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141
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141
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14685
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14685
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14685
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14685
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14685
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Normal file
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// 获取前方方向的世界坐标
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Vector3 forward = (Vector3)vector;
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//根据遥感向量获取一个0,1的移动速度系数
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float speedOffset = forward.magnitude;
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/// </summary>
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public class BaseProp : MonoBehaviour
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{
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[SerializeField, Header ("触发特效")] private string effectPoolPath;
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[SerializeField, Header ("触发特效")] protected string effectPoolPath;
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// 间隔cd
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[SerializeField , Header ("间隔cd")] private float _invalidTime = 0f;
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using Cysharp.Threading.Tasks;
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using Framework.GamePool.manager;
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using Sirenix.Utilities;
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using UnityEngine;
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namespace Game.Component.SceneProp
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@@ -20,6 +22,12 @@ namespace Game.Component.SceneProp
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{
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if (this.isReady)
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{
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if (!this.effectPoolPath.IsNullOrWhitespace ())
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{
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var transform1 = this.transform;
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GamePoolManager.Instance.InstantiatePoolObject<PropEffect_PoolObject> (this.effectPoolPath).transform.position
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= transform1.position;
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}
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var entity = other.gameObject.GetComponent<PlayerEntity> ();
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this.OnTrigger (entity);
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}
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@@ -1,4 +1,6 @@
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using Cysharp.Threading.Tasks;
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using Framework.GamePool.manager;
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using Sirenix.Utilities;
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using UnityEngine;
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namespace Game.Component.SceneProp
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{
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if (isReady)
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{
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if (!this.effectPoolPath.IsNullOrWhitespace ())
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{
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GamePoolManager.Instance.InstantiatePoolObject<PropEffect_PoolObject> (this.effectPoolPath).transform.position
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}
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var player = other.gameObject.GetComponent<PlayerEntity> ();
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this.ToPos (player , this._b_pos);
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if (HasOnce)
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Reference in New Issue
Block a user