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优化场景
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File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
@@ -46,7 +46,7 @@ Material:
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m_Ints: []
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m_Ints: []
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m_Floats:
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m_Floats:
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- Vector1_c9f2135c9d254951b22c018d295f8558: 0.003
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- Vector1_c9f2135c9d254951b22c018d295f8558: 0.003
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- _blurOffset: 0.011229792
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- _blurOffset: 0.006915754
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m_Colors: []
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m_Colors: []
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m_BuildTextureStacks: []
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m_BuildTextureStacks: []
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--- !u!114 &268278646524644520
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--- !u!114 &268278646524644520
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@@ -28,8 +28,15 @@ namespace Views
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private void OnClickTouch ()
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private void OnClickTouch ()
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{
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{
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this._time += 0.1f;
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this._time += 0.25f;
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GameManager.Instance.Vibrator (VibratorScale.Small);
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if (this._time > 1)
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{
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this._time = 1;
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}
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#if !UNITY_EDITOR
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VibratorImp.Instance.Vibrator_Normal (0.2f , (int)(math.clamp (this._time , 0 , 1) * 50));
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#endif
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// GameManager.Instance.Vibrator (VibratorScale.Small);
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CameraImpulseUtils.Instance.UniformImpulseCamera (0.5f , math.clamp (this._time , 0 , 2));
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CameraImpulseUtils.Instance.UniformImpulseCamera (0.5f , math.clamp (this._time , 0 , 2));
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}
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}
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@@ -41,7 +48,12 @@ namespace Views
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{
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{
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this._clickBtn.gameObject.SetActive (true);
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this._clickBtn.gameObject.SetActive (true);
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}
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}
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this._time -= Time.deltaTime;
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if (this._time > 0)
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{
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this._text.SetActive (false);
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this._time -= Time.deltaTime;
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}
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if (this._time <= 0 && !this._text.activeSelf)
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if (this._time <= 0 && !this._text.activeSelf)
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{
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{
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this._text.SetActive (true);
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this._text.SetActive (true);
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