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SE V2
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@@ -12,35 +12,35 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 47b44627e5f34323bc394721daf7d29f, type: 3}
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m_Name: AudioCode
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m_EditorClassIdentifier:
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LobbyBgm: At the beginning
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FightBgm: bgmBattle
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NormalBgm: bgmNormal
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LobbyBgm:
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FightBgm:
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NormalBgm:
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SE_Btn_Click: UI/Button/Water_Bow_Buff_01
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SE_Btn_Click2: UI/Button/Water_Bow_Buff_01
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SE_Btn_Click3: UI/Button/Water_Bow_Buff_01
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SE_Btn_Back: UI/Button/Btn_Back
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SE_Btn_Close: UI/Button/Btn_Close
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SE_Btn_Confirm: UI/Button/Btn_Confirm
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SE_Btn_Warning: UI/Button/Btn_Warning
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SE_Complete: Prop/Dark_Sword_Recharge
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SE_Complete2: UI/CompleteLevel/Complete_Level_02
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SE_CompleteTip: UI/CompleteLevel/Complete_Level_Tip
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SE_CompletePrefect: UI/CompleteLevel/Complete_Level_Prefect
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SE_Btn_Back:
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SE_Btn_Close:
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SE_Btn_Confirm:
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SE_Btn_Warning:
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SE_Complete:
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SE_Complete2:
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SE_CompleteTip:
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SE_CompletePrefect:
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SE_Gaming_GetCoin:
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SE_Loading_Whoosh01: UI/Loading/Water_Sword_Whoosh_02
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SE_Loading_Whoosh02: UI/Loading/Water_Sword_Whoosh_02
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SE_OverGame_History: UI/OverGame/HistoryEffect
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SE_OverGame_Prefect: UI/OverGame/PerfectEffect
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SE_OverGame_History:
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SE_OverGame_Prefect:
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SE_PanelPop_Pop01:
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SE_PanelPop_Pop02: UI/PanelPop/Pop02
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SE_PanelPop_Pop03: UI/PanelPop/Pop03
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SE_Play_OverGameSuccess: Success
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SE_PropTip: UI/PropTip
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SE_Play_OverGameFail: Defeated
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SE_AD_Complete: UI/AD_Complete
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SE_Fight_Attack: Attack
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SE_Fight_EchoTrigger1: EchoCard1
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SE_Fight_EchoTrigger2: EchoCard2
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SE_Fight_BossEchoTrigger: EnemySkill
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SE_Fight_RealCard: DealCard
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SE_Fight_DiscardCard: Discard
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SE_PanelPop_Pop02:
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SE_PanelPop_Pop03:
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SE_Play_OverGameSuccess:
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SE_PropTip:
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SE_Play_OverGameFail:
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SE_AD_Complete:
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SE_Fight_Attack:
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SE_Fight_EchoTrigger1:
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SE_Fight_EchoTrigger2:
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SE_Fight_BossEchoTrigger:
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SE_Fight_RealCard:
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SE_Fight_DiscardCard:
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