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update core
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@@ -12,7 +12,7 @@ using UnityEngine;
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public class AccountSystemData
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{
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public float BGMValue = 0.5f;
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public float BGMValue = 1f;
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public float BSEValue = 0.5f;
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public float SEValue = 0.8f;
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@@ -46,7 +46,7 @@ Material:
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m_Ints: []
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m_Floats:
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- Vector1_c9f2135c9d254951b22c018d295f8558: 0.003
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- _blurOffset: 0.015018618
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- _blurOffset: 0.016038021
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m_Colors: []
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m_BuildTextureStacks: []
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--- !u!114 &268278646524644520
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@@ -6,6 +6,7 @@ using Framework.FSMLite;
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using Framework.GamePool.manager;
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using Framework.UI;
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using Game;
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using Game.Component;
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using Game.Data;
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using Game.Manager;
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using Runtime.ADAggregator;
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@@ -74,6 +75,7 @@ namespace StateSystem.State
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protected override void OnExit()
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{
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UIManager.Instance.CloseViewWithGroup (RoomGroup);
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GamePoolManager.Instance.KillForGroup (RoomGroup);
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GameManager.Instance.EndAutoSave ();
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