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141
Assets/Art/Material/playerBody.mat
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141
Assets/Art/Material/playerBody.mat
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14685
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14685
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14685
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14685
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14685
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14685
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14685
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14685
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
--- !u!212 &3996460949206542223
|
--- !u!212 &3996460949206542223
|
||||||
@@ -45,7 +46,7 @@ SpriteRenderer:
|
|||||||
m_PrefabInstance: {fileID: 0}
|
m_PrefabInstance: {fileID: 0}
|
||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
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m_GameObject: {fileID: 2466171827706288463}
|
m_GameObject: {fileID: 2466171827706288463}
|
||||||
m_Enabled: 1
|
m_Enabled: 0
|
||||||
m_CastShadows: 0
|
m_CastShadows: 0
|
||||||
m_ReceiveShadows: 0
|
m_ReceiveShadows: 0
|
||||||
m_DynamicOccludee: 1
|
m_DynamicOccludee: 1
|
||||||
@@ -151,7 +152,7 @@ Rigidbody2D:
|
|||||||
m_Simulated: 1
|
m_Simulated: 1
|
||||||
m_UseFullKinematicContacts: 0
|
m_UseFullKinematicContacts: 0
|
||||||
m_UseAutoMass: 1
|
m_UseAutoMass: 1
|
||||||
m_Mass: 1
|
m_Mass: 0.19634955
|
||||||
m_LinearDrag: 0
|
m_LinearDrag: 0
|
||||||
m_AngularDrag: 0
|
m_AngularDrag: 0
|
||||||
m_GravityScale: 0
|
m_GravityScale: 0
|
||||||
@@ -194,7 +195,7 @@ GameObject:
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m_Icon: {fileID: 0}
|
m_Icon: {fileID: 0}
|
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m_NavMeshLayer: 0
|
m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
|
m_StaticEditorFlags: 0
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m_IsActive: 0
|
m_IsActive: 1
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--- !u!4 &5006641595795379459
|
--- !u!4 &5006641595795379459
|
||||||
Transform:
|
Transform:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@@ -204,7 +205,7 @@ Transform:
|
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m_GameObject: {fileID: 3335032672341537623}
|
m_GameObject: {fileID: 3335032672341537623}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
m_LocalPosition: {x: 0, y: 0.39, z: 0}
|
m_LocalPosition: {x: -0.003, y: 0.563, z: 0}
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
m_ConstrainProportionsScale: 0
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children: []
|
m_Children: []
|
||||||
@@ -251,7 +252,7 @@ SpriteRenderer:
|
|||||||
m_SortingLayerID: 0
|
m_SortingLayerID: 0
|
||||||
m_SortingLayer: 0
|
m_SortingLayer: 0
|
||||||
m_SortingOrder: 0
|
m_SortingOrder: 0
|
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m_Sprite: {fileID: 21300000, guid: 3cc2244cc71055748881df9c747f504d, type: 3}
|
m_Sprite: {fileID: 21300000, guid: d0cab1754ee636141841e631ad0eb1d6, type: 3}
|
||||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
m_FlipX: 0
|
m_FlipX: 0
|
||||||
m_FlipY: 0
|
m_FlipY: 0
|
||||||
@@ -262,6 +263,90 @@ SpriteRenderer:
|
|||||||
m_WasSpriteAssigned: 1
|
m_WasSpriteAssigned: 1
|
||||||
m_MaskInteraction: 0
|
m_MaskInteraction: 0
|
||||||
m_SpriteSortPoint: 0
|
m_SpriteSortPoint: 0
|
||||||
|
--- !u!1 &3474866920552676188
|
||||||
|
GameObject:
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|
m_ObjectHideFlags: 0
|
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|
m_CorrespondingSourceObject: {fileID: 0}
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|
m_PrefabInstance: {fileID: 0}
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|
m_PrefabAsset: {fileID: 0}
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|
serializedVersion: 6
|
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|
m_Component:
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|
- component: {fileID: 7732045109693011671}
|
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|
- component: {fileID: 6873775431412799549}
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|
m_Layer: 0
|
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|
m_Name: body
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|
m_TagString: Untagged
|
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|
m_Icon: {fileID: 0}
|
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|
m_NavMeshLayer: 0
|
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|
m_StaticEditorFlags: 0
|
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|
m_IsActive: 1
|
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|
--- !u!4 &7732045109693011671
|
||||||
|
Transform:
|
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|
m_ObjectHideFlags: 0
|
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|
m_CorrespondingSourceObject: {fileID: 0}
|
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|
m_PrefabInstance: {fileID: 0}
|
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|
m_PrefabAsset: {fileID: 0}
|
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|
m_GameObject: {fileID: 3474866920552676188}
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|
serializedVersion: 2
|
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|
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||||
|
m_LocalPosition: {x: -0.022999763, y: -0.2709999, z: 0}
|
||||||
|
m_LocalScale: {x: 2.5353599, y: 2.0740001, z: 1}
|
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|
m_ConstrainProportionsScale: 0
|
||||||
|
m_Children: []
|
||||||
|
m_Father: {fileID: 1011920744855142701}
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
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|
--- !u!212 &6873775431412799549
|
||||||
|
SpriteRenderer:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
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|
m_PrefabInstance: {fileID: 0}
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|
m_PrefabAsset: {fileID: 0}
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|
m_GameObject: {fileID: 3474866920552676188}
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|
m_Enabled: 1
|
||||||
|
m_CastShadows: 0
|
||||||
|
m_ReceiveShadows: 0
|
||||||
|
m_DynamicOccludee: 1
|
||||||
|
m_StaticShadowCaster: 0
|
||||||
|
m_MotionVectors: 1
|
||||||
|
m_LightProbeUsage: 1
|
||||||
|
m_ReflectionProbeUsage: 1
|
||||||
|
m_RayTracingMode: 0
|
||||||
|
m_RayTraceProcedural: 0
|
||||||
|
m_RenderingLayerMask: 1
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||||||
|
m_RendererPriority: 0
|
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|
m_Materials:
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|
- {fileID: 2100000, guid: e70eb536fbfdc084fa73f139f1906a6a, type: 2}
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|
m_StaticBatchInfo:
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|
firstSubMesh: 0
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|
subMeshCount: 0
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m_StaticBatchRoot: {fileID: 0}
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|
m_ProbeAnchor: {fileID: 0}
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|
m_LightProbeVolumeOverride: {fileID: 0}
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|
m_ScaleInLightmap: 1
|
||||||
|
m_ReceiveGI: 1
|
||||||
|
m_PreserveUVs: 0
|
||||||
|
m_IgnoreNormalsForChartDetection: 0
|
||||||
|
m_ImportantGI: 0
|
||||||
|
m_StitchLightmapSeams: 1
|
||||||
|
m_SelectedEditorRenderState: 0
|
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|
m_MinimumChartSize: 4
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|
m_AutoUVMaxDistance: 0.5
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|
m_AutoUVMaxAngle: 89
|
||||||
|
m_LightmapParameters: {fileID: 0}
|
||||||
|
m_SortingLayerID: 0
|
||||||
|
m_SortingLayer: 0
|
||||||
|
m_SortingOrder: 0
|
||||||
|
m_Sprite: {fileID: 21300000, guid: 0a766760dcebfd24baf6c30768893272, type: 3}
|
||||||
|
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
m_FlipX: 0
|
||||||
|
m_FlipY: 0
|
||||||
|
m_DrawMode: 1
|
||||||
|
m_Size: {x: 0.5886854, y: 0.8403782}
|
||||||
|
m_AdaptiveModeThreshold: 0.5
|
||||||
|
m_SpriteTileMode: 0
|
||||||
|
m_WasSpriteAssigned: 1
|
||||||
|
m_MaskInteraction: 0
|
||||||
|
m_SpriteSortPoint: 0
|
||||||
--- !u!1 &7361446642739753331
|
--- !u!1 &7361446642739753331
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|||||||
@@ -613,10 +613,6 @@ PrefabInstance:
|
|||||||
propertyPath: m_IsActive
|
propertyPath: m_IsActive
|
||||||
value: 0
|
value: 0
|
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objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
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- target: {fileID: 3744876990496415339, guid: 121fd30183d15fd41b7db01d2d435331, type: 3}
|
|
||||||
propertyPath: m_Mass
|
|
||||||
value: 0.19634955
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
m_RemovedComponents: []
|
m_RemovedComponents: []
|
||||||
m_RemovedGameObjects: []
|
m_RemovedGameObjects: []
|
||||||
m_AddedGameObjects: []
|
m_AddedGameObjects: []
|
||||||
|
|||||||
@@ -31,9 +31,11 @@ namespace Game.Component
|
|||||||
// 获取前方方向的世界坐标
|
// 获取前方方向的世界坐标
|
||||||
Vector3 forward = (Vector3)vector;
|
Vector3 forward = (Vector3)vector;
|
||||||
//根据遥感向量获取一个0,1的移动速度系数
|
//根据遥感向量获取一个0,1的移动速度系数
|
||||||
float speedOffset = forward.magnitude;
|
float speedOffset = forward.magnitude;
|
||||||
Quaternion targetRotation = Quaternion.FromToRotation (Vector3.up , forward.normalized);
|
Quaternion targetRotation = Quaternion.FromToRotation (Vector3.up , forward.normalized);
|
||||||
transform.rotation = Quaternion.Lerp (transform.rotation , targetRotation , 0.25f);
|
var targetRotationEulerAngles = targetRotation.eulerAngles;
|
||||||
|
targetRotationEulerAngles = new Vector3 (0 , 0 , targetRotationEulerAngles.z);
|
||||||
|
transform.rotation = Quaternion.Euler (targetRotationEulerAngles);
|
||||||
// Debug.DrawLine (transform.position , transform.position + forward , Color.magenta);
|
// Debug.DrawLine (transform.position , transform.position + forward , Color.magenta);
|
||||||
this.transform.Translate ( Vector3.up * speedOffset * CurSpeed * Time.deltaTime);
|
this.transform.Translate ( Vector3.up * speedOffset * CurSpeed * Time.deltaTime);
|
||||||
// this.rigidbody2D.MovePosition (t.position + ((Vector3)vector * speed * Time.deltaTime));
|
// this.rigidbody2D.MovePosition (t.position + ((Vector3)vector * speed * Time.deltaTime));
|
||||||
|
|||||||
@@ -11,7 +11,7 @@ namespace Game.Component.SceneProp
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public class BaseProp : MonoBehaviour
|
public class BaseProp : MonoBehaviour
|
||||||
{
|
{
|
||||||
[SerializeField, Header ("触发特效")] private string effectPoolPath;
|
[SerializeField, Header ("触发特效")] protected string effectPoolPath;
|
||||||
|
|
||||||
// 间隔cd
|
// 间隔cd
|
||||||
[SerializeField , Header ("间隔cd")] private float _invalidTime = 0f;
|
[SerializeField , Header ("间隔cd")] private float _invalidTime = 0f;
|
||||||
|
|||||||
@@ -1,4 +1,6 @@
|
|||||||
using Cysharp.Threading.Tasks;
|
using Cysharp.Threading.Tasks;
|
||||||
|
using Framework.GamePool.manager;
|
||||||
|
using Sirenix.Utilities;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace Game.Component.SceneProp
|
namespace Game.Component.SceneProp
|
||||||
@@ -20,6 +22,12 @@ namespace Game.Component.SceneProp
|
|||||||
{
|
{
|
||||||
if (this.isReady)
|
if (this.isReady)
|
||||||
{
|
{
|
||||||
|
if (!this.effectPoolPath.IsNullOrWhitespace ())
|
||||||
|
{
|
||||||
|
var transform1 = this.transform;
|
||||||
|
GamePoolManager.Instance.InstantiatePoolObject<PropEffect_PoolObject> (this.effectPoolPath).transform.position
|
||||||
|
= transform1.position;
|
||||||
|
}
|
||||||
var entity = other.gameObject.GetComponent<PlayerEntity> ();
|
var entity = other.gameObject.GetComponent<PlayerEntity> ();
|
||||||
this.OnTrigger (entity);
|
this.OnTrigger (entity);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,4 +1,6 @@
|
|||||||
using Cysharp.Threading.Tasks;
|
using Cysharp.Threading.Tasks;
|
||||||
|
using Framework.GamePool.manager;
|
||||||
|
using Sirenix.Utilities;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace Game.Component.SceneProp
|
namespace Game.Component.SceneProp
|
||||||
@@ -21,6 +23,11 @@ namespace Game.Component.SceneProp
|
|||||||
{
|
{
|
||||||
if (isReady)
|
if (isReady)
|
||||||
{
|
{
|
||||||
|
if (!this.effectPoolPath.IsNullOrWhitespace ())
|
||||||
|
{
|
||||||
|
GamePoolManager.Instance.InstantiatePoolObject<PropEffect_PoolObject> (this.effectPoolPath).transform.position
|
||||||
|
= this._a_pos.parent.position;
|
||||||
|
}
|
||||||
var player = other.gameObject.GetComponent<PlayerEntity> ();
|
var player = other.gameObject.GetComponent<PlayerEntity> ();
|
||||||
this.ToPos (player , this._b_pos);
|
this.ToPos (player , this._b_pos);
|
||||||
if (HasOnce)
|
if (HasOnce)
|
||||||
|
|||||||
@@ -46,7 +46,7 @@ Material:
|
|||||||
m_Ints: []
|
m_Ints: []
|
||||||
m_Floats:
|
m_Floats:
|
||||||
- Vector1_c9f2135c9d254951b22c018d295f8558: 0.003
|
- Vector1_c9f2135c9d254951b22c018d295f8558: 0.003
|
||||||
- _blurOffset: 0.006915754
|
- _blurOffset: 0.013344013
|
||||||
m_Colors: []
|
m_Colors: []
|
||||||
m_BuildTextureStacks: []
|
m_BuildTextureStacks: []
|
||||||
--- !u!114 &268278646524644520
|
--- !u!114 &268278646524644520
|
||||||
|
|||||||
Reference in New Issue
Block a user