You've already forked taptap2024_GJ_chidouren
SE V2
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@@ -12,35 +12,35 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 47b44627e5f34323bc394721daf7d29f, type: 3}
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m_Name: AudioCode
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m_EditorClassIdentifier:
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LobbyBgm: At the beginning
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FightBgm: bgmBattle
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NormalBgm: bgmNormal
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LobbyBgm:
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FightBgm:
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NormalBgm:
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SE_Btn_Click: UI/Button/Water_Bow_Buff_01
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SE_Btn_Click2: UI/Button/Water_Bow_Buff_01
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SE_Btn_Click3: UI/Button/Water_Bow_Buff_01
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SE_Btn_Back: UI/Button/Btn_Back
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SE_Btn_Close: UI/Button/Btn_Close
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SE_Btn_Confirm: UI/Button/Btn_Confirm
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SE_Btn_Warning: UI/Button/Btn_Warning
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SE_Complete: Prop/Dark_Sword_Recharge
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SE_Complete2: UI/CompleteLevel/Complete_Level_02
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SE_CompleteTip: UI/CompleteLevel/Complete_Level_Tip
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SE_CompletePrefect: UI/CompleteLevel/Complete_Level_Prefect
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SE_Btn_Back:
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SE_Btn_Close:
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SE_Btn_Confirm:
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SE_Btn_Warning:
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SE_Complete:
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SE_Complete2:
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SE_CompleteTip:
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SE_CompletePrefect:
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SE_Gaming_GetCoin:
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SE_Loading_Whoosh01: UI/Loading/Water_Sword_Whoosh_02
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SE_Loading_Whoosh02: UI/Loading/Water_Sword_Whoosh_02
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SE_OverGame_History: UI/OverGame/HistoryEffect
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SE_OverGame_Prefect: UI/OverGame/PerfectEffect
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SE_OverGame_History:
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SE_OverGame_Prefect:
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SE_PanelPop_Pop01:
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SE_PanelPop_Pop02: UI/PanelPop/Pop02
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SE_PanelPop_Pop03: UI/PanelPop/Pop03
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SE_Play_OverGameSuccess: Success
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SE_PropTip: UI/PropTip
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SE_Play_OverGameFail: Defeated
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SE_AD_Complete: UI/AD_Complete
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SE_Fight_Attack: Attack
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SE_Fight_EchoTrigger1: EchoCard1
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SE_Fight_EchoTrigger2: EchoCard2
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SE_Fight_BossEchoTrigger: EnemySkill
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SE_Fight_RealCard: DealCard
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SE_Fight_DiscardCard: Discard
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SE_PanelPop_Pop02:
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SE_PanelPop_Pop03:
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SE_Play_OverGameSuccess:
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SE_PropTip:
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SE_Play_OverGameFail:
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SE_AD_Complete:
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SE_Fight_Attack:
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SE_Fight_EchoTrigger1:
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SE_Fight_EchoTrigger2:
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SE_Fight_BossEchoTrigger:
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SE_Fight_RealCard:
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SE_Fight_DiscardCard:
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@@ -9792,8 +9792,8 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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audioSetting:
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audioPath: SE/Prop/BLUE
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volume: 1
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audioPath: Prop/BLUE
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volume: 0.7
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duration: 2
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GameObject:
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m_Name:
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m_EditorClassIdentifier:
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audioSetting:
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audioPath: SE/Prop/COMP
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audioPath: Prop/COMP
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volume: 1
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duration: 2
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@@ -9793,8 +9793,8 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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audioSetting:
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audioPath: SE/DEAD
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volume: 1
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audioPath: DEAD
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volume: 0.8
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duration: 2
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GameObject:
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m_Name:
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m_EditorClassIdentifier:
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audioSetting:
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audioPath: SE/Prop/GREEN
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volume: 1
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audioPath: Prop/GREEN
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volume: 0.7
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duration: 2
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GameObject:
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@@ -4903,7 +4903,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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audioSetting:
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audioPath: SE/Prop/NORMAL
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audioPath: Prop/NORMAL
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volume: 1
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duration: 2
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--- !u!1 &7177098446060882970
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@@ -9792,8 +9792,8 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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audioSetting:
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audioPath: SE/Prop/RED
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volume: 1
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audioPath: Prop/RED
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volume: 0.7
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duration: 2
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GameObject:
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_aiLerp: {fileID: 3875234762672507673}
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AnimState: {fileID: 1892528414967833642}
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AttackTriggerAudioSound: SE/Enemy/ENEMY_A
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AttackTriggerAudioSound: Enemy/ENEMY_A
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ActiveArea: {x: 20, y: -1}
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WalkArea: {x: 5, y: 5}
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TriggerDistance: 1.5
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@@ -172,7 +172,7 @@ MonoBehaviour:
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_fsmController: {fileID: 1872038844140615494}
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_aiLerp: {fileID: 647503972076172283}
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AnimState: {fileID: 2721736918044598135}
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AttackTriggerAudioSound: SE/Enemy/ENEMY_B
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AttackTriggerAudioSound: Enemy/ENEMY_B
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ActiveArea: {x: 20, y: -1}
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WalkArea: {x: 5, y: 5}
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TriggerDistance: 1.5
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@@ -256,7 +256,7 @@ MonoBehaviour:
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_fsmController: {fileID: 6589322813601687733}
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_aiLerp: {fileID: 1014648402855698419}
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AnimState: {fileID: 5860468675817691985}
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AttackTriggerAudioSound: SE/Enemy/ENEMY_W
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AttackTriggerAudioSound: Enemy/ENEMY_W
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ActiveArea: {x: -1, y: -1}
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WalkArea: {x: 0, y: 0}
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TriggerDistance: 1
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@@ -46,7 +46,7 @@ Material:
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m_Ints: []
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m_Floats:
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- Vector1_c9f2135c9d254951b22c018d295f8558: 0.003
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- _blurOffset: 0.007336116
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- _blurOffset: 0.015018618
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m_Colors: []
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m_BuildTextureStacks: []
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--- !u!114 &268278646524644520
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