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updat core
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@@ -46,7 +46,7 @@ Material:
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m_Ints: []
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m_Floats:
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- Vector1_c9f2135c9d254951b22c018d295f8558: 0.003
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- _blurOffset: 0.008341772
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- _blurOffset: 0.029531112
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m_Colors: []
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m_BuildTextureStacks: []
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--- !u!114 &268278646524644520
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@@ -68,8 +68,8 @@ namespace StateSystem.State
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private void PoolObjectPreload ()
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{
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GamePoolManager.Instance.LoadPoolObjects("UI/",RoomGroup , 5);
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GamePoolManager.Instance.LoadPoolObjects("Object/",RoomGroup , 5);
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GamePoolManager.Instance.LoadPoolObjects("",RoomGroup , 5);
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// GamePoolManager.Instance.LoadPoolObjects("Object/",RoomGroup , 5);
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}
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protected override void OnExit()
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