update core

This commit is contained in:
2024-10-24 22:45:29 +08:00
parent 2181e42066
commit b56a237c6b
9 changed files with 44 additions and 5965 deletions

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

View File

@@ -20,8 +20,8 @@
<uses-permission android:name="android.permission.READ_MEDIA_IMAGES"/>
<uses-permission android:name="android.permission.READ_MEDIA_VIDEO"/>
<!--必要权限,解决安全风险漏洞,发送和注册广播事件需要调用带有传递权限的接口-->
<permission android:name="com.cs.shengxiao.openadsdk.permission.TT_PANGOLIN" android:protectionLevel="signature"/>
<uses-permission android:name="com.cs.shengxiao.openadsdk.permission.TT_PANGOLIN"/>
<permission android:name="com.cs.taptapGj.openadsdk.permission.TT_PANGOLIN" android:protectionLevel="signature"/>
<uses-permission android:name="com.cs.taptapGj.openadsdk.permission.TT_PANGOLIN"/>
<application>
<activity android:name="com.unity3d.player.UnityPlayerActivity"

View File

@@ -173,7 +173,7 @@ namespace Game.Component
)
);
#else
public bool HasRunaway => MapContent.Instance.IsRunaway ?? false;
public bool HasRunaway => MapContent.Instance?.IsRunaway ?? false;
public float CurMoveSpeed => (MapContent.Instance.MoveGlobalOffset) * this._curMoveSpeedOffset * (this.MaxMoveSpeed *
(1 +

View File

@@ -1,4 +1,6 @@
using Unity.VisualScripting;
using Cinemachine.Utility;
using Framework.Utils.Extend;
using Unity.VisualScripting;
using UnityEngine;
namespace Game.Component.EnemyFSM_AI
@@ -25,7 +27,7 @@ namespace Game.Component.EnemyFSM_AI
private Vector2 CreateRandomPos ()
{
var point = this.Entity.CreatePos;
var area = this.Entity.WalkArea.Abs ();
var area = this.Entity.WalkArea.ABS ();
//随机生成一个位置
var x = Random.Range(point.x - area.x / 2, point.x + area.x / 2);
var y = Random.Range(point.y - area.y / 2, point.y + area.y / 2);

View File

@@ -6,11 +6,10 @@ namespace Game.Component.Map
{
public class MovePathGroup : MonoBehaviour
{
private List<Vector3> _pathList;
private List<Vector3> _pathList;
public List<Transform> PathList;
#if UNITY_EDITOR
public List<Transform> PathList;
private void OnDrawGizmos ()
{

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@@ -0,0 +1,8 @@
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