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updat core
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@@ -45,5 +45,13 @@ namespace Game.Component
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{
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this.transform.rotation = Quaternion.Euler (0 , 0 , this.transform.rotation.eulerAngles.z);
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}
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public void RefreshInit ()
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{
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this.speedBuffTimer?.Kill ();
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this.speedBuffTimer = null;
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this.speedBuffOffset = 0;
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//主角出生初始化
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}
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}
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}
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