updat core

This commit is contained in:
2024-10-22 19:10:15 +08:00
parent fbbd08e0a5
commit d48401607d
75 changed files with 68830 additions and 116 deletions

View File

@@ -51,6 +51,14 @@ namespace System
this._cineMachineNormalImpulseSource.GenerateImpulse(vector.normalized * scale);
}
public void SampleImpulseCamera (float time, Vector3 vector, float scale)
{
this._cineMachineNormalImpulseSource.m_ImpulseDefinition.m_ImpulseDuration = time;
this._cineMachineNormalImpulseSource.m_ImpulseDefinition.m_ImpulseType = CinemachineImpulseDefinition.ImpulseTypes.Legacy;
this._cineMachineNormalImpulseSource.m_ImpulseDefinition.m_ImpulseShape = CinemachineImpulseDefinition.ImpulseShapes.Bump;
this._cineMachineNormalImpulseSource.GenerateImpulse(vector.normalized * scale);
}
/// <summary>
/// 持续震动
/// </summary>

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@@ -88,7 +88,7 @@ namespace System
return;
#endif
var shakeValue = Account.Instance.AccountSystemData.ShakeValue;
var duration = 40 * (int)vibratorScale;
var duration = 250;
int type = (int)vibratorScale;
if (VibratorImp.Instance.HasCustomVibration ())

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@@ -46,7 +46,7 @@ Material:
m_Ints: []
m_Floats:
- Vector1_c9f2135c9d254951b22c018d295f8558: 0.003
- _blurOffset: 1
- _blurOffset: 0.08123708
m_Colors: []
m_BuildTextureStacks: []
--- !u!114 &268278646524644520