updat core

This commit is contained in:
2024-10-22 19:10:15 +08:00
parent fbbd08e0a5
commit d48401607d
75 changed files with 68830 additions and 116 deletions

View File

@@ -163,7 +163,7 @@ namespace Game.Component
}
}
public bool HasRunaway { get; private set; } = false;
public bool HasRunaway => MapContent.Instance?.IsRunaway ?? false;
public float CurMoveSpeed => this._curMoveSpeedOffset * (this.MaxMoveSpeed *
(1 +
@@ -235,6 +235,7 @@ namespace Game.Component
AttackCheck ();
CheckUpdateFsmData ();
this._fsmController.DoUpdate ();
}
private void AttackCheck ()

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@@ -0,0 +1,19 @@
namespace Game.Component.EnemyFSM_AI
{
public class Runaway : EnemyFSMState
{
public override void OnEnter ()
{
this.Entity.AnimState.SetState (EnemyAnimStateType.Idle);
this.Entity.EndAttack ();
//角色进入idea状态时 重置状态
this.SetAiTarget (this.Entity.CreatePos);
}
public override void OnUpdate ()
{
}
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: c272ad5978c64a97b2d8208f16e9cac6
timeCreated: 1729522496

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@@ -1,5 +1,7 @@
using System;
using Framework.Timer;
using Game.EventDefine;
using UniFramework.Event;
using UnityEngine;
namespace Game.Component
@@ -12,12 +14,16 @@ namespace Game.Component
public bool IsActiveGame;
//玩家位置
public Vector2 PlayerPosition { private set; get; }
public bool IsRunaway { get ; private set ; }
private TimeHandler _RunawayTimeHandler;
//全局特殊单例
public static MapContent Instance;
private EventGroup _eventGroup = new EventGroup ();
private void Awake ()
{
@@ -34,11 +40,13 @@ namespace Game.Component
private void OnEnable ()
{
GameUpdateMgr.Instance.AddUpdater (DoUpdate);
this._eventGroup.AddListener<GameEventDefine.GlobalRunaway> ( OnRunaway );
}
private void OnDisable ()
{
GameUpdateMgr.Instance.RemoveUpdater (DoUpdate);
this._eventGroup.RemoveAllListener ();
}
private void DoUpdate ()
@@ -63,6 +71,8 @@ namespace Game.Component
public void ResetGame ()
{
this._RunawayTimeHandler?.Kill ();
this.IsRunaway = false;
this.ScenePart.RefreshInit ();
this.PlayerEntity.transform.position = this.ScenePart.createPos.position;
this.PlayerEntity.gameObject.SetActive (true);
@@ -75,5 +85,13 @@ namespace Game.Component
// ReSharper disable once Unity.NoNullPropagation
this.ScenePart?.AddConditionNumber (messageOverlyCoin);
}
private void OnRunaway (IEventMessage message)
{
GameEventDefine.GlobalRunaway runaway = (GameEventDefine.GlobalRunaway) message ;
this.IsRunaway = true;
this._RunawayTimeHandler?.Kill ();
this._RunawayTimeHandler = GameUpdateMgr.Instance.CreateTimer (runaway.Duration, () => { this.IsRunaway = false; });
}
}
}

View File

@@ -19,6 +19,10 @@ namespace Game.FsmNode
protected override async void OnEnter (params object[] args)
{
AudioManager.Instance.PlaySoundEffect (SeAudio.OverGame_Success);
if (RoomManager.Instance.PartIndex < 3)
{
}
}

View File

@@ -141,6 +141,10 @@ namespace Game
AudioManager.Instance.PlaySoundEffect (SeAudio.Gaming_GetCoin);
MapContent.Instance.OverlyCoin (message.overlyCoin);
GlobalEventDefine.RefreshView.SendMessage ();
if (MapContent.Instance.ScenePart.IsComplete)
{
this._gameFsm.OpenState (GameState.SuccessGame);
}
}
}

View File

@@ -51,6 +51,14 @@ namespace System
this._cineMachineNormalImpulseSource.GenerateImpulse(vector.normalized * scale);
}
public void SampleImpulseCamera (float time, Vector3 vector, float scale)
{
this._cineMachineNormalImpulseSource.m_ImpulseDefinition.m_ImpulseDuration = time;
this._cineMachineNormalImpulseSource.m_ImpulseDefinition.m_ImpulseType = CinemachineImpulseDefinition.ImpulseTypes.Legacy;
this._cineMachineNormalImpulseSource.m_ImpulseDefinition.m_ImpulseShape = CinemachineImpulseDefinition.ImpulseShapes.Bump;
this._cineMachineNormalImpulseSource.GenerateImpulse(vector.normalized * scale);
}
/// <summary>
/// 持续震动
/// </summary>

View File

@@ -88,7 +88,7 @@ namespace System
return;
#endif
var shakeValue = Account.Instance.AccountSystemData.ShakeValue;
var duration = 40 * (int)vibratorScale;
var duration = 250;
int type = (int)vibratorScale;
if (VibratorImp.Instance.HasCustomVibration ())

View File

@@ -46,7 +46,7 @@ Material:
m_Ints: []
m_Floats:
- Vector1_c9f2135c9d254951b22c018d295f8558: 0.003
- _blurOffset: 1
- _blurOffset: 0.08123708
m_Colors: []
m_BuildTextureStacks: []
--- !u!114 &268278646524644520

View File

@@ -62,9 +62,8 @@ namespace Views{
private void OnClickToGame()
{
// UIManager.Instance.OpenTip ("测试" , null);
// return;
//todo 此处进入游戏
UIManager.Instance.OpenView (UIPanel.SuccessPanel);
return;
UIManager.Instance.OpenLoading (() =>
{
this.ViewConnector.CloseView ();

View File

@@ -0,0 +1,156 @@
using System;
using System.Collections.Generic;
using Coffee.UIEffects;
using Cysharp.Threading.Tasks;
using Framework.Timer;
using Game;
using Game.Component;
using UnityEngine;
using UnityEngine.UI;
using IcecreamView;
using MintAnimation.Core;
namespace Views{
public class SuccessPanel : IcecreamView.IC_AbstractModule
{
public UIDissolve[] TopFragments;
public UIDissolve[] LeftFragments;
public UIDissolve[] RightFragments;
public GameObject redPoint;
public GameObject greenPoint;
public GameObject bluePoint;
public GameObject lastFragment;
public ObjectShake Shake;
public override void OnOpenView(IC_ViewData parameters)
{
var index = parameters.GetValue<int> ();
this.lastFragment.SetActive (false);
this.redPoint.SetActive (false);
this.greenPoint.SetActive (false);
this.bluePoint.SetActive (false);
foreach (var topFragment in this.TopFragments)
{
topFragment.effectFactor = 1;
}
foreach (var leftFragment in this.LeftFragments)
{
leftFragment.effectFactor = 1;
}
foreach (var rightFragment in this.RightFragments)
{
rightFragment.effectFactor = 1;
}
UpdateAnim (index);
}
public override void OnCloseView()
{
}
// #if UNITY_EDITOR
// private bool tempLock;
// private async void Update ()
// {
// if (this.tempLock)
// {
// return;
// }
//
// if (Input.GetKeyDown (KeyCode.A))
// {
// this.tempLock = true;
// UpdateAnim (1);
// await UniTask.Delay (5000);
// this.tempLock = false;
// }
// if (Input.GetKeyDown (KeyCode.S))
// {
// this.tempLock = true;
// UpdateAnim (2);
// await UniTask.Delay (5000);
// this.tempLock = false;
// }
// if (Input.GetKeyDown (KeyCode.D))
// {
// this.tempLock = true;
// UpdateAnim (3);
// await UniTask.Delay (5000);
// this.tempLock = false;
// }
// }
// #endif
public async void UpdateAnim (int index)
{
lastFragment.SetActive (false);
foreach (var topFragment in this.TopFragments)
{
topFragment.effectFactor = index > 1 ? 0 : 1;
}
foreach (var leftFragment in this.LeftFragments)
{
leftFragment.effectFactor = index > 2 ? 0 : 1;
}
foreach (var rightFragment in this.RightFragments)
{
rightFragment.effectFactor = index > 3 ? 0 : 1;
}
this.redPoint.SetActive (index > 1);
this.greenPoint.SetActive (index > 2);
this.bluePoint.SetActive (index > 3);
UIDissolve[] effects = index switch
{
1 => this.TopFragments,
2 => this.LeftFragments,
3 => this.RightFragments,
_ => null
};
GameObject point = index switch
{
1 => this.redPoint,
2 => this.greenPoint,
3 => this.bluePoint,
_ => null
};
await AnimOpen (effects , point);
if (index >= 3)
{
this.lastFragment.SetActive (true);
Shake.ShakeFor (0.25f , 0.75f);
CameraImpulseUtils.Instance.UniformImpulseCamera (0.5f , 4);
GameManager.Instance.Vibrator (VibratorScale.Normal);
}
}
private async UniTask AnimOpen (UIDissolve[] effects , GameObject point)
{
var taskTracker = GameUpdateMgr.Instance.CreateTask ();
GameUpdateMgr.Instance.CreateTimer (0.75f , taskTracker.ListenerAction , progress =>
{
var f = MintEaseAction.InQuart (0 , 1 ,progress);
foreach (var uiEffect in effects)
{
uiEffect.effectFactor = 1 - f;
}
});
await taskTracker.Task;
Shake.ShakeFor (0.15f , 0.35f);
GameManager.Instance.Vibrator (VibratorScale.Small);
CameraImpulseUtils.Instance.UniformImpulseCamera (0.5f , 2);
point.SetActive (true);
point.transform.GetChild (0).gameObject.SetActive (true);
await UniTask.Delay (2000);
}
}
}

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@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 67d773b2a24e975459182e789c1a4b63
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@@ -20,6 +20,7 @@ namespace Views
public const string SelectWeaponPanel ="SelectWeaponPanel";
public const string AboutPanel ="AboutPanel";
public const string GamePanel ="GamePanel";
public const string SuccessPanel ="SuccessPanel";
//Code end
}
}