You've already forked taptap2024_GJ_chidouren
Merge branch 'master' into master_mapDev
# Conflicts: # Assets/GameRes/AlwaysRes/FontResource/Fonts & Materials/SourceHanSansCN-Medium SDF.asset
This commit is contained in:
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2930
Assets/GameRes/View/EndAboutPanel.prefab
Normal file
2930
Assets/GameRes/View/EndAboutPanel.prefab
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/GameRes/View/EndAboutPanel.prefab.meta
Normal file
7
Assets/GameRes/View/EndAboutPanel.prefab.meta
Normal file
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@@ -201,7 +201,7 @@ namespace Game.Component
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||||
{
|
||||
if (this._hasAtkState == false && hasAtk)
|
||||
{
|
||||
AudioManager.Instance.PlaySound (this.AttackTriggerAudioSound);
|
||||
AudioManager.Instance.PlaySound (this.AttackTriggerAudioSound , 0.5f);
|
||||
}
|
||||
this._hasAtkState = hasAtk;
|
||||
|
||||
|
||||
@@ -30,7 +30,7 @@ namespace Game.FsmNode
|
||||
await UniTask.Delay (100);
|
||||
MapContent.Instance.Pathfinder.Scan ();
|
||||
// MapContent.Instance.Pathfinder.
|
||||
AudioManager.Instance.PlayBGM (BgmAudio.FightingBgm);
|
||||
// AudioManager.Instance.PlayBGM (BgmAudio.FightingBgm);
|
||||
}
|
||||
|
||||
protected override void OnExit ()
|
||||
|
||||
@@ -18,7 +18,7 @@ namespace Game.FsmNode
|
||||
{
|
||||
RoomManager.Instance.LoadScenePart (RoomManager.Instance.PartIndex);
|
||||
}
|
||||
AudioManager.Instance.PlayBGM(BgmAudio.NormalBgm , 0.65f);
|
||||
// AudioManager.Instance.PlayBGM(BgmAudio.NormalBgm , 0.65f);
|
||||
GameEventDefine.ChangeGameFsm.SendMessage (GameState.FightGame , true);
|
||||
UIManager.Instance.CloseLoading (null);
|
||||
MapContent.Instance.ResetGame ();
|
||||
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||||
79
Assets/Scripts/Views/EndAboutPanel.cs
Normal file
79
Assets/Scripts/Views/EndAboutPanel.cs
Normal file
@@ -0,0 +1,79 @@
|
||||
using System.Collections.Generic;
|
||||
using System.StateSystem;
|
||||
using Framework.Audio;
|
||||
using Framework.UI;
|
||||
using Game.Component;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using IcecreamView;
|
||||
using StateSystem;
|
||||
using UnityEngine.Playables;
|
||||
|
||||
namespace Views
|
||||
{
|
||||
public class EndAboutPanel : IcecreamView.IC_AbstractModule
|
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{
|
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[SerializeField] private PlayableDirector table1;
|
||||
[SerializeField] private PlayableDirector table2;
|
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[SerializeField] private PlayableDirector table3;
|
||||
[SerializeField] private GameObject table4;
|
||||
[SerializeField] private Button _closeBtn;
|
||||
[SerializeField] private string BGM;
|
||||
private AnimatorStateUpdate _animatorStateUpdate;
|
||||
|
||||
public override void OnInitView ()
|
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{
|
||||
this._closeBtn.gameObject.SetActive (false);
|
||||
this._closeBtn.onClick.AddListener (() =>
|
||||
{
|
||||
UIManager.Instance.OpenLoading (() => { GameStateManager.Instance.OpenState (GameGlobalState.GameHome); });
|
||||
this.ViewConnector.CloseView ();
|
||||
});
|
||||
}
|
||||
|
||||
public override void OnOpenView (IC_ViewData parameters)
|
||||
{
|
||||
AudioManager.Instance.PlayBGM (BGM , 1 , 0.6f);
|
||||
string key = "CompleteCount";
|
||||
if (!PlayerPrefs.HasKey (key))
|
||||
{
|
||||
PlayerPrefs.SetInt (key , 0);
|
||||
}
|
||||
|
||||
PlayerPrefs.SetInt (key , PlayerPrefs.GetInt (key) + 1);
|
||||
|
||||
this._animatorStateUpdate = Transform.FindObjectOfType<AnimatorStateUpdate> ();
|
||||
table1.stopped += OnTable2;
|
||||
table2.stopped += OnTable3;
|
||||
table3.stopped += OnTable4;
|
||||
this.table1.gameObject.SetActive (true);
|
||||
}
|
||||
|
||||
private void OnTable4 (PlayableDirector obj)
|
||||
{
|
||||
this._animatorStateUpdate.state = 7;
|
||||
this.table3.gameObject.SetActive (false);
|
||||
this.table4.gameObject.SetActive (true);
|
||||
this._closeBtn.gameObject.SetActive (true);
|
||||
}
|
||||
|
||||
private void OnTable3 (PlayableDirector obj)
|
||||
{
|
||||
this._animatorStateUpdate.state = 6;
|
||||
this.table2.gameObject.SetActive (false);
|
||||
this.table3.gameObject.SetActive (true);
|
||||
}
|
||||
|
||||
private void OnTable2 (PlayableDirector obj)
|
||||
{
|
||||
this._animatorStateUpdate.state = 5;
|
||||
this.table1.gameObject.SetActive (false);
|
||||
this.table2.gameObject.SetActive (true);
|
||||
}
|
||||
|
||||
|
||||
public override void OnCloseView ()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/Views/EndAboutPanel.cs.meta
Normal file
11
Assets/Scripts/Views/EndAboutPanel.cs.meta
Normal file
@@ -0,0 +1,11 @@
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@@ -172,7 +172,11 @@ namespace Views{
|
||||
{
|
||||
this.ViewConnector.CloseView ();
|
||||
Destroy (MapContent.Instance.ScenePart.gameObject);
|
||||
MapContent.Instance.ScenePart = null;
|
||||
MapContent.Instance.ScenePart = null;
|
||||
RoomManager.Instance._BossSceneDirector.stopped += director =>
|
||||
{
|
||||
UIManager.Instance.OpenView (UIPanel.EndAboutPanel);
|
||||
};
|
||||
//播放结尾gc动画
|
||||
RoomManager.Instance._BossSceneDirector.Play();
|
||||
UIManager.Instance.OpenView (UIPanel.BossTouchPanel);
|
||||
|
||||
@@ -23,6 +23,7 @@ namespace Views
|
||||
public const string SuccessPanel ="SuccessPanel";
|
||||
public const string InitTipPanel ="InitTipPanel";
|
||||
public const string BossTouchPanel ="BossTouchPanel";
|
||||
public const string EndAboutPanel ="EndAboutPanel";
|
||||
//Code end
|
||||
}
|
||||
}
|
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8
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Normal file
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Reference in New Issue
Block a user