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updat core
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@@ -1,4 +1,5 @@
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using UnityEditor;
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using Game.Component.Map;
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using UnityEditor;
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using UnityEngine;
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namespace Game.Component.SceneProp.Editor
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@@ -135,7 +136,7 @@ namespace Game.Component.SceneProp.Editor
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}
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//创建敌人b
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[MenuItem("GameObject/场景角色/创建敌人b" , false, 10)]
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[MenuItem("GameObject/场景敌人/创建敌人b" , false, 10)]
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public static void CreateEnemyB (MenuCommand menuCommand)
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{
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var prefab = LoadPrefab ("Assets/GameRes/GamePool/enemy_B.prefab");
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@@ -153,7 +154,7 @@ namespace Game.Component.SceneProp.Editor
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}
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//创建敌人c
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[MenuItem("GameObject/场景角色/创建敌人c" , false, 10)]
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[MenuItem("GameObject/场景敌人/创建敌人c" , false, 10)]
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public static void CreateEnemyC (MenuCommand menuCommand)
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{
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var prefab = LoadPrefab ("Assets/GameRes/GamePool/enemy_C.prefab");
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@@ -171,7 +172,7 @@ namespace Game.Component.SceneProp.Editor
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}
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//创建敌人witch
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[MenuItem("GameObject/场景角色/创建敌人witch" , false, 10)]
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[MenuItem("GameObject/场景敌人/创建敌人witch" , false, 10)]
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public static void CreateEnemyWitch (MenuCommand menuCommand)
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{
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var prefab = LoadPrefab ("Assets/GameRes/GamePool/enemy_Witch.prefab");
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@@ -187,5 +188,22 @@ namespace Game.Component.SceneProp.Editor
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Selection.activeObject = prop;
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Selection.activeTransform = prop.transform;
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}
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[MenuItem("GameObject/场景道具/创建地图链接" , false, 10)]
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public static void CreateMapLink ()
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{
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var pos = CreatePos ();
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var prop = new GameObject("mapLink");
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prop.transform.position = pos;
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prop.AddComponent<MovePathGroup> ();
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var target = Selection.activeTransform;
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if (target != null)
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{
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prop.transform.SetParent (target);
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}
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Undo.RegisterCreatedObjectUndo(prop, "Create " + prop.name);
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Selection.activeObject = prop;
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Selection.activeTransform = prop.transform;
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}
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}
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}
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