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updat core
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@@ -163,7 +163,7 @@ namespace Game.Component
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}
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}
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public bool HasRunaway { get; private set; } = false;
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public bool HasRunaway => MapContent.Instance?.IsRunaway ?? false;
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public float CurMoveSpeed => this._curMoveSpeedOffset * (this.MaxMoveSpeed *
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(1 +
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@@ -235,6 +235,7 @@ namespace Game.Component
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AttackCheck ();
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CheckUpdateFsmData ();
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this._fsmController.DoUpdate ();
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}
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private void AttackCheck ()
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