updat core

This commit is contained in:
2024-10-21 16:20:37 +08:00
parent afc7f2d1bc
commit 93fe7b4d04
33 changed files with 1381 additions and 478 deletions

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using Cinemachine;
using Framework.Timer;
using Sirenix.Utilities;
using UnityEngine;
namespace Game.Component
{
public class CameraManager : MonoBehaviour
{
public enum CameraState
{
Normal = 0, // 正常
Player_Near, // 在玩家附近
Player_Far, // 在玩家远处
CloseUp // 特写镜头
}
[SerializeField] private Camera mainCamera;
[SerializeField] private Animator cameraAnimator;
[SerializeField] private Transform closeUpTarget;
[SerializeField] private PolygonCollider2D boxBorder;
public CameraState cameraState = CameraState.Normal;
private static readonly int TriggerState = Animator.StringToHash ("TriggerState");
private TimeHandler _closeUpTimeHandler;
public void SetCameraState (CameraState state)
{
this.cameraState = state;
this.cameraAnimator.SetInteger (TriggerState , (int)state);
}
public void SetCloseUpTarget (Transform target , float duration = 3)
{
this._closeUpTimeHandler?.Kill ();
var lastState = this.cameraState;
this.closeUpTarget.position = target.position;
SetCameraState (CameraState.CloseUp);
this._closeUpTimeHandler = GameUpdateMgr.Instance.CreateTimer (duration , () =>
{
SetCameraState (lastState);
this._closeUpTimeHandler = null;
});
}
public void SetBoxCollider (PolygonCollider2D box)
{
this.boxBorder.offset = box.offset;
this.boxBorder.pathCount = box.pathCount;
this.boxBorder.points = box.points;
this.transform.GetComponentsInChildren<CinemachineConfiner2D> ().ForEach (d => d.InvalidateCache ());
}
public static CameraManager Instance { get; private set; }
private void Awake ()
{
Instance = this;
}
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: c4f8145a01fd4f7ba6c04e2faccca4d2
timeCreated: 1729479839

View File

@@ -1,11 +1,15 @@
using System;
using Framework.Timer;
using UnityEngine;
namespace Game.Component
{
public class MapContent : MonoBehaviour
{
public PlayerEntity PlayerEntity;
public PlayerEntity PlayerEntity;
[HideInInspector] public ScenePart ScenePart;
public AstarPath Pathfinder;
//玩家位置
public Vector2 PlayerPosition { private set; get; }
@@ -16,13 +20,55 @@ namespace Game.Component
{
//全局特殊单例
Instance = this;
var componentInChildren = this.transform.GetComponentInChildren<ScenePart> ();
if (componentInChildren != null)
{
SetPart (componentInChildren);
}
}
private void Update ()
private void OnEnable ()
{
this.PlayerPosition = PlayerEntity.transform.position;
GameUpdateMgr.Instance.AddUpdater (DoUpdate);
}
private void OnDisable ()
{
GameUpdateMgr.Instance.RemoveUpdater (DoUpdate);
}
private void DoUpdate ()
{
this.PlayerPosition = this.PlayerEntity.transform.position;
}
public void SetPart (ScenePart scenePart)
{
if (this.ScenePart != null)
{
GameObject.Destroy (this.ScenePart.gameObject);
}
this.ScenePart = scenePart;
this.Pathfinder.data.SetData (this.ScenePart.mapCacheData.bytes);
CameraManager.Instance.SetBoxCollider (this.ScenePart.cameraCollider);
ResetPlayer ();
CameraManager.Instance.SetCameraState (CameraManager.CameraState.Player_Near);
}
public void ResetPlayer ()
{
this.PlayerEntity.transform.position = this.ScenePart.createPos.position;
this.PlayerEntity.gameObject.SetActive (true);
this.PlayerEntity.RefreshInit ();
//播放特效
}
public void OverlyCoin (int messageOverlyCoin)
{
// ReSharper disable once Unity.NoNullPropagation
this.ScenePart?.AddConditionNumber (messageOverlyCoin);
}
}
}

View File

@@ -45,5 +45,13 @@ namespace Game.Component
{
this.transform.rotation = Quaternion.Euler (0 , 0 , this.transform.rotation.eulerAngles.z);
}
public void RefreshInit ()
{
this.speedBuffTimer?.Kill ();
this.speedBuffTimer = null;
this.speedBuffOffset = 0;
//主角出生初始化
}
}
}

View File

@@ -0,0 +1,26 @@
using Sirenix.OdinInspector;
using UnityEngine;
namespace Game.Component
{
public class ScenePart : MonoBehaviour
{
public TextAsset mapCacheData;
public PolygonCollider2D cameraCollider;
public Transform createPos;
public int completeConditionNumber = 10;
public float playerBaseSpeed = 4f;
[LabelText ("当前完成数:")] private int _currentConditionNumber = 0;
public bool IsComplete => _currentConditionNumber >= completeConditionNumber;
public bool AddConditionNumber (int number = 1)
{
this._currentConditionNumber += number;
return _currentConditionNumber >= completeConditionNumber;
}
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 2198455a7d46404bab676464cf70ce14
timeCreated: 1729478564

View File

@@ -1,4 +1,5 @@
using UnityEditor;
using Game.Component.Map;
using UnityEditor;
using UnityEngine;
namespace Game.Component.SceneProp.Editor
@@ -135,7 +136,7 @@ namespace Game.Component.SceneProp.Editor
}
//创建敌人b
[MenuItem("GameObject/场景角色/创建敌人b" , false, 10)]
[MenuItem("GameObject/场景敌人/创建敌人b" , false, 10)]
public static void CreateEnemyB (MenuCommand menuCommand)
{
var prefab = LoadPrefab ("Assets/GameRes/GamePool/enemy_B.prefab");
@@ -153,7 +154,7 @@ namespace Game.Component.SceneProp.Editor
}
//创建敌人c
[MenuItem("GameObject/场景角色/创建敌人c" , false, 10)]
[MenuItem("GameObject/场景敌人/创建敌人c" , false, 10)]
public static void CreateEnemyC (MenuCommand menuCommand)
{
var prefab = LoadPrefab ("Assets/GameRes/GamePool/enemy_C.prefab");
@@ -171,7 +172,7 @@ namespace Game.Component.SceneProp.Editor
}
//创建敌人witch
[MenuItem("GameObject/场景角色/创建敌人witch" , false, 10)]
[MenuItem("GameObject/场景敌人/创建敌人witch" , false, 10)]
public static void CreateEnemyWitch (MenuCommand menuCommand)
{
var prefab = LoadPrefab ("Assets/GameRes/GamePool/enemy_Witch.prefab");
@@ -187,5 +188,22 @@ namespace Game.Component.SceneProp.Editor
Selection.activeObject = prop;
Selection.activeTransform = prop.transform;
}
[MenuItem("GameObject/场景道具/创建地图链接" , false, 10)]
public static void CreateMapLink ()
{
var pos = CreatePos ();
var prop = new GameObject("mapLink");
prop.transform.position = pos;
prop.AddComponent<MovePathGroup> ();
var target = Selection.activeTransform;
if (target != null)
{
prop.transform.SetParent (target);
}
Undo.RegisterCreatedObjectUndo(prop, "Create " + prop.name);
Selection.activeObject = prop;
Selection.activeTransform = prop.transform;
}
}
}

View File

@@ -0,0 +1,35 @@
using Game.EventDefine;
using Sirenix.OdinInspector;
using UnityEngine;
namespace Game.Component.SceneProp
{
public class EventTriggerProp : BaseProp
{
public enum TriggerType
{
None = 0,
GameComplete,
CloseUp
}
public TriggerType _triggerType = TriggerType.None;
[ShowIf ("_triggerType", TriggerType.CloseUp)]
public Transform _closeUpTarget = null;
protected override void OnTrigger (PlayerEntity entity)
{
switch (this._triggerType)
{
case TriggerType.CloseUp:
GameEventDefine.CloseUp.SendMessage (this._closeUpTarget);
break;
case TriggerType.GameComplete:
GameEventDefine.GameComplete.SendMessage ();
break;
}
}
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 697c44ed14a44a66949bc556020b2960
timeCreated: 1729479036

View File

@@ -106,5 +106,25 @@ namespace Game.EventDefine
UniEvent.SendMessage (showTipBox);
}
}
public class GameComplete : IEventMessage
{
private GameComplete ()
{
}
public static void SendMessage () => UniEvent.SendMessage (new GameComplete ());
}
public class CloseUp : IEventMessage
{
public Transform Target { get; private set; }
private CloseUp ()
{
}
public static void SendMessage (Transform target) => UniEvent.SendMessage (new CloseUp () { Target = target });
}
}
}

View File

@@ -1,27 +0,0 @@
using System;
using Framework.Audio;
using Framework.FSMLite;
using Framework.UI;
using Game.EventDefine;
using IcecreamView;
using UnityEngine;
using Views;
namespace Game.FsmNode
{
public class GamePart : StateMachine<GameState>
{
private int _lastPartLayer = -1;
private int _lastLevelIndex = -1;
protected override void OnEnter (params object[] args)
{
AudioManager.Instance.PlayBGM(BgmAudio.NormalBgm , 0.65f);
}
protected override void OnExit ()
{
UIManager.Instance.CloseViewWithGroup (this.GetType ().FullName);
}
}
}

View File

@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 33084e8a307b49648b468d7ae4123115
timeCreated: 1717040492

View File

@@ -1,37 +0,0 @@
using System;
using Framework.Audio;
using Framework.FSMLite;
using Framework.UI;
using Game.EventDefine;
using Game.Manager;
using Views;
namespace Game.FsmNode
{
public class GameRelax : StateMachine<GameState>
{
protected override async void OnEnter (params object[] args)
{
AudioManager.Instance.PlayBGM(BgmAudio.NormalBgm , 0.65f);
//如果是从游戏关卡选择中返回休息,不刷新商店
var isRefreshShop = this.stateMachineRunner.LastState != GameState.PartGame;
if (isRefreshShop)
{
RefreshShop ();
}
}
private void RefreshShop ()
{
if (this.stateMachineRunner.LastState != GameState.PartGame)
{
}
}
protected override void OnExit ()
{
UIManager.Instance.CloseViewWithGroup (this.GetType ().FullName);
}
}
}

View File

@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 72a83c4ee54e44ea8fd35c8f522ad3b7
timeCreated: 1717040477

View File

@@ -7,7 +7,7 @@ namespace Game.FsmNode
{
protected override void OnEnter (params object[] args)
{
this.stateMachineRunner.OpenState (GameState.RelaxGame);
this.stateMachineRunner.OpenState (GameState.StartGame);
}
protected override void OnExit ()

View File

@@ -13,11 +13,8 @@ namespace Game.FsmNode
protected override async void OnEnter (params object[] args)
{
AudioManager.Instance.PlayBGM(BgmAudio.NormalBgm , 0.65f);
GameEventDefine.ChangeGameFsm.SendMessage (GameState.PartGame , true);
GameEventDefine.ChangeGameFsm.SendMessage (GameState.FightGame , true);
UIManager.Instance.CloseLoading (null);
if (Account.Instance.AccountGameData.InitCardIds.Count > 0)
{
}
}
protected override void OnExit ()

View File

@@ -12,8 +12,6 @@ namespace Game
AppendState<GameInit>(GameState.InitGame);
AppendState<GameStart>(GameState.StartGame);
AppendState<GameContinue>(GameState.ContinueGame);
AppendState<GameRelax>(GameState.RelaxGame);
AppendState<GamePart>(GameState.PartGame);
AppendState<GameFight>(GameState.FightGame);
AppendState<GameRevert>(GameState.RevertGame);
AppendState<GameSuccess>(GameState.SuccessGame);

View File

@@ -5,8 +5,6 @@
InitGame = 0,
StartGame,
ContinueGame,
RelaxGame,
PartGame,
FightGame,
RevertGame,
SuccessGame,

View File

@@ -4,11 +4,13 @@ using System.Linq;
using System.ScriptListener;
using Cysharp.Threading.Tasks;
using FJson;
using Framework.Asset;
using Framework.Audio;
using Framework.GamePool.manager;
using Framework.Timer;
using Framework.UI;
using Framework.Utils.SingletonTemplate;
using Game.Component;
using Game.Data;
using Game.EventDefine;
using IcecreamView;
@@ -16,6 +18,7 @@ using StateSystem;
using UniFramework.Event;
using UnityEngine;
using Views;
using Object = UnityEngine.Object;
namespace Game
{
@@ -38,6 +41,8 @@ namespace Game
public GameState CurrentGameState => this._gameFsm.CurrentState;
public int PartIndex = 1;
public RoomGlobalData RoomGlobalData
{
get => _roomGlobalData;
@@ -50,6 +55,10 @@ namespace Game
this._gameFsm.Active (GameState.InitGame , args);
GameUpdateMgr.Instance.AddUpdater (DoUpdate);
this.BindEvent ();
if (MapContent.Instance.ScenePart == null)
{
LoadScenePart (this.PartIndex);
}
this._gameFsm.OpenState (GameState.StartGame);
}
@@ -102,6 +111,14 @@ namespace Game
this.HasLock = false;
}
public void LoadScenePart (int partIndex)
{
var loadName = $"AutoSource/Part/part{partIndex}.prefab";
var scenePart = AssetManager.Instance.LoadAsset<GameObject> (loadName).GetComponent<ScenePart> ();
var instantiate = Object.Instantiate (scenePart, MapContent.Instance.transform, true);
MapContent.Instance.SetPart (instantiate);
}
#region
private void BindEvent ()
@@ -122,7 +139,7 @@ namespace Game
if (obj is GameEventDefine.OverlyCoin message)
{
AudioManager.Instance.PlaySoundEffect (SeAudio.Gaming_GetCoin);
this.RoomGlobalData.OverlyCoin (message.overlyCoin , message.hasEcho);
MapContent.Instance.OverlyCoin (message.overlyCoin);
GlobalEventDefine.RefreshView.SendMessage ();
}
}