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完成4种基础ai
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@@ -4,6 +4,10 @@ namespace Game.Component.EnemyFSM_AI
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{
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public class Sleep : EnemyFSMState
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{
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public override void OnEnter ()
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{
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SetAiTarget (this.Entity.CreatePos);
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//此处可设置角色动画为沉睡状态
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}
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}
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}
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