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||||||
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||||||
|
- {fileID: -6721111963082353230}
|
||||||
|
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|
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|
--- !u!114 &4696961010861712807
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|
MonoBehaviour:
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|
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|
m_CorrespondingSourceObject: {fileID: 0}
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|
m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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|
m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 97c23e3b12dc18c42a140437e53d3951, type: 3}
|
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|
m_Name: Tonemapping
|
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|
m_EditorClassIdentifier:
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|
active: 1
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|
mode:
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|
m_OverrideState: 1
|
||||||
|
m_Value: 1
|
||||||
|
neutralHDRRangeReductionMode:
|
||||||
|
m_OverrideState: 0
|
||||||
|
m_Value: 2
|
||||||
|
acesPreset:
|
||||||
|
m_OverrideState: 0
|
||||||
|
m_Value: 3
|
||||||
|
hueShiftAmount:
|
||||||
|
m_OverrideState: 0
|
||||||
|
m_Value: 0
|
||||||
|
detectPaperWhite:
|
||||||
|
m_OverrideState: 0
|
||||||
|
m_Value: 0
|
||||||
|
paperWhite:
|
||||||
|
m_OverrideState: 0
|
||||||
|
m_Value: 300
|
||||||
|
detectBrightnessLimits:
|
||||||
|
m_OverrideState: 0
|
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m_Value: 1
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|
minNits:
|
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|
m_OverrideState: 0
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m_Value: 0.005
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maxNits:
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m_OverrideState: 0
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m_Value: 1000
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--- !u!114 &5820445598823720496
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--- !u!114 &5820445598823720496
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MonoBehaviour:
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MonoBehaviour:
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||||||
m_ObjectHideFlags: 3
|
m_ObjectHideFlags: 3
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|||||||
@@ -135,7 +135,9 @@ MonoBehaviour:
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|||||||
height: 40
|
height: 40
|
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defaultState: 0
|
defaultState: 0
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||||||
name: Runawary
|
name: Runawary
|
||||||
StateScripts: []
|
StateScripts:
|
||||||
|
- className: Game.Component.EnemyFSM_AI.Runaway
|
||||||
|
guid: c272ad5978c64a97b2d8208f16e9cac6
|
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parents: []
|
parents: []
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isSubStateMachine: 0
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isSubStateMachine: 0
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isBuildInState: 0
|
isBuildInState: 0
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@@ -14,8 +14,7 @@ MonoBehaviour:
|
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m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
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viewPosition: {x: 232, y: 290, z: 0}
|
viewPosition: {x: 232, y: 290, z: 0}
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viewScale: {x: 0.65751624, y: 0.65751624, z: 1}
|
viewScale: {x: 0.65751624, y: 0.65751624, z: 1}
|
||||||
Layers:
|
Layers: []
|
||||||
- Active
|
|
||||||
originGUID:
|
originGUID:
|
||||||
states:
|
states:
|
||||||
- rect:
|
- rect:
|
||||||
@@ -136,7 +135,9 @@ MonoBehaviour:
|
|||||||
height: 40
|
height: 40
|
||||||
defaultState: 0
|
defaultState: 0
|
||||||
name: Runawary
|
name: Runawary
|
||||||
StateScripts: []
|
StateScripts:
|
||||||
|
- className: Game.Component.EnemyFSM_AI.Runaway
|
||||||
|
guid: c272ad5978c64a97b2d8208f16e9cac6
|
||||||
parents: []
|
parents: []
|
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isSubStateMachine: 0
|
isSubStateMachine: 0
|
||||||
isBuildInState: 0
|
isBuildInState: 0
|
||||||
|
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@@ -14,8 +14,7 @@ MonoBehaviour:
|
|||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
viewPosition: {x: 232, y: 290, z: 0}
|
viewPosition: {x: 232, y: 290, z: 0}
|
||||||
viewScale: {x: 0.65751624, y: 0.65751624, z: 1}
|
viewScale: {x: 0.65751624, y: 0.65751624, z: 1}
|
||||||
Layers:
|
Layers: []
|
||||||
- Active
|
|
||||||
originGUID:
|
originGUID:
|
||||||
states:
|
states:
|
||||||
- rect:
|
- rect:
|
||||||
@@ -136,7 +135,9 @@ MonoBehaviour:
|
|||||||
height: 40
|
height: 40
|
||||||
defaultState: 0
|
defaultState: 0
|
||||||
name: Runawary
|
name: Runawary
|
||||||
StateScripts: []
|
StateScripts:
|
||||||
|
- className: Game.Component.EnemyFSM_AI.Runaway
|
||||||
|
guid: c272ad5978c64a97b2d8208f16e9cac6
|
||||||
parents: []
|
parents: []
|
||||||
isSubStateMachine: 0
|
isSubStateMachine: 0
|
||||||
isBuildInState: 0
|
isBuildInState: 0
|
||||||
|
|||||||
@@ -135,7 +135,9 @@ MonoBehaviour:
|
|||||||
height: 40
|
height: 40
|
||||||
defaultState: 0
|
defaultState: 0
|
||||||
name: Runawary
|
name: Runawary
|
||||||
StateScripts: []
|
StateScripts:
|
||||||
|
- className: Game.Component.EnemyFSM_AI.Runaway
|
||||||
|
guid: c272ad5978c64a97b2d8208f16e9cac6
|
||||||
parents: []
|
parents: []
|
||||||
isSubStateMachine: 0
|
isSubStateMachine: 0
|
||||||
isBuildInState: 0
|
isBuildInState: 0
|
||||||
|
|||||||
@@ -129,7 +129,7 @@ MonoBehaviour:
|
|||||||
IsLocal: 0
|
IsLocal: 0
|
||||||
IsAutoStartValue: 1
|
IsAutoStartValue: 1
|
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StartValue: {x: -205, y: -100, z: 0}
|
StartValue: {x: -205, y: -100, z: 0}
|
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EndValue: {x: -205, y: -213, z: 0}
|
EndValue: {x: -454.2, y: -92.35547, z: 0}
|
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--- !u!114 &6696309109170881132
|
--- !u!114 &6696309109170881132
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@@ -741,8 +741,8 @@ MonoBehaviour:
|
|||||||
TweenType: 1
|
TweenType: 1
|
||||||
IsLocal: 0
|
IsLocal: 0
|
||||||
IsAutoStartValue: 1
|
IsAutoStartValue: 1
|
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StartValue: {x: -63, y: 0, z: 0}
|
StartValue: {x: -139.3912, y: 0, z: 0}
|
||||||
EndValue: {x: -63, y: -213, z: 0}
|
EndValue: {x: -359.4, y: -218.2896, z: 0}
|
||||||
--- !u!114 &1717735731325240121
|
--- !u!114 &1717735731325240121
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|||||||
45809
Assets/GameRes/View/SuccessPanel.prefab
Normal file
7
Assets/GameRes/View/SuccessPanel.prefab.meta
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 3f86e3d09d9351546919416fc11914bd
|
||||||
|
PrefabImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -163,7 +163,7 @@ namespace Game.Component
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool HasRunaway { get; private set; } = false;
|
public bool HasRunaway => MapContent.Instance?.IsRunaway ?? false;
|
||||||
|
|
||||||
public float CurMoveSpeed => this._curMoveSpeedOffset * (this.MaxMoveSpeed *
|
public float CurMoveSpeed => this._curMoveSpeedOffset * (this.MaxMoveSpeed *
|
||||||
(1 +
|
(1 +
|
||||||
@@ -235,6 +235,7 @@ namespace Game.Component
|
|||||||
|
|
||||||
AttackCheck ();
|
AttackCheck ();
|
||||||
CheckUpdateFsmData ();
|
CheckUpdateFsmData ();
|
||||||
|
this._fsmController.DoUpdate ();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void AttackCheck ()
|
private void AttackCheck ()
|
||||||
|
|||||||
19
Assets/Scripts/Game/Component/EnemyFSM_AI/Runaway.cs
Normal file
@@ -0,0 +1,19 @@
|
|||||||
|
namespace Game.Component.EnemyFSM_AI
|
||||||
|
{
|
||||||
|
public class Runaway : EnemyFSMState
|
||||||
|
{
|
||||||
|
public override void OnEnter ()
|
||||||
|
{
|
||||||
|
|
||||||
|
this.Entity.AnimState.SetState (EnemyAnimStateType.Idle);
|
||||||
|
this.Entity.EndAttack ();
|
||||||
|
//角色进入idea状态时 重置状态
|
||||||
|
this.SetAiTarget (this.Entity.CreatePos);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnUpdate ()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c272ad5978c64a97b2d8208f16e9cac6
|
||||||
|
timeCreated: 1729522496
|
||||||
@@ -1,5 +1,7 @@
|
|||||||
using System;
|
using System;
|
||||||
using Framework.Timer;
|
using Framework.Timer;
|
||||||
|
using Game.EventDefine;
|
||||||
|
using UniFramework.Event;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace Game.Component
|
namespace Game.Component
|
||||||
@@ -12,12 +14,16 @@ namespace Game.Component
|
|||||||
|
|
||||||
|
|
||||||
public bool IsActiveGame;
|
public bool IsActiveGame;
|
||||||
|
|
||||||
//玩家位置
|
//玩家位置
|
||||||
public Vector2 PlayerPosition { private set; get; }
|
public Vector2 PlayerPosition { private set; get; }
|
||||||
|
public bool IsRunaway { get ; private set ; }
|
||||||
|
|
||||||
|
private TimeHandler _RunawayTimeHandler;
|
||||||
|
|
||||||
//全局特殊单例
|
//全局特殊单例
|
||||||
public static MapContent Instance;
|
public static MapContent Instance;
|
||||||
|
private EventGroup _eventGroup = new EventGroup ();
|
||||||
|
|
||||||
private void Awake ()
|
private void Awake ()
|
||||||
{
|
{
|
||||||
@@ -34,11 +40,13 @@ namespace Game.Component
|
|||||||
private void OnEnable ()
|
private void OnEnable ()
|
||||||
{
|
{
|
||||||
GameUpdateMgr.Instance.AddUpdater (DoUpdate);
|
GameUpdateMgr.Instance.AddUpdater (DoUpdate);
|
||||||
|
this._eventGroup.AddListener<GameEventDefine.GlobalRunaway> ( OnRunaway );
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnDisable ()
|
private void OnDisable ()
|
||||||
{
|
{
|
||||||
GameUpdateMgr.Instance.RemoveUpdater (DoUpdate);
|
GameUpdateMgr.Instance.RemoveUpdater (DoUpdate);
|
||||||
|
this._eventGroup.RemoveAllListener ();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void DoUpdate ()
|
private void DoUpdate ()
|
||||||
@@ -63,6 +71,8 @@ namespace Game.Component
|
|||||||
|
|
||||||
public void ResetGame ()
|
public void ResetGame ()
|
||||||
{
|
{
|
||||||
|
this._RunawayTimeHandler?.Kill ();
|
||||||
|
this.IsRunaway = false;
|
||||||
this.ScenePart.RefreshInit ();
|
this.ScenePart.RefreshInit ();
|
||||||
this.PlayerEntity.transform.position = this.ScenePart.createPos.position;
|
this.PlayerEntity.transform.position = this.ScenePart.createPos.position;
|
||||||
this.PlayerEntity.gameObject.SetActive (true);
|
this.PlayerEntity.gameObject.SetActive (true);
|
||||||
@@ -75,5 +85,13 @@ namespace Game.Component
|
|||||||
// ReSharper disable once Unity.NoNullPropagation
|
// ReSharper disable once Unity.NoNullPropagation
|
||||||
this.ScenePart?.AddConditionNumber (messageOverlyCoin);
|
this.ScenePart?.AddConditionNumber (messageOverlyCoin);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void OnRunaway (IEventMessage message)
|
||||||
|
{
|
||||||
|
GameEventDefine.GlobalRunaway runaway = (GameEventDefine.GlobalRunaway) message ;
|
||||||
|
this.IsRunaway = true;
|
||||||
|
this._RunawayTimeHandler?.Kill ();
|
||||||
|
this._RunawayTimeHandler = GameUpdateMgr.Instance.CreateTimer (runaway.Duration, () => { this.IsRunaway = false; });
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -19,6 +19,10 @@ namespace Game.FsmNode
|
|||||||
protected override async void OnEnter (params object[] args)
|
protected override async void OnEnter (params object[] args)
|
||||||
{
|
{
|
||||||
AudioManager.Instance.PlaySoundEffect (SeAudio.OverGame_Success);
|
AudioManager.Instance.PlaySoundEffect (SeAudio.OverGame_Success);
|
||||||
|
if (RoomManager.Instance.PartIndex < 3)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -141,6 +141,10 @@ namespace Game
|
|||||||
AudioManager.Instance.PlaySoundEffect (SeAudio.Gaming_GetCoin);
|
AudioManager.Instance.PlaySoundEffect (SeAudio.Gaming_GetCoin);
|
||||||
MapContent.Instance.OverlyCoin (message.overlyCoin);
|
MapContent.Instance.OverlyCoin (message.overlyCoin);
|
||||||
GlobalEventDefine.RefreshView.SendMessage ();
|
GlobalEventDefine.RefreshView.SendMessage ();
|
||||||
|
if (MapContent.Instance.ScenePart.IsComplete)
|
||||||
|
{
|
||||||
|
this._gameFsm.OpenState (GameState.SuccessGame);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -51,6 +51,14 @@ namespace System
|
|||||||
this._cineMachineNormalImpulseSource.GenerateImpulse(vector.normalized * scale);
|
this._cineMachineNormalImpulseSource.GenerateImpulse(vector.normalized * scale);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SampleImpulseCamera (float time, Vector3 vector, float scale)
|
||||||
|
{
|
||||||
|
this._cineMachineNormalImpulseSource.m_ImpulseDefinition.m_ImpulseDuration = time;
|
||||||
|
this._cineMachineNormalImpulseSource.m_ImpulseDefinition.m_ImpulseType = CinemachineImpulseDefinition.ImpulseTypes.Legacy;
|
||||||
|
this._cineMachineNormalImpulseSource.m_ImpulseDefinition.m_ImpulseShape = CinemachineImpulseDefinition.ImpulseShapes.Bump;
|
||||||
|
this._cineMachineNormalImpulseSource.GenerateImpulse(vector.normalized * scale);
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 持续震动
|
/// 持续震动
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|||||||
@@ -88,7 +88,7 @@ namespace System
|
|||||||
return;
|
return;
|
||||||
#endif
|
#endif
|
||||||
var shakeValue = Account.Instance.AccountSystemData.ShakeValue;
|
var shakeValue = Account.Instance.AccountSystemData.ShakeValue;
|
||||||
var duration = 40 * (int)vibratorScale;
|
var duration = 250;
|
||||||
int type = (int)vibratorScale;
|
int type = (int)vibratorScale;
|
||||||
|
|
||||||
if (VibratorImp.Instance.HasCustomVibration ())
|
if (VibratorImp.Instance.HasCustomVibration ())
|
||||||
|
|||||||
@@ -46,7 +46,7 @@ Material:
|
|||||||
m_Ints: []
|
m_Ints: []
|
||||||
m_Floats:
|
m_Floats:
|
||||||
- Vector1_c9f2135c9d254951b22c018d295f8558: 0.003
|
- Vector1_c9f2135c9d254951b22c018d295f8558: 0.003
|
||||||
- _blurOffset: 1
|
- _blurOffset: 0.08123708
|
||||||
m_Colors: []
|
m_Colors: []
|
||||||
m_BuildTextureStacks: []
|
m_BuildTextureStacks: []
|
||||||
--- !u!114 &268278646524644520
|
--- !u!114 &268278646524644520
|
||||||
|
|||||||
@@ -62,9 +62,8 @@ namespace Views{
|
|||||||
|
|
||||||
private void OnClickToGame()
|
private void OnClickToGame()
|
||||||
{
|
{
|
||||||
// UIManager.Instance.OpenTip ("测试" , null);
|
UIManager.Instance.OpenView (UIPanel.SuccessPanel);
|
||||||
// return;
|
return;
|
||||||
//todo 此处进入游戏
|
|
||||||
UIManager.Instance.OpenLoading (() =>
|
UIManager.Instance.OpenLoading (() =>
|
||||||
{
|
{
|
||||||
this.ViewConnector.CloseView ();
|
this.ViewConnector.CloseView ();
|
||||||
|
|||||||
156
Assets/Scripts/Views/SuccessPanel.cs
Normal file
@@ -0,0 +1,156 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Coffee.UIEffects;
|
||||||
|
using Cysharp.Threading.Tasks;
|
||||||
|
using Framework.Timer;
|
||||||
|
using Game;
|
||||||
|
using Game.Component;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using IcecreamView;
|
||||||
|
using MintAnimation.Core;
|
||||||
|
|
||||||
|
namespace Views{
|
||||||
|
|
||||||
|
public class SuccessPanel : IcecreamView.IC_AbstractModule
|
||||||
|
{
|
||||||
|
|
||||||
|
public UIDissolve[] TopFragments;
|
||||||
|
public UIDissolve[] LeftFragments;
|
||||||
|
public UIDissolve[] RightFragments;
|
||||||
|
|
||||||
|
public GameObject redPoint;
|
||||||
|
public GameObject greenPoint;
|
||||||
|
public GameObject bluePoint;
|
||||||
|
|
||||||
|
public GameObject lastFragment;
|
||||||
|
|
||||||
|
public ObjectShake Shake;
|
||||||
|
|
||||||
|
|
||||||
|
public override void OnOpenView(IC_ViewData parameters)
|
||||||
|
{
|
||||||
|
var index = parameters.GetValue<int> ();
|
||||||
|
this.lastFragment.SetActive (false);
|
||||||
|
this.redPoint.SetActive (false);
|
||||||
|
this.greenPoint.SetActive (false);
|
||||||
|
this.bluePoint.SetActive (false);
|
||||||
|
foreach (var topFragment in this.TopFragments)
|
||||||
|
{
|
||||||
|
topFragment.effectFactor = 1;
|
||||||
|
}
|
||||||
|
foreach (var leftFragment in this.LeftFragments)
|
||||||
|
{
|
||||||
|
leftFragment.effectFactor = 1;
|
||||||
|
}
|
||||||
|
foreach (var rightFragment in this.RightFragments)
|
||||||
|
{
|
||||||
|
rightFragment.effectFactor = 1;
|
||||||
|
}
|
||||||
|
UpdateAnim (index);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnCloseView()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
// #if UNITY_EDITOR
|
||||||
|
// private bool tempLock;
|
||||||
|
// private async void Update ()
|
||||||
|
// {
|
||||||
|
// if (this.tempLock)
|
||||||
|
// {
|
||||||
|
// return;
|
||||||
|
// }
|
||||||
|
//
|
||||||
|
// if (Input.GetKeyDown (KeyCode.A))
|
||||||
|
// {
|
||||||
|
// this.tempLock = true;
|
||||||
|
// UpdateAnim (1);
|
||||||
|
// await UniTask.Delay (5000);
|
||||||
|
// this.tempLock = false;
|
||||||
|
// }
|
||||||
|
// if (Input.GetKeyDown (KeyCode.S))
|
||||||
|
// {
|
||||||
|
// this.tempLock = true;
|
||||||
|
// UpdateAnim (2);
|
||||||
|
// await UniTask.Delay (5000);
|
||||||
|
// this.tempLock = false;
|
||||||
|
// }
|
||||||
|
// if (Input.GetKeyDown (KeyCode.D))
|
||||||
|
// {
|
||||||
|
// this.tempLock = true;
|
||||||
|
// UpdateAnim (3);
|
||||||
|
// await UniTask.Delay (5000);
|
||||||
|
// this.tempLock = false;
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
// #endif
|
||||||
|
|
||||||
|
|
||||||
|
public async void UpdateAnim (int index)
|
||||||
|
{
|
||||||
|
lastFragment.SetActive (false);
|
||||||
|
foreach (var topFragment in this.TopFragments)
|
||||||
|
{
|
||||||
|
topFragment.effectFactor = index > 1 ? 0 : 1;
|
||||||
|
}
|
||||||
|
foreach (var leftFragment in this.LeftFragments)
|
||||||
|
{
|
||||||
|
leftFragment.effectFactor = index > 2 ? 0 : 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var rightFragment in this.RightFragments)
|
||||||
|
{
|
||||||
|
rightFragment.effectFactor = index > 3 ? 0 : 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
this.redPoint.SetActive (index > 1);
|
||||||
|
this.greenPoint.SetActive (index > 2);
|
||||||
|
this.bluePoint.SetActive (index > 3);
|
||||||
|
|
||||||
|
UIDissolve[] effects = index switch
|
||||||
|
{
|
||||||
|
1 => this.TopFragments,
|
||||||
|
2 => this.LeftFragments,
|
||||||
|
3 => this.RightFragments,
|
||||||
|
_ => null
|
||||||
|
};
|
||||||
|
GameObject point = index switch
|
||||||
|
{
|
||||||
|
1 => this.redPoint,
|
||||||
|
2 => this.greenPoint,
|
||||||
|
3 => this.bluePoint,
|
||||||
|
_ => null
|
||||||
|
};
|
||||||
|
await AnimOpen (effects , point);
|
||||||
|
if (index >= 3)
|
||||||
|
{
|
||||||
|
this.lastFragment.SetActive (true);
|
||||||
|
Shake.ShakeFor (0.25f , 0.75f);
|
||||||
|
CameraImpulseUtils.Instance.UniformImpulseCamera (0.5f , 4);
|
||||||
|
GameManager.Instance.Vibrator (VibratorScale.Normal);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private async UniTask AnimOpen (UIDissolve[] effects , GameObject point)
|
||||||
|
{
|
||||||
|
var taskTracker = GameUpdateMgr.Instance.CreateTask ();
|
||||||
|
GameUpdateMgr.Instance.CreateTimer (0.75f , taskTracker.ListenerAction , progress =>
|
||||||
|
{
|
||||||
|
var f = MintEaseAction.InQuart (0 , 1 ,progress);
|
||||||
|
foreach (var uiEffect in effects)
|
||||||
|
{
|
||||||
|
uiEffect.effectFactor = 1 - f;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
await taskTracker.Task;
|
||||||
|
Shake.ShakeFor (0.15f , 0.35f);
|
||||||
|
GameManager.Instance.Vibrator (VibratorScale.Small);
|
||||||
|
CameraImpulseUtils.Instance.UniformImpulseCamera (0.5f , 2);
|
||||||
|
point.SetActive (true);
|
||||||
|
point.transform.GetChild (0).gameObject.SetActive (true);
|
||||||
|
await UniTask.Delay (2000);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/Views/SuccessPanel.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 67d773b2a24e975459182e789c1a4b63
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -20,6 +20,7 @@ namespace Views
|
|||||||
public const string SelectWeaponPanel ="SelectWeaponPanel";
|
public const string SelectWeaponPanel ="SelectWeaponPanel";
|
||||||
public const string AboutPanel ="AboutPanel";
|
public const string AboutPanel ="AboutPanel";
|
||||||
public const string GamePanel ="GamePanel";
|
public const string GamePanel ="GamePanel";
|
||||||
|
public const string SuccessPanel ="SuccessPanel";
|
||||||
//Code end
|
//Code end
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -64,7 +64,7 @@ namespace XFFSM
|
|||||||
|
|
||||||
#region 生命周期
|
#region 生命周期
|
||||||
|
|
||||||
protected void Update()
|
public void DoUpdate()
|
||||||
{
|
{
|
||||||
if (!Initialized)
|
if (!Initialized)
|
||||||
return;
|
return;
|
||||||
@@ -78,25 +78,25 @@ namespace XFFSM
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected void LateUpdate()
|
// protected void LateUpdate()
|
||||||
{
|
// {
|
||||||
if (!Initialized)
|
// if (!Initialized)
|
||||||
return;
|
// return;
|
||||||
foreach (var item in Instances)
|
// foreach (var item in Instances)
|
||||||
{
|
// {
|
||||||
item.LateUpdate();
|
// item.LateUpdate();
|
||||||
}
|
// }
|
||||||
}
|
// }
|
||||||
|
//
|
||||||
protected void FixedUpdate()
|
// protected void FixedUpdate()
|
||||||
{
|
// {
|
||||||
if (!Initialized)
|
// if (!Initialized)
|
||||||
return;
|
// return;
|
||||||
foreach (var item in Instances)
|
// foreach (var item in Instances)
|
||||||
{
|
// {
|
||||||
item.FixedUpdate();
|
// item.FixedUpdate();
|
||||||
}
|
// }
|
||||||
}
|
// }
|
||||||
|
|
||||||
|
|
||||||
private void OnDestroy()
|
private void OnDestroy()
|
||||||
|
|||||||
BIN
美术文件/ui界面/碎片/img_s_1.png
Normal file
|
After Width: | Height: | Size: 90 KiB |
BIN
美术文件/ui界面/碎片/img_s_2.png
Normal file
|
After Width: | Height: | Size: 70 KiB |
BIN
美术文件/ui界面/碎片/img_s_3.png
Normal file
|
After Width: | Height: | Size: 75 KiB |
BIN
美术文件/ui界面/碎片/img_s_4.png
Normal file
|
After Width: | Height: | Size: 69 KiB |
BIN
美术文件/ui界面/碎片/img_s_5.png
Normal file
|
After Width: | Height: | Size: 70 KiB |
BIN
美术文件/ui界面/碎片/img_s_6.png
Normal file
|
After Width: | Height: | Size: 14 KiB |
BIN
美术文件/ui界面/碎片/img_s_7.png
Normal file
|
After Width: | Height: | Size: 263 KiB |
BIN
美术文件/ui界面/碎片/img_s_di.png
Normal file
|
After Width: | Height: | Size: 334 KiB |
BIN
美术文件/ui界面/碎片/img_s_gem.png
Normal file
|
After Width: | Height: | Size: 6.5 KiB |
BIN
美术文件/ui界面/碎片/摆放参考.png
Normal file
|
After Width: | Height: | Size: 184 KiB |