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@@ -0,0 +1,60 @@
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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using UnityEngine;
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namespace XFFSM
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{
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/// <summary>
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/// EditorApplication工具
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/// </summary>
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internal class EditorApplicationTool
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{
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// Fix编码
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/// <summary>
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/// 默认是运行中
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/// </summary>
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private static bool _isPlaying = true;
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/// <summary>
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/// 判断当前编辑器是否处于运行状态(UnityEngine.Application.isPlaying在停止运行编辑器时触发OnDestroy时仍返回true)
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/// </summary>
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public static bool isPlaying
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{
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get
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{
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return _isPlaying;
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}
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}
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[RuntimeInitializeOnLoadMethod]
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static void Init()
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{
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#if UNITY_EDITOR
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EditorApplication.playModeStateChanged += EditorApplication_playModeStateChanged;
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#endif
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}
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#if UNITY_EDITOR
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private static void EditorApplication_playModeStateChanged(PlayModeStateChange obj)
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{
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switch (obj)
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{
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case PlayModeStateChange.ExitingPlayMode:
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_isPlaying = false;
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break;
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case PlayModeStateChange.ExitingEditMode:
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_isPlaying = true;
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break;
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case PlayModeStateChange.EnteredEditMode:
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_isPlaying = false;
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break;
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case PlayModeStateChange.EnteredPlayMode:
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_isPlaying = true;
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break;
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}
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}
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#endif
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}
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}
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