You've already forked taptap2024_GJ_chidouren
增加音效接口
This commit is contained in:
@@ -74,7 +74,7 @@ Material:
|
||||
- _StencilWriteMask: 255
|
||||
- _active_border: 0
|
||||
- _border: 0
|
||||
- _progress: 1
|
||||
- _progress: 0
|
||||
- _timeValue: 0
|
||||
m_Colors:
|
||||
- _Color: {r: 0, g: 0, b: 0, a: 1}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using Framework.Audio;
|
||||
using Framework.Timer;
|
||||
using Framework.Utils.Extend;
|
||||
using Pathfinding;
|
||||
@@ -19,20 +20,20 @@ namespace Game.Component
|
||||
public bool HasActive = true;
|
||||
}
|
||||
|
||||
[SerializeField] protected FSMController _fsmController;
|
||||
[SerializeField] protected AILerp _aiLerp;
|
||||
public EnemyAnimState AnimState;
|
||||
|
||||
[Header ("最大活动区域")] public Vector2 ActiveArea = new Vector2 (10 , 5);
|
||||
[Header ("随机巡逻区域")] public Vector2 WalkArea = new Vector2 (5 , 5);
|
||||
[Header ("攻击检测半径")] public float TriggerDistance = -1f;
|
||||
[Header ("追逐检测半径")] public float FollowDistance = -1f;
|
||||
[Header ("攻击最小持续时间")] public float AttackStateDuration = 5f; //攻击状态最小持续时间
|
||||
[Header ("仇恨丢失冷却时间")] public float AttackCDDuration = 2f;
|
||||
[Header ("单位移动速度")] public float MaxMoveSpeed = 3;
|
||||
[Header ("常规移动速度系数"), Range (0, 1)] public float WalkSpeedOffset = 1;
|
||||
[Header ("攻击移动速度系数"), Range (0, 1)] public float AttackSpeedOffset = 1;
|
||||
[Header ("速度变化系数&插值t")] public float SpeedChangeT = 0.5f;
|
||||
[SerializeField] protected FSMController _fsmController;
|
||||
[SerializeField] protected AILerp _aiLerp;
|
||||
public EnemyAnimState AnimState;
|
||||
[Header ("攻击触发音效")] public string AttackTriggerAudioSound = "";
|
||||
[Header ("最大活动区域")] public Vector2 ActiveArea = new Vector2 (10 , 5);
|
||||
[Header ("随机巡逻区域")] public Vector2 WalkArea = new Vector2 (5 , 5);
|
||||
[Header ("攻击检测半径")] public float TriggerDistance = -1f;
|
||||
[Header ("追逐检测半径")] public float FollowDistance = -1f;
|
||||
[Header ("攻击最小持续时间")] public float AttackStateDuration = 5f; //攻击状态最小持续时间
|
||||
[Header ("仇恨丢失冷却时间")] public float AttackCDDuration = 2f;
|
||||
[Header ("单位移动速度")] public float MaxMoveSpeed = 3;
|
||||
[Header ("常规移动速度系数"), Range (0, 1)] public float WalkSpeedOffset = 1;
|
||||
[Header ("攻击移动速度系数"), Range (0, 1)] public float AttackSpeedOffset = 1;
|
||||
[Header ("速度变化系数&插值t")] public float SpeedChangeT = 0.5f;
|
||||
|
||||
private float _expSpeedOffset; //额外速度系数
|
||||
private TimeHandler _expTimeHandler; //额外速度计时器
|
||||
@@ -198,7 +199,12 @@ namespace Game.Component
|
||||
|
||||
public void UpdateSpeedState (bool hasAtk , bool anim = true)
|
||||
{
|
||||
if (this._hasAtkState == false && hasAtk)
|
||||
{
|
||||
AudioManager.Instance.PlaySound (this.AttackTriggerAudioSound);
|
||||
}
|
||||
this._hasAtkState = hasAtk;
|
||||
|
||||
var targetSpeedOffset = this._hasAtkState ? this.AttackSpeedOffset : this.WalkSpeedOffset;
|
||||
if (anim)
|
||||
{
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using Framework.Audio;
|
||||
using Framework.Timer;
|
||||
using Game.EventDefine;
|
||||
using UniFramework.Event;
|
||||
@@ -74,6 +75,7 @@ namespace Game.Component
|
||||
this.ScenePart.InitPart ();
|
||||
// this.Pathfinder.data.SetData (this.ScenePart.mapCacheData.bytes);
|
||||
// this.Pathfinder.FlushGraphUpdates ();
|
||||
AudioManager.Instance.PlayBGM (this.ScenePart.BGM , 1 , 0.65f);
|
||||
CameraManager.Instance.SetBoxCollider (this.ScenePart.cameraCollider);
|
||||
}
|
||||
|
||||
|
||||
@@ -14,6 +14,8 @@ namespace Game.Component
|
||||
public int completeConditionNumber = 10;
|
||||
public float playerBaseSpeed = 4f;
|
||||
|
||||
[Header("关卡背景音乐")]public string BGM = "";
|
||||
|
||||
[FormerlySerializedAs ("completeProp")] public SuccessProp successProp;
|
||||
|
||||
[LabelText ("当前完成数:")] private int _currentConditionNumber = 0;
|
||||
|
||||
Reference in New Issue
Block a user