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@@ -10,6 +10,11 @@ namespace Framework.Utils.Extend
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return new Vector2 (math.abs (vector2.x) , math.abs (vector2.y));
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return new Vector2 (math.abs (vector2.x) , math.abs (vector2.y));
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}
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}
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public static Vector3 ABS (this Vector3 vector3)
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{
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return new Vector3 (math.abs (vector3.x) , math.abs (vector3.y) , math.abs (vector3.z));
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}
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public static Vector3 SetZ (this Vector3 vector3 , float z)
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public static Vector3 SetZ (this Vector3 vector3 , float z)
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{
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{
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return new Vector3 (vector3.x , vector3.y , z);
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return new Vector3 (vector3.x , vector3.y , z);
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