You've already forked taptap2024_GJ_chidouren
update core
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File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
@@ -20,8 +20,8 @@
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<uses-permission android:name="android.permission.READ_MEDIA_IMAGES"/>
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<uses-permission android:name="android.permission.READ_MEDIA_IMAGES"/>
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<uses-permission android:name="android.permission.READ_MEDIA_VIDEO"/>
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<uses-permission android:name="android.permission.READ_MEDIA_VIDEO"/>
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<!--必要权限,解决安全风险漏洞,发送和注册广播事件需要调用带有传递权限的接口-->
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<!--必要权限,解决安全风险漏洞,发送和注册广播事件需要调用带有传递权限的接口-->
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<permission android:name="com.cs.shengxiao.openadsdk.permission.TT_PANGOLIN" android:protectionLevel="signature"/>
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<permission android:name="com.cs.taptapGj.openadsdk.permission.TT_PANGOLIN" android:protectionLevel="signature"/>
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<uses-permission android:name="com.cs.shengxiao.openadsdk.permission.TT_PANGOLIN"/>
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<uses-permission android:name="com.cs.taptapGj.openadsdk.permission.TT_PANGOLIN"/>
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<application>
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<application>
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<activity android:name="com.unity3d.player.UnityPlayerActivity"
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<activity android:name="com.unity3d.player.UnityPlayerActivity"
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@@ -173,7 +173,7 @@ namespace Game.Component
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)
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)
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);
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);
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#else
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#else
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public bool HasRunaway => MapContent.Instance.IsRunaway ?? false;
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public bool HasRunaway => MapContent.Instance?.IsRunaway ?? false;
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public float CurMoveSpeed => (MapContent.Instance.MoveGlobalOffset) * this._curMoveSpeedOffset * (this.MaxMoveSpeed *
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public float CurMoveSpeed => (MapContent.Instance.MoveGlobalOffset) * this._curMoveSpeedOffset * (this.MaxMoveSpeed *
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(1 +
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(1 +
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@@ -1,4 +1,6 @@
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using Unity.VisualScripting;
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using Cinemachine.Utility;
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using Framework.Utils.Extend;
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using Unity.VisualScripting;
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using UnityEngine;
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using UnityEngine;
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namespace Game.Component.EnemyFSM_AI
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namespace Game.Component.EnemyFSM_AI
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@@ -25,7 +27,7 @@ namespace Game.Component.EnemyFSM_AI
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private Vector2 CreateRandomPos ()
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private Vector2 CreateRandomPos ()
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{
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{
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var point = this.Entity.CreatePos;
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var point = this.Entity.CreatePos;
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var area = this.Entity.WalkArea.Abs ();
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var area = this.Entity.WalkArea.ABS ();
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//随机生成一个位置
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//随机生成一个位置
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var x = Random.Range(point.x - area.x / 2, point.x + area.x / 2);
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var x = Random.Range(point.x - area.x / 2, point.x + area.x / 2);
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var y = Random.Range(point.y - area.y / 2, point.y + area.y / 2);
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var y = Random.Range(point.y - area.y / 2, point.y + area.y / 2);
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@@ -6,11 +6,10 @@ namespace Game.Component.Map
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{
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{
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public class MovePathGroup : MonoBehaviour
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public class MovePathGroup : MonoBehaviour
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{
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{
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private List<Vector3> _pathList;
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private List<Vector3> _pathList;
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public List<Transform> PathList;
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#if UNITY_EDITOR
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#if UNITY_EDITOR
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public List<Transform> PathList;
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private void OnDrawGizmos ()
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private void OnDrawGizmos ()
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{
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{
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8
Assets/StreamingAssets/GameRes.meta
Normal file
8
Assets/StreamingAssets/GameRes.meta
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 94ff06adb78d8f140b7e6b3040f8f64b
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -5,6 +5,11 @@ namespace Framework.Utils.Extend
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{
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{
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public static class VectorExtend
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public static class VectorExtend
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{
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{
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public static Vector2 ABS (this Vector2 vector2)
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{
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return new Vector2 (math.abs (vector2.x) , math.abs (vector2.y));
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}
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public static Vector3 SetZ (this Vector3 vector3 , float z)
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public static Vector3 SetZ (this Vector3 vector3 , float z)
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{
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{
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return new Vector3 (vector3.x , vector3.y , z);
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return new Vector3 (vector3.x , vector3.y , z);
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@@ -12,8 +12,8 @@ PlayerSettings:
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targetDevice: 2
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targetDevice: 2
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useOnDemandResources: 0
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useOnDemandResources: 0
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accelerometerFrequency: 60
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accelerometerFrequency: 60
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companyName: cs-network
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companyName: foldcc
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productName: TaptapGJ_CS
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productName: "\u6D6E\u5149"
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defaultCursor: {fileID: 0}
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defaultCursor: {fileID: 0}
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cursorHotspot: {x: 0, y: 0}
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cursorHotspot: {x: 0, y: 0}
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m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
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m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
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