优化场景

This commit is contained in:
2024-10-26 23:58:39 +08:00
parent f8e241083e
commit 9b9c06931b
4 changed files with 34 additions and 4501 deletions

View File

@@ -46,7 +46,7 @@ Material:
m_Ints: []
m_Floats:
- Vector1_c9f2135c9d254951b22c018d295f8558: 0.003
- _blurOffset: 0.011229792
- _blurOffset: 0.006915754
m_Colors: []
m_BuildTextureStacks: []
--- !u!114 &268278646524644520

View File

@@ -28,8 +28,15 @@ namespace Views
private void OnClickTouch ()
{
this._time += 0.1f;
GameManager.Instance.Vibrator (VibratorScale.Small);
this._time += 0.25f;
if (this._time > 1)
{
this._time = 1;
}
#if !UNITY_EDITOR
VibratorImp.Instance.Vibrator_Normal (0.2f , (int)(math.clamp (this._time , 0 , 1) * 50));
#endif
// GameManager.Instance.Vibrator (VibratorScale.Small);
CameraImpulseUtils.Instance.UniformImpulseCamera (0.5f , math.clamp (this._time , 0 , 2));
}
@@ -41,7 +48,12 @@ namespace Views
{
this._clickBtn.gameObject.SetActive (true);
}
this._time -= Time.deltaTime;
if (this._time > 0)
{
this._text.SetActive (false);
this._time -= Time.deltaTime;
}
if (this._time <= 0 && !this._text.activeSelf)
{
this._text.SetActive (true);