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26
Assets/Scripts/Game/Component/ScenePart.cs
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26
Assets/Scripts/Game/Component/ScenePart.cs
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using Sirenix.OdinInspector;
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using UnityEngine;
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namespace Game.Component
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{
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public class ScenePart : MonoBehaviour
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{
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public TextAsset mapCacheData;
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public PolygonCollider2D cameraCollider;
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public Transform createPos;
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public int completeConditionNumber = 10;
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public float playerBaseSpeed = 4f;
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[LabelText ("当前完成数:")] private int _currentConditionNumber = 0;
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public bool IsComplete => _currentConditionNumber >= completeConditionNumber;
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public bool AddConditionNumber (int number = 1)
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{
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this._currentConditionNumber += number;
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return _currentConditionNumber >= completeConditionNumber;
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}
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}
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}
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