.SetMesh(workerMesh);
s_Renderers[i]._lastBounds = _lastBounds;
}
if (!_parent.canRender)
{
workerMesh.Clear();
}
canvasRenderer.SetMesh(workerMesh);
Profiler.EndSample();
// Update animatable material properties.
Profiler.BeginSample("[UIParticleRenderer] Update Animatable Material Properties");
UpdateMaterialProperties();
if (!_parent.useMeshSharing)
{
if (!_currentMaterialForRendering)
{
_currentMaterialForRendering = materialForRendering;
}
for (int i = 0; i < s_Renderers.Count; i++)
{
if (s_Renderers[i] == this) continue;
s_Renderers[i].canvasRenderer.materialCount = 1;
s_Renderers[i].canvasRenderer.SetMaterial(_currentMaterialForRendering, 0);
}
}
Profiler.EndSample();
s_Renderers.Clear();
}
internal void UpdateParticleCount()
{
if (!_particleSystem) return;
_prevParticleCount = _particleSystem.particleCount;
}
protected override void OnEnable()
{
base.OnEnable();
if (!s_CombineInstances[0].mesh)
{
s_CombineInstances[0].mesh = new Mesh()
{
name = "[UIParticleRenderer] Combine Instance Mesh",
hideFlags = HideFlags.HideAndDontSave,
};
}
_currentMaterialForRendering = null;
}
protected override void OnDisable()
{
base.OnDisable();
ModifiedMaterial.Remove(_modifiedMaterial);
_modifiedMaterial = null;
_currentMaterialForRendering = null;
}
/// <summary>
/// Call to update the geometry of the Graphic onto the CanvasRenderer.
/// </summary>
protected override void UpdateGeometry()
{
}
public override void Cull(Rect clipRect, bool validRect)
{
var cull = _lastBounds.extents == Vector3.zero || !validRect || !clipRect.Overlaps(rootCanvasRect, true);
if (canvasRenderer.cull == cull) return;
canvasRenderer.cull = cull;
UISystemProfilerApi.AddMarker("MaskableGraphic.cullingChanged", this);
onCullStateChanged.Invoke(cull);
OnCullingChanged();
}
private Vector3 GetWorldScale()
{
Profiler.BeginSample("[UIParticleRenderer] GetWorldScale");
var scale = _parent.scale3D;
//if (_parent.uiScaling)
{
scale.Scale(_parent.transform.localScale.Inverse());
}
//else if (_parent.scalingMode == UIParticle.ScalingMode.UI && _particleSystem.main.scalingMode != ParticleSystemScalingMode.Hierarchy)
//{
// var gscale = _parent.transform.lossyScale.GetScaled(canvas.transform.lossyScale.Inverse());
// scale.Scale(gscale * canvas.scaleFactor);
//}
Profiler.EndSample();
return scale;
}
private Matrix4x4 GetWorldMatrix(Vector3 psPos, Vector3 scale)
{
var space = _particleSystem.GetActualSimulationSpace();
if (_isTrail && _particleSystem.trails.worldSpace)
{
space = ParticleSystemSimulationSpace.World;
}
#if UNITY_EDITOR
if (!Application.isPlaying)
{
switch (space)
{
case ParticleSystemSimulationSpace.World:
return Matrix4x4.Translate(psPos)
* Matrix4x4.Scale(scale)
* Matrix4x4.Translate(-psPos);
}
}
#endif
switch (space)
{
case ParticleSystemSimulationSpace.Local:
return Matrix4x4.Translate(psPos)
* Matrix4x4.Scale(scale);
case ParticleSystemSimulationSpace.World:
return Matrix4x4.Scale(scale);
case ParticleSystemSimulationSpace.Custom:
return Matrix4x4.Translate(_particleSystem.main.customSimulationSpace.position.GetScaled(scale))
//* Matrix4x4.Translate(wpos)
* Matrix4x4.Scale(scale)
//* Matrix4x4.Translate(-wpos)
;
default:
throw new System.NotSupportedException();
}
}
/// <summary>
/// For world simulation, interpolate particle positions when the screen size is changed.
/// </summary>
/// <param name="psPos"></param>
/// <param name="scale"></param>
private void ResolveResolutionChange(Vector3 psPos, Vector3 scale)
{
var screenSize = new Vector2Int(Screen.width, Screen.height);
//if ((_prevScreenSize != screenSize || _prevScale != scale) && _particleSystem.main.simulationSpace == ParticleSystemSimulationSpace.World && _parent.uiScaling)
if ((_prevScreenSize != screenSize || _prevScale != scale) && _particleSystem.main.simulationSpace == ParticleSystemSimulationSpace.World)
{
// Update particle array size and get particles.
var size = _particleSystem.particleCount;
var particles = ParticleSystemExtensions.GetParticleArray(size);
_particleSystem.GetParticles(particles, size);
// Resolusion resolver:
// (psPos / scale) / (prevPsPos / prevScale) -> psPos * scale.inv * prevPsPos.inv * prevScale
var modifier = psPos.GetScaled(scale.Inverse(), _prevPsPos.Inverse(), _prevScale);
for (var i = 0; i < size; i++)
{
var particle = particles[i];
particle.position = particle.position.GetScaled(modifier);
particles[i] = particle;
}
_particleSystem.SetParticles(particles, size);
// Delay: Do not progress in the frame where the resolution has been changed.
_delay = true;
_prevScale = scale;
_prevPsPos = psPos;
}
_prevScreenSize = screenSize;
}
private void Simulate(Vector3 scale, bool paused)
{
var main = _particleSystem.main;
var deltaTime = paused
? 0
: main.useUnscaledTime
? Time.unscaledDeltaTime
: Time.deltaTime;
// Prewarm:
if (0 < deltaTime && _prewarm)
{
deltaTime += main.duration;
_prewarm = false;
}
// Emitted particles found.
if (_prevParticleCount != _particleSystem.particleCount)
{
var size = _particleSystem.particleCount;
var particles = ParticleSystemExtensions.GetParticleArray(size);
_particleSystem.GetParticles(particles, size);
for (var i = _prevParticleCount; i < size; i++)
{
var p = particles[i];
p.position = p.position.GetScaled(scale.Inverse());
particles[i] = p;
}
_particleSystem.SetParticles(particles, size);
}
// get world position.
var psTransform = _particleSystem.transform;
var originWorldPosition = psTransform.position;
var originWorldRotation = psTransform.rotation;
var emission = _particleSystem.emission;
var rateOverDistance = emission.enabled && 0 < emission.rateOverDistance.constant && 0 < emission.rateOverDistanceMultiplier;
if (rateOverDistance)
{
// (For rate-over-distance emission,) Move to previous scaled position, simulate (delta = 0).
Vector3 prevScaledPos = _prevPsPos.GetScaled(_prevScale.Inverse());
psTransform.SetPositionAndRotation(prevScaledPos, originWorldRotation);
_particleSystem.Simulate(0, false, false, false);
}
// Move to scaled position, simulate, revert to origin position.
var scaledPos = originWorldPosition.GetScaled(scale.Inverse());
psTransform.SetPositionAndRotation(scaledPos, originWorldRotation);
_particleSystem.Simulate(deltaTime, false, false, false);
psTransform.SetPositionAndRotation(originWorldPosition, originWorldRotation);
}
#if UNITY_EDITOR
private void SimulateForEditor(Vector3 diffPos, Vector3 scale)
{
// Extra world simulation.
if (_particleSystem.main.simulationSpace == ParticleSystemSimulationSpace.World && 0 < Vector3.SqrMagnitude(diffPos))
{
Profiler.BeginSample("[UIParticle] Bake Mesh > Extra world simulation");
diffPos.x *= 1f - 1f / Mathf.Max(0.001f, scale.x);
diffPos.y *= 1f - 1f / Mathf.Max(0.001f, scale.y);
diffPos.z *= 1f - 1f / Mathf.Max(0.001f, scale.z);
var size = _particleSystem.particleCount;
var particles = ParticleSystemExtensions.GetParticleArray(size);
_particleSystem.GetParticles(particles, size);
for (var i = 0; i < size; i++)
{
var p = particles[i];
p.position += diffPos;
particles[i] = p;
}
_particleSystem.SetParticles(particles, size);
Profiler.EndSample();
}
}
#endif
private void UpdateMaterialProperties()
{
if (_parent.m_AnimatableProperties.Length == 0) return;
if (s_Mpb == null)
s_Mpb = new MaterialPropertyBlock();
_renderer.GetPropertyBlock(s_Mpb);
if (s_Mpb.isEmpty) return;
// #41: Copy the value from MaterialPropertyBlock to CanvasRenderer
if (!_modifiedMaterial) return;
foreach (var ap in _parent.m_AnimatableProperties)
{
ap.UpdateMaterialProperties(_modifiedMaterial, s_Mpb);
}
s_Mpb.Clear();
}
}
}

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fileFormatVersion: 2
guid: 0e66d2d1ba43c4cc4bc3e754e403297b
MonoImporter:
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serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
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using System.Collections.Generic;
using UnityEngine;
namespace Coffee.UIExtensions
{
internal static class UIParticleUpdater
{
static readonly List<UIParticle> s_ActiveParticles = new List<UIParticle>();
static readonly List<UIParticleAttractor> s_ActiveAttractors = new List<UIParticleAttractor>();
static readonly HashSet<int> s_UpdatedGroupIds = new HashSet<int>();
private static int frameCount = 0;
public static int uiParticleCount
{
get
{
return s_ActiveParticles.Count;
}
}
public static void Register(UIParticle particle)
{
if (!particle) return;
s_ActiveParticles.Add(particle);
}
public static void Unregister(UIParticle particle)
{
if (!particle) return;
s_ActiveParticles.Remove(particle);
}
public static void Register(UIParticleAttractor attractor)
{
if (!attractor) return;
s_ActiveAttractors.Add(attractor);
}
public static void Unregister(UIParticleAttractor attractor)
{
if (!attractor) return;
s_ActiveAttractors.Remove(attractor);
}
#if UNITY_EDITOR
[UnityEditor.InitializeOnLoadMethod]
#endif
[RuntimeInitializeOnLoadMethod]
private static void InitializeOnLoad()
{
Canvas.willRenderCanvases -= Refresh;
Canvas.willRenderCanvases += Refresh;
}
private static void Refresh()
{
// Do not allow it to be called in the same frame.
if (frameCount == Time.frameCount) return;
frameCount = Time.frameCount;
// Simulate -> Primary
for (var i = 0; i < s_ActiveParticles.Count; i++)
{
var uip = s_ActiveParticles[i];
if (!uip || !uip.canvas || !uip.isPrimary || s_UpdatedGroupIds.Contains(uip.groupId)) continue;
s_UpdatedGroupIds.Add(uip.groupId);
uip.UpdateTransformScale();
uip.UpdateRenderers();
}
// Simulate -> Others
for (var i = 0; i < s_ActiveParticles.Count; i++)
{
var uip = s_ActiveParticles[i];
if (!uip || !uip.canvas) continue;
uip.UpdateTransformScale();
if (!uip.useMeshSharing)
{
uip.UpdateRenderers();
}
else if (!s_UpdatedGroupIds.Contains(uip.groupId))
{
s_UpdatedGroupIds.Add(uip.groupId);
uip.UpdateRenderers();
}
}
s_UpdatedGroupIds.Clear();
// Attract
for (var i = 0; i < s_ActiveAttractors.Count; i++)
{
s_ActiveAttractors[i].Attract();
}
// UpdateParticleCount.
for (var i = 0; i < s_ActiveParticles.Count; i++)
{
var uip = s_ActiveParticles[i];
if (!uip || !uip.canvas) continue;
uip.UpdateParticleCount();
}
}
public static void GetGroupedRenderers(int groupId, int index, List<UIParticleRenderer> results)
{
results.Clear();
for (var i = 0; i < s_ActiveParticles.Count; i++)
{
var uip = s_ActiveParticles[i];
if (uip.useMeshSharing && uip.groupId == groupId)
{
results.Add(uip.GetRenderer(index));
}
}
}
internal static UIParticle GetPrimary(int groupId)
{
UIParticle primary = null;
for (var i = 0; i < s_ActiveParticles.Count; i++)
{
var uip = s_ActiveParticles[i];
if (!uip.useMeshSharing || uip.groupId != groupId) continue;
if (uip.isPrimary) return uip;
if (!primary && uip.canSimulate) primary = uip;
}
return primary;
}
}
}

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userData:
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using System;
using System.Collections.Generic;
using System.Reflection;
using UnityEngine;
using Object = UnityEngine.Object;
namespace Coffee.UIParticleExtensions
{
public static class Vector3Extensions
{
public static Vector3 Inverse(this Vector3 self)
{
self.x = Mathf.Approximately(self.x, 0) ? 1 : 1 / self.x;
self.y = Mathf.Approximately(self.y, 0) ? 1 : 1 / self.y;
self.z = Mathf.Approximately(self.z, 0) ? 1 : 1 / self.z;
return self;
}
public static Vector3 GetScaled(this Vector3 self, Vector3 other1)
{
self.Scale(other1);
return self;
}
public static Vector3 GetScaled(this Vector3 self, Vector3 other1, Vector3 other2)
{
self.Scale(other1);
self.Scale(other2);
return self;
}
public static Vector3 GetScaled(this Vector3 self, Vector3 other1, Vector3 other2, Vector3 other3)
{
self.Scale(other1);
self.Scale(other2);
self.Scale(other3);
return self;
}
public static bool IsVisible(this Vector3 self)
{
return 0 < Mathf.Abs(self.x * self.y * self.z);
}
}
internal static class SpriteExtensions
{
#if UNITY_EDITOR
private static Type tSpriteEditorExtension =
Type.GetType("UnityEditor.Experimental.U2D.SpriteEditorExtension, UnityEditor")
?? Type.GetType("UnityEditor.U2D.SpriteEditorExtension, UnityEditor");
private static MethodInfo miGetActiveAtlasTexture = tSpriteEditorExtension
.GetMethod("GetActiveAtlasTexture", BindingFlags.Static | BindingFlags.NonPublic);
public static Texture2D GetActualTexture(this Sprite self)
{
if (!self) return null;
if (Application.isPlaying) return self.texture;
var ret = miGetActiveAtlasTexture.Invoke(null, new[] { self }) as Texture2D;
return ret ? ret : self.texture;
}
#else
internal static Texture2D GetActualTexture(this Sprite self)
{
return self ? self.texture : null;
}
#endif
}
public static class ParticleSystemExtensions
{
private static ParticleSystem.Particle[] s_TmpParticles = new ParticleSystem.Particle[2048];
public static ParticleSystem.Particle[] GetParticleArray(int size)
{
if (s_TmpParticles.Length < size)
{
while(s_TmpParticles.Length < size)
{
size = Mathf.NextPowerOfTwo(size);
}
s_TmpParticles = new ParticleSystem.Particle[size];
}
return s_TmpParticles;
}
public static bool CanBakeMesh(this ParticleSystemRenderer self)
{
// #69: Editor crashes when mesh is set to null when `ParticleSystem.RenderMode = Mesh`
if (self.renderMode == ParticleSystemRenderMode.Mesh && self.mesh == null) return false;
// #61: When `ParticleSystem.RenderMode = None`, an error occurs
if (self.renderMode == ParticleSystemRenderMode.None) return false;
return true;
}
public static ParticleSystemSimulationSpace GetActualSimulationSpace(this ParticleSystem self)
{
var main = self.main;
var space = main.simulationSpace;
if (space == ParticleSystemSimulationSpace.Custom && !main.customSimulationSpace)
space = ParticleSystemSimulationSpace.Local;
return space;
}
public static void SortForRendering(this List<ParticleSystem> self, Transform transform, bool sortByMaterial)
{
self.Sort((a, b) =>
{
var tr = transform;
var aRenderer = a.GetComponent<ParticleSystemRenderer>();
var bRenderer = b.GetComponent<ParticleSystemRenderer>();
// Render queue: ascending
var aMat = aRenderer.sharedMaterial ?? aRenderer.trailMaterial;
var bMat = bRenderer.sharedMaterial ?? bRenderer.trailMaterial;
if (!aMat && !bMat) return 0;
if (!aMat) return -1;
if (!bMat) return 1;
if (sortByMaterial)
return aMat.GetInstanceID() - bMat.GetInstanceID();
if (aMat.renderQueue != bMat.renderQueue)
return aMat.renderQueue - bMat.renderQueue;
// Sorting layer: ascending
if (aRenderer.sortingLayerID != bRenderer.sortingLayerID)
return SortingLayer.GetLayerValueFromID(aRenderer.sortingLayerID) - SortingLayer.GetLayerValueFromID(bRenderer.sortingLayerID);
// Sorting order: ascending
if (aRenderer.sortingOrder != bRenderer.sortingOrder)
return aRenderer.sortingOrder - bRenderer.sortingOrder;
// Z position & sortingFudge: descending
var aTransform = a.transform;
var bTransform = b.transform;
var aPos = tr.InverseTransformPoint(aTransform.position).z + aRenderer.sortingFudge;
var bPos = tr.InverseTransformPoint(bTransform.position).z + bRenderer.sortingFudge;
if (!Mathf.Approximately(aPos, bPos))
return (int)Mathf.Sign(bPos - aPos);
return (int)Mathf.Sign(GetIndex(self, a) - GetIndex(self, b));
});
}
private static int GetIndex(IList<ParticleSystem> list, Object ps)
{
for (var i = 0; i < list.Count; i++)
{
if (list[i].GetInstanceID() == ps.GetInstanceID()) return i;
}
return 0;
}
public static Texture2D GetTextureForSprite(this ParticleSystem self)
{
if (!self) return null;
// Get sprite's texture.
var tsaModule = self.textureSheetAnimation;
if (!tsaModule.enabled || tsaModule.mode != ParticleSystemAnimationMode.Sprites) return null;
for (var i = 0; i < tsaModule.spriteCount; i++)
{
var sprite = tsaModule.GetSprite(i);
if (!sprite) continue;
return sprite.GetActualTexture();
}
return null;
}
public static void Exec(this List<ParticleSystem> self, Action<ParticleSystem> action)
{
self.RemoveAll(p => !p);
self.ForEach(action);
}
}
}

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