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增加特效 ,优化道具外观
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@@ -1,4 +1,6 @@
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using Cysharp.Threading.Tasks;
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using Framework.GamePool.manager;
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using Sirenix.Utilities;
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using UnityEngine;
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namespace Game.Component.SceneProp
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@@ -21,6 +23,11 @@ namespace Game.Component.SceneProp
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{
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if (isReady)
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{
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if (!this.effectPoolPath.IsNullOrWhitespace ())
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{
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GamePoolManager.Instance.InstantiatePoolObject<PropEffect_PoolObject> (this.effectPoolPath).transform.position
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= this._a_pos.parent.position;
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}
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var player = other.gameObject.GetComponent<PlayerEntity> ();
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this.ToPos (player , this._b_pos);
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if (HasOnce)
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