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upgradeData: file_cachedStartup: {fileID: 0} data_cachedStartup: @@ -1736,7 +11396,7 @@ Camera: m_Enabled: 1 serializedVersion: 2 m_ClearFlags: 2 - m_BackGroundColor: {r: 0.18490559, g: 0.18490559, b: 0.18490559, a: 1} + m_BackGroundColor: {r: 0.13207549, g: 0.13207549, b: 0.13207549, a: 1} m_projectionMatrixMode: 1 m_GateFitMode: 2 m_FOVAxisMode: 0 @@ -1792,6 +11452,8 @@ Transform: m_Children: - {fileID: 896528013} - {fileID: 1591880560} + - {fileID: 674357895} + - {fileID: 1087112420} m_Father: {fileID: 107637204} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!114 &1575124298 diff --git a/Assets/Scripts/Game/Component/FsmMonoData/AttackTimer.cs b/Assets/Scripts/Game/Component/FsmMonoData/AttackTimer.cs index 879c4d2..f08c8dd 100644 --- a/Assets/Scripts/Game/Component/FsmMonoData/AttackTimer.cs +++ b/Assets/Scripts/Game/Component/FsmMonoData/AttackTimer.cs @@ -6,19 +6,25 @@ using UnityEngine; public class AttackTimer : MonoBehaviour { - [SerializeField, Header ("追逐时长")] private float AttackRealTime; - private TimeHandler _timeHandler; + [SerializeField , Header ("准备时间")] private float AttackBeforeTime = 1.5f; + [SerializeField, Header ("追逐时长")] private float AttackRealTime; + private TimeHandler _atkReadyTimeHandler; + private TimeHandler _timeHandler; - [ProgressBar(0 , "Curprogress")] - public float Curprogress => this._timeHandler?.CurProgress ?? 0; + [ProgressBar (0 , "Curprogress")] public float Curprogress => this._timeHandler?.CurProgress ?? 0; public bool IsRunning => this._timeHandler?.IsPlaying ?? false; - - + + public void StartAttack (Action callback) { this._timeHandler?.Kill (); - this._timeHandler = GameUpdateMgr.Instance.CreateTimer (this.AttackRealTime , callback); + this._timeHandler = null; + _atkReadyTimeHandler?.Kill (); + this._atkReadyTimeHandler = GameUpdateMgr.Instance.CreateTimer (this.AttackBeforeTime , () => + { + this._timeHandler = GameUpdateMgr.Instance.CreateTimer (this.AttackRealTime , callback); + }); } public void StopAttack () diff --git a/Assets/Scripts/Game/Component/PropEffect.cs b/Assets/Scripts/Game/Component/PropEffect.cs new file mode 100644 index 0000000..c64ab4f --- /dev/null +++ b/Assets/Scripts/Game/Component/PropEffect.cs @@ -0,0 +1,42 @@ +using System; +using Framework.Audio; +using Framework.Timer; +using Sirenix.Utilities; +using UnityEngine; + +namespace Game.Component +{ + + public class PropEffect : MonoBehaviour + { + [Serializable] + public class AudioSetting + { + public string audioPath; + public float volume = 1; + } + + public AudioSetting audioSetting; + public float duration; + + private TimeHandler _timeHandler; + + private void OnEnable () + { + this._timeHandler?.Kill (); + if (!this.audioSetting.audioPath.IsNullOrWhitespace ()) + { + AudioManager.Instance.PlaySound (this.audioSetting.audioPath , this.audioSetting.volume); + } + this._timeHandler = GameUpdateMgr.Instance.CreateTimer (this.duration , () => + { + this.gameObject.SetActive (false); + }); + } + + private void OnDisable () + { + this._timeHandler?.Kill (); + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Game/Component/PropEffect.cs.meta b/Assets/Scripts/Game/Component/PropEffect.cs.meta new file mode 100644 index 0000000..7ae77fc --- /dev/null +++ b/Assets/Scripts/Game/Component/PropEffect.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: dad6a6e7f3d94023ab1c253e83631e1e +timeCreated: 1729671366 \ No newline at end of file diff --git a/Assets/Scripts/Game/Component/PropEffect_PoolObject.cs b/Assets/Scripts/Game/Component/PropEffect_PoolObject.cs new file mode 100644 index 0000000..fb4731f --- /dev/null +++ b/Assets/Scripts/Game/Component/PropEffect_PoolObject.cs @@ -0,0 +1,38 @@ +using System; +using Framework.Audio; +using Framework.GamePool; +using Framework.Timer; +using Sirenix.Utilities; + +namespace Game.Component +{ + public class PropEffect_PoolObject : NonePoolObject + { + [Serializable] + public class AudioSetting + { + public string audioPath; + public float volume = 1; + } + + public AudioSetting audioSetting; + public float duration; + + private TimeHandler _timeHandler; + + private void OnEnable () + { + this._timeHandler?.Kill (); + if (!this.audioSetting.audioPath.IsNullOrWhitespace ()) + { + AudioManager.Instance.PlaySound (this.audioSetting.audioPath , this.audioSetting.volume); + } + this._timeHandler = GameUpdateMgr.Instance.CreateTimer (this.duration , this.DestroyPoolObject); + } + + private void OnDisable () + { + this._timeHandler?.Kill (); + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Game/Component/PropEffect_PoolObject.cs.meta b/Assets/Scripts/Game/Component/PropEffect_PoolObject.cs.meta new file mode 100644 index 0000000..b06f433 --- /dev/null +++ b/Assets/Scripts/Game/Component/PropEffect_PoolObject.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 61c36d0ce3914b4b9943971f9e028269 +timeCreated: 1729675170 \ No newline at end of file diff --git a/Assets/Scripts/Game/Component/SceneProp/BaseProp.cs b/Assets/Scripts/Game/Component/SceneProp/BaseProp.cs index fdbc69a..4b5b4d5 100644 --- a/Assets/Scripts/Game/Component/SceneProp/BaseProp.cs +++ b/Assets/Scripts/Game/Component/SceneProp/BaseProp.cs @@ -1,5 +1,7 @@ using System; +using Framework.GamePool.manager; using Framework.Timer; +using Sirenix.Utilities; using UnityEngine; namespace Game.Component.SceneProp @@ -9,10 +11,12 @@ namespace Game.Component.SceneProp /// public class BaseProp : MonoBehaviour { + [SerializeField, Header ("触发特效")] private string effectPoolPath; + // 间隔cd - [SerializeField , Header ("间隔cd")] private float _invalidTime = 0f; + [SerializeField , Header ("间隔cd")] private float _invalidTime = 0f; [SerializeField] protected bool HasOnce = true; - private TimeHandler _timeHandler; + private TimeHandler _timeHandler; protected bool isReady => this._timeHandler == null || this._timeHandler.IsDone; public void ResetProp () @@ -28,6 +32,13 @@ namespace Game.Component.SceneProp if (isReady) { var entity = other.gameObject.GetComponent (); + if (!this.effectPoolPath.IsNullOrWhitespace ()) + { + var transform1 = this.transform; + GamePoolManager.Instance.InstantiatePoolObject (this.effectPoolPath).transform.position + = transform1.position; + } + this.OnTrigger (entity); if (HasOnce) { diff --git a/Assets/Scripts/Game/FsmNode/GameSuccess.cs b/Assets/Scripts/Game/FsmNode/GameSuccess.cs index 0386b9b..f1b654d 100644 --- a/Assets/Scripts/Game/FsmNode/GameSuccess.cs +++ b/Assets/Scripts/Game/FsmNode/GameSuccess.cs @@ -24,7 +24,7 @@ namespace Game.FsmNode AudioManager.Instance.PlaySoundEffect (SeAudio.OverGame_Success); if (RoomManager.Instance.PartIndex < 3) { - await UniTask.Delay (500); + await UniTask.Delay (1500); UIManager.Instance.OpenView (UIPanel.SuccessPanel , new IC_ViewData (RoomManager.Instance.PartIndex)); } } diff --git a/Assets/Scripts/System/RenderFeature/Art/GaussBlur/Global_GaussBlurEffect.mat b/Assets/Scripts/System/RenderFeature/Art/GaussBlur/Global_GaussBlurEffect.mat index fd3a1c5..ac277fa 100644 --- a/Assets/Scripts/System/RenderFeature/Art/GaussBlur/Global_GaussBlurEffect.mat +++ b/Assets/Scripts/System/RenderFeature/Art/GaussBlur/Global_GaussBlurEffect.mat @@ -46,7 +46,7 @@ Material: m_Ints: [] m_Floats: - Vector1_c9f2135c9d254951b22c018d295f8558: 0.003 - - _blurOffset: 0.008341772 + - _blurOffset: 0.029531112 m_Colors: [] m_BuildTextureStacks: [] --- !u!114 &268278646524644520 diff --git a/Assets/Scripts/System/StateSystem/State/StateRoom.cs b/Assets/Scripts/System/StateSystem/State/StateRoom.cs index 7f9579d..d98e149 100644 --- a/Assets/Scripts/System/StateSystem/State/StateRoom.cs +++ b/Assets/Scripts/System/StateSystem/State/StateRoom.cs @@ -68,8 +68,8 @@ namespace StateSystem.State private void PoolObjectPreload () { - GamePoolManager.Instance.LoadPoolObjects("UI/",RoomGroup , 5); - GamePoolManager.Instance.LoadPoolObjects("Object/",RoomGroup , 5); + GamePoolManager.Instance.LoadPoolObjects("",RoomGroup , 5); + // GamePoolManager.Instance.LoadPoolObjects("Object/",RoomGroup , 5); } protected override void OnExit() diff --git a/Assets/Scripts/Views/HomePanel.cs b/Assets/Scripts/Views/HomePanel.cs index 81dfc0f..89fb2db 100644 --- a/Assets/Scripts/Views/HomePanel.cs +++ b/Assets/Scripts/Views/HomePanel.cs @@ -62,8 +62,8 @@ namespace Views{ private void OnClickToGame() { - UIManager.Instance.OpenView (UIPanel.SuccessPanel); - return; + // UIManager.Instance.OpenView (UIPanel.SuccessPanel); + // return; UIManager.Instance.OpenLoading (() => { this.ViewConnector.CloseView (); diff --git a/Packages/CC-Framework/com.foldcc.cc-framework.common/Script/GamePool/manager/GamePoolManager.cs b/Packages/CC-Framework/com.foldcc.cc-framework.common/Script/GamePool/manager/GamePoolManager.cs index 6c10aa9..0a26cda 100644 --- a/Packages/CC-Framework/com.foldcc.cc-framework.common/Script/GamePool/manager/GamePoolManager.cs +++ b/Packages/CC-Framework/com.foldcc.cc-framework.common/Script/GamePool/manager/GamePoolManager.cs @@ -205,7 +205,7 @@ namespace Framework.GamePool.manager { var poolObject = this.GamePoolDisableList[i]; - if (poolObject.Table.Equals (table)) + if (poolObject.Table != null && poolObject.Table.Equals (table)) { if (isSubTable && !subTable.Equals (poolObject.SubTable , StringComparison.Ordinal)) { @@ -388,6 +388,11 @@ namespace Framework.GamePool.manager foreach (var assetRequest in pools) { var poolAsset = new PoolAsset (assetRequest, group); + if (poolAsset.PoolAbstract == null) + { + poolAsset.KillAsset (); + continue; + } if (!this.GamePoolDic.ContainsKey (poolAsset.Table)) { this.GamePoolDic.Add (poolAsset.Table, poolAsset); @@ -435,9 +440,9 @@ namespace Framework.GamePool.manager internal PoolAsset (AssetHandle assetRequest, string Group) { - this._assetRequest = assetRequest; - this._group = Group; - this._poolAbstract = ((GameObject) assetRequest.AssetObject).GetComponent (); + 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