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完成4种基础ai
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@@ -17,8 +17,8 @@ namespace Game.Component
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Quaternion targetRotation = Quaternion.FromToRotation (Vector3.up , forward.normalized);
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transform.rotation = Quaternion.Lerp (transform.rotation , targetRotation , 0.25f);
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// Debug.DrawLine (transform.position , transform.position + forward , Color.magenta);
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// this.transform.Translate ( Vector3.up * speedOffset * speed * Time.deltaTime);
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this.rigidbody2D.MovePosition (t.position + ((Vector3)vector * speed * Time.deltaTime));
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this.transform.Translate ( Vector3.up * speedOffset * speed * Time.deltaTime);
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// this.rigidbody2D.MovePosition (t.position + ((Vector3)vector * speed * Time.deltaTime));
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// Vector3 v = target.position - transform.position;
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// v.z = 0; // 确保向量在2D平面上
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// float angle = Vector3.SignedAngle(Vector3.up, v, Vector3.forward);
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