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SE V2
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@@ -9792,8 +9792,8 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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audioSetting:
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audioPath: SE/Prop/BLUE
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volume: 1
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audioPath: Prop/BLUE
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volume: 0.7
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duration: 2
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--- !u!1 &7177098446060882970
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GameObject:
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@@ -9801,7 +9801,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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audioSetting:
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audioPath: SE/Prop/COMP
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audioPath: Prop/COMP
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volume: 1
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duration: 2
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--- !u!1 &8752485645889606713
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@@ -9793,8 +9793,8 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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audioSetting:
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audioPath: SE/DEAD
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volume: 1
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audioPath: DEAD
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volume: 0.8
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duration: 2
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--- !u!1 &7177098446060882970
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GameObject:
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@@ -9792,8 +9792,8 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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audioSetting:
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audioPath: SE/Prop/GREEN
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volume: 1
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audioPath: Prop/GREEN
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volume: 0.7
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duration: 2
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--- !u!1 &7177098446060882970
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GameObject:
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@@ -4903,7 +4903,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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audioSetting:
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audioPath: SE/Prop/NORMAL
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audioPath: Prop/NORMAL
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volume: 1
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duration: 2
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--- !u!1 &7177098446060882970
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@@ -9792,8 +9792,8 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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audioSetting:
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audioPath: SE/Prop/RED
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volume: 1
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audioPath: Prop/RED
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volume: 0.7
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duration: 2
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--- !u!1 &7177098446060882970
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GameObject:
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@@ -257,7 +257,7 @@ MonoBehaviour:
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_fsmController: {fileID: 1037146257405600272}
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_aiLerp: {fileID: 3875234762672507673}
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AnimState: {fileID: 1892528414967833642}
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AttackTriggerAudioSound: SE/Enemy/ENEMY_A
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AttackTriggerAudioSound: Enemy/ENEMY_A
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ActiveArea: {x: 20, y: -1}
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WalkArea: {x: 5, y: 5}
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TriggerDistance: 1.5
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@@ -172,7 +172,7 @@ MonoBehaviour:
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_fsmController: {fileID: 1872038844140615494}
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_aiLerp: {fileID: 647503972076172283}
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AnimState: {fileID: 2721736918044598135}
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AttackTriggerAudioSound: SE/Enemy/ENEMY_B
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AttackTriggerAudioSound: Enemy/ENEMY_B
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ActiveArea: {x: 20, y: -1}
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WalkArea: {x: 5, y: 5}
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TriggerDistance: 1.5
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@@ -256,7 +256,7 @@ MonoBehaviour:
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_fsmController: {fileID: 6589322813601687733}
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_aiLerp: {fileID: 1014648402855698419}
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AnimState: {fileID: 5860468675817691985}
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AttackTriggerAudioSound: SE/Enemy/ENEMY_W
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AttackTriggerAudioSound: Enemy/ENEMY_W
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ActiveArea: {x: -1, y: -1}
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WalkArea: {x: 0, y: 0}
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TriggerDistance: 1
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