增加特效 ,优化道具外观

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2024-10-27 17:06:07 +08:00
parent 25e940ece8
commit daeaa8487a
40 changed files with 89000 additions and 347 deletions

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maxTextureSize: 2048
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bones: []
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edges: []
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secondaryTextures: []
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mipmapLimitGroupName:
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@@ -11,9 +11,7 @@ Material:
m_Shader: {fileID: 4800000, guid: 8d2bb70cbf9db8d4da26e15b26e74248, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _GLOSSINESS_FROM_BASE_ALPHA
- _SPECULAR_COLOR
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
@@ -39,8 +37,8 @@ Material:
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Texture: {fileID: 2800000, guid: 4e689a7a6da38804aa100543594b7759, type: 3}
m_Scale: {x: 0.25, y: 0.25}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
@@ -83,7 +81,7 @@ Material:
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 0.23718637, g: 0.559353, b: 0.7867647, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 0.23718634, g: 0.559353, b: 0.7867647, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
m_BuildTextureStacks: []

View File

@@ -24,9 +24,7 @@ Material:
m_Shader: {fileID: 4800000, guid: 8d2bb70cbf9db8d4da26e15b26e74248, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _GLOSSINESS_FROM_BASE_ALPHA
- _SPECULAR_COLOR
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
@@ -52,8 +50,8 @@ Material:
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Texture: {fileID: 2800000, guid: 4e689a7a6da38804aa100543594b7759, type: 3}
m_Scale: {x: 1, y: 0.5}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
@@ -96,7 +94,7 @@ Material:
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 0.98529404, g: 0.014489633, b: 0.014489633, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 0.98529404, g: 0.014489633, b: 0.014489633, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
m_BuildTextureStacks: []

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@@ -3332,7 +3332,7 @@ PrefabInstance:
- target: {fileID: 3442328184467762397, guid: c13d9ff1ea3ccee468b549ef9b80b878, type: 3}
propertyPath: m_Materials.Array.data[0]
value:
objectReference: {fileID: 2100000, guid: 9dfc825aed78fcd4ba02077103263b40, type: 2}
objectReference: {fileID: 2100000, guid: e5e7531331bbe8c4aae68561b1d62f5b, type: 2}
- target: {fileID: 8209694557750501125, guid: c13d9ff1ea3ccee468b549ef9b80b878, type: 3}
propertyPath: m_Name
value: completeProp

View File

@@ -54,7 +54,7 @@ SpriteRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
- {fileID: 2100000, guid: 996b1130cf8d0ce46bae1ad16aef77b1, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@@ -75,7 +75,7 @@ SpriteRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_Sprite: {fileID: 7482667652216324306, guid: 311925a002f4447b3a28927169b83ea6, type: 3}
m_Sprite: {fileID: 21300000, guid: 45543c7a02b2ddc48a4cfe2fdc143cb3, type: 3}
m_Color: {r: 0.103773475, g: 0.68216395, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
@@ -133,7 +133,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: b3dd24663aeb41cab20ae2e84799c6bb, type: 3}
m_Name:
m_EditorClassIdentifier:
effectPoolPath:
effectPoolPath: blue_effect
_invalidTime: 0
HasOnce: 1
_duration: 1

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@@ -54,7 +54,7 @@ SpriteRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
- {fileID: 2100000, guid: 996b1130cf8d0ce46bae1ad16aef77b1, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@@ -75,7 +75,7 @@ SpriteRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_Sprite: {fileID: 7482667652216324306, guid: 311925a002f4447b3a28927169b83ea6, type: 3}
m_Sprite: {fileID: 21300000, guid: 45543c7a02b2ddc48a4cfe2fdc143cb3, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
@@ -133,7 +133,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 39738f45a609446db7e107b4fd98b734, type: 3}
m_Name:
m_EditorClassIdentifier:
effectPoolPath:
effectPoolPath: white_effect
_invalidTime: 0
HasOnce: 1
_duration: 1.5

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@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 023ea809fd9e67c4b90a712999f5bbd7
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
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@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 7d4cf61e2f17edd4193d2bf4c3f7a3d6
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@@ -0,0 +1,7 @@
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@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 249f1f27894ddad4aa12e7afc9920590
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externalObjects: {}
userData:
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@@ -20,7 +20,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
m_IsActive: 1
--- !u!4 &1011920744855142701
Transform:
m_ObjectHideFlags: 0
@@ -34,8 +34,9 @@ Transform:
m_LocalScale: {x: 0.5, y: 0.5, z: 0.5}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 5006641595795379459}
- {fileID: 180761869974283188}
- {fileID: 7732045109693011671}
- {fileID: 5006641595795379459}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &3996460949206542223
@@ -45,7 +46,7 @@ SpriteRenderer:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2466171827706288463}
m_Enabled: 1
m_Enabled: 0
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
@@ -151,7 +152,7 @@ Rigidbody2D:
m_Simulated: 1
m_UseFullKinematicContacts: 0
m_UseAutoMass: 1
m_Mass: 1
m_Mass: 0.19634955
m_LinearDrag: 0
m_AngularDrag: 0
m_GravityScale: 0
@@ -194,7 +195,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
m_IsActive: 1
--- !u!4 &5006641595795379459
Transform:
m_ObjectHideFlags: 0
@@ -204,7 +205,7 @@ Transform:
m_GameObject: {fileID: 3335032672341537623}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0.39, z: 0}
m_LocalPosition: {x: -0.003, y: 0.563, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
@@ -251,7 +252,7 @@ SpriteRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_Sprite: {fileID: 21300000, guid: 3cc2244cc71055748881df9c747f504d, type: 3}
m_Sprite: {fileID: 21300000, guid: d0cab1754ee636141841e631ad0eb1d6, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
@@ -262,6 +263,90 @@ SpriteRenderer:
m_WasSpriteAssigned: 1
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m_SpriteSortPoint: 0
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GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
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- component: {fileID: 6873775431412799549}
m_Layer: 0
m_Name: body
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &7732045109693011671
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m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3474866920552676188}
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m_ConstrainProportionsScale: 0
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m_Father: {fileID: 1011920744855142701}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@@ -613,10 +613,6 @@ PrefabInstance:
propertyPath: m_IsActive
value: 0
objectReference: {fileID: 0}
- target: {fileID: 3744876990496415339, guid: 121fd30183d15fd41b7db01d2d435331, type: 3}
propertyPath: m_Mass
value: 0.19634955
objectReference: {fileID: 0}
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View File

@@ -31,9 +31,11 @@ namespace Game.Component
// 获取前方方向的世界坐标
Vector3 forward = (Vector3)vector;
//根据遥感向量获取一个01的移动速度系数
float speedOffset = forward.magnitude;
Quaternion targetRotation = Quaternion.FromToRotation (Vector3.up , forward.normalized);
transform.rotation = Quaternion.Lerp (transform.rotation , targetRotation , 0.25f);
float speedOffset = forward.magnitude;
Quaternion targetRotation = Quaternion.FromToRotation (Vector3.up , forward.normalized);
var targetRotationEulerAngles = targetRotation.eulerAngles;
targetRotationEulerAngles = new Vector3 (0 , 0 , targetRotationEulerAngles.z);
transform.rotation = Quaternion.Euler (targetRotationEulerAngles);
// Debug.DrawLine (transform.position , transform.position + forward , Color.magenta);
this.transform.Translate ( Vector3.up * speedOffset * CurSpeed * Time.deltaTime);
// this.rigidbody2D.MovePosition (t.position + ((Vector3)vector * speed * Time.deltaTime));

View File

@@ -11,7 +11,7 @@ namespace Game.Component.SceneProp
/// </summary>
public class BaseProp : MonoBehaviour
{
[SerializeField, Header ("触发特效")] private string effectPoolPath;
[SerializeField, Header ("触发特效")] protected string effectPoolPath;
// 间隔cd
[SerializeField , Header ("间隔cd")] private float _invalidTime = 0f;

View File

@@ -1,4 +1,6 @@
using Cysharp.Threading.Tasks;
using Framework.GamePool.manager;
using Sirenix.Utilities;
using UnityEngine;
namespace Game.Component.SceneProp
@@ -20,6 +22,12 @@ namespace Game.Component.SceneProp
{
if (this.isReady)
{
if (!this.effectPoolPath.IsNullOrWhitespace ())
{
var transform1 = this.transform;
GamePoolManager.Instance.InstantiatePoolObject<PropEffect_PoolObject> (this.effectPoolPath).transform.position
= transform1.position;
}
var entity = other.gameObject.GetComponent<PlayerEntity> ();
this.OnTrigger (entity);
}

View File

@@ -1,4 +1,6 @@
using Cysharp.Threading.Tasks;
using Framework.GamePool.manager;
using Sirenix.Utilities;
using UnityEngine;
namespace Game.Component.SceneProp
@@ -21,6 +23,11 @@ namespace Game.Component.SceneProp
{
if (isReady)
{
if (!this.effectPoolPath.IsNullOrWhitespace ())
{
GamePoolManager.Instance.InstantiatePoolObject<PropEffect_PoolObject> (this.effectPoolPath).transform.position
= this._a_pos.parent.position;
}
var player = other.gameObject.GetComponent<PlayerEntity> ();
this.ToPos (player , this._b_pos);
if (HasOnce)

View File

@@ -46,7 +46,7 @@ Material:
m_Ints: []
m_Floats:
- Vector1_c9f2135c9d254951b22c018d295f8558: 0.003
- _blurOffset: 0.006915754
- _blurOffset: 0.013344013
m_Colors: []
m_BuildTextureStacks: []
--- !u!114 &268278646524644520