updat core

This commit is contained in:
2024-10-23 18:46:37 +08:00
parent 4fc0810107
commit 9b4a121e5b
41 changed files with 37911 additions and 21 deletions

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@@ -271,5 +271,6 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 08b0720d3833493da90838afadab7e8a, type: 3}
m_Name:
m_EditorClassIdentifier:
effectPoolPath: complete_effect
_invalidTime: 0
HasOnce: 1

View File

@@ -130,6 +130,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 8b0556f3ae8f4cdd9e0f9dfc239b5e5a, type: 3}
m_Name:
m_EditorClassIdentifier:
effectPoolPath: normal_effect
_invalidTime: 0
HasOnce: 1
--- !u!58 &3174786863779365803

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@@ -6,19 +6,25 @@ using UnityEngine;
public class AttackTimer : MonoBehaviour
{
[SerializeField, Header ("追逐时长")] private float AttackRealTime;
private TimeHandler _timeHandler;
[SerializeField , Header ("准备时间")] private float AttackBeforeTime = 1.5f;
[SerializeField, Header ("追逐时长")] private float AttackRealTime;
private TimeHandler _atkReadyTimeHandler;
private TimeHandler _timeHandler;
[ProgressBar(0 , "Curprogress")]
public float Curprogress => this._timeHandler?.CurProgress ?? 0;
[ProgressBar (0 , "Curprogress")] public float Curprogress => this._timeHandler?.CurProgress ?? 0;
public bool IsRunning => this._timeHandler?.IsPlaying ?? false;
public void StartAttack (Action callback)
{
this._timeHandler?.Kill ();
this._timeHandler = GameUpdateMgr.Instance.CreateTimer (this.AttackRealTime , callback);
this._timeHandler = null;
_atkReadyTimeHandler?.Kill ();
this._atkReadyTimeHandler = GameUpdateMgr.Instance.CreateTimer (this.AttackBeforeTime , () =>
{
this._timeHandler = GameUpdateMgr.Instance.CreateTimer (this.AttackRealTime , callback);
});
}
public void StopAttack ()

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@@ -0,0 +1,42 @@
using System;
using Framework.Audio;
using Framework.Timer;
using Sirenix.Utilities;
using UnityEngine;
namespace Game.Component
{
public class PropEffect : MonoBehaviour
{
[Serializable]
public class AudioSetting
{
public string audioPath;
public float volume = 1;
}
public AudioSetting audioSetting;
public float duration;
private TimeHandler _timeHandler;
private void OnEnable ()
{
this._timeHandler?.Kill ();
if (!this.audioSetting.audioPath.IsNullOrWhitespace ())
{
AudioManager.Instance.PlaySound (this.audioSetting.audioPath , this.audioSetting.volume);
}
this._timeHandler = GameUpdateMgr.Instance.CreateTimer (this.duration , () =>
{
this.gameObject.SetActive (false);
});
}
private void OnDisable ()
{
this._timeHandler?.Kill ();
}
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
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timeCreated: 1729671366

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@@ -0,0 +1,38 @@
using System;
using Framework.Audio;
using Framework.GamePool;
using Framework.Timer;
using Sirenix.Utilities;
namespace Game.Component
{
public class PropEffect_PoolObject : NonePoolObject
{
[Serializable]
public class AudioSetting
{
public string audioPath;
public float volume = 1;
}
public AudioSetting audioSetting;
public float duration;
private TimeHandler _timeHandler;
private void OnEnable ()
{
this._timeHandler?.Kill ();
if (!this.audioSetting.audioPath.IsNullOrWhitespace ())
{
AudioManager.Instance.PlaySound (this.audioSetting.audioPath , this.audioSetting.volume);
}
this._timeHandler = GameUpdateMgr.Instance.CreateTimer (this.duration , this.DestroyPoolObject);
}
private void OnDisable ()
{
this._timeHandler?.Kill ();
}
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 61c36d0ce3914b4b9943971f9e028269
timeCreated: 1729675170

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@@ -1,5 +1,7 @@
using System;
using Framework.GamePool.manager;
using Framework.Timer;
using Sirenix.Utilities;
using UnityEngine;
namespace Game.Component.SceneProp
@@ -9,10 +11,12 @@ namespace Game.Component.SceneProp
/// </summary>
public class BaseProp : MonoBehaviour
{
[SerializeField, Header ("触发特效")] private string effectPoolPath;
// 间隔cd
[SerializeField , Header ("间隔cd")] private float _invalidTime = 0f;
[SerializeField , Header ("间隔cd")] private float _invalidTime = 0f;
[SerializeField] protected bool HasOnce = true;
private TimeHandler _timeHandler;
private TimeHandler _timeHandler;
protected bool isReady => this._timeHandler == null || this._timeHandler.IsDone;
public void ResetProp ()
@@ -28,6 +32,13 @@ namespace Game.Component.SceneProp
if (isReady)
{
var entity = other.gameObject.GetComponent<PlayerEntity> ();
if (!this.effectPoolPath.IsNullOrWhitespace ())
{
var transform1 = this.transform;
GamePoolManager.Instance.InstantiatePoolObject<PropEffect_PoolObject> (this.effectPoolPath).transform.position
= transform1.position;
}
this.OnTrigger (entity);
if (HasOnce)
{

View File

@@ -24,7 +24,7 @@ namespace Game.FsmNode
AudioManager.Instance.PlaySoundEffect (SeAudio.OverGame_Success);
if (RoomManager.Instance.PartIndex < 3)
{
await UniTask.Delay (500);
await UniTask.Delay (1500);
UIManager.Instance.OpenView (UIPanel.SuccessPanel , new IC_ViewData (RoomManager.Instance.PartIndex));
}
}

View File

@@ -46,7 +46,7 @@ Material:
m_Ints: []
m_Floats:
- Vector1_c9f2135c9d254951b22c018d295f8558: 0.003
- _blurOffset: 0.008341772
- _blurOffset: 0.029531112
m_Colors: []
m_BuildTextureStacks: []
--- !u!114 &268278646524644520

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@@ -68,8 +68,8 @@ namespace StateSystem.State
private void PoolObjectPreload ()
{
GamePoolManager.Instance.LoadPoolObjects("UI/",RoomGroup , 5);
GamePoolManager.Instance.LoadPoolObjects("Object/",RoomGroup , 5);
GamePoolManager.Instance.LoadPoolObjects("",RoomGroup , 5);
// GamePoolManager.Instance.LoadPoolObjects("Object/",RoomGroup , 5);
}
protected override void OnExit()

View File

@@ -62,8 +62,8 @@ namespace Views{
private void OnClickToGame()
{
UIManager.Instance.OpenView (UIPanel.SuccessPanel);
return;
// UIManager.Instance.OpenView (UIPanel.SuccessPanel);
// return;
UIManager.Instance.OpenLoading (() =>
{
this.ViewConnector.CloseView ();

View File

@@ -205,7 +205,7 @@ namespace Framework.GamePool.manager
{
var poolObject = this.GamePoolDisableList[i];
if (poolObject.Table.Equals (table))
if (poolObject.Table != null && poolObject.Table.Equals (table))
{
if (isSubTable && !subTable.Equals (poolObject.SubTable , StringComparison.Ordinal))
{
@@ -388,6 +388,11 @@ namespace Framework.GamePool.manager
foreach (var assetRequest in pools)
{
var poolAsset = new PoolAsset (assetRequest, group);
if (poolAsset.PoolAbstract == null)
{
poolAsset.KillAsset ();
continue;
}
if (!this.GamePoolDic.ContainsKey (poolAsset.Table))
{
this.GamePoolDic.Add (poolAsset.Table, poolAsset);
@@ -435,9 +440,9 @@ namespace Framework.GamePool.manager
internal PoolAsset (AssetHandle assetRequest, string Group)
{
this._assetRequest = assetRequest;
this._group = Group;
this._poolAbstract = ((GameObject) assetRequest.AssetObject).GetComponent<GamePoolAbstract> ();
this._assetRequest = assetRequest;
this._group = Group;
this._poolAbstract = ((GameObject) assetRequest.AssetObject).GetComponent<GamePoolAbstract> ();
}
public string Group => this._group;

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