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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using XFFSM;
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public class {0} : FSMState
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{
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public override void OnEnter()
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{
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base.OnEnter();
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Debug.Log("{0} OnEnter");
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}
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public override void OnExit()
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{
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base.OnExit();
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Debug.Log("{0} OnExit");
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}
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}
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@@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: e129bf68716408249bf941692aa1bd9d
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TextScriptImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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