Merge remote-tracking branch 'origin/master' into MapXiaoXiong
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4928
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key0: {r: 1, g: 1, b: 1, a: 1}
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m_RenderingLayerMask: 1
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Transform:
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Transform:
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m_ObjectHideFlags: 0
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maxColor: {r: 1, g: 1, b: 1, a: 0.5686275}
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maxColor: {r: 1, g: 1, b: 1, a: 1}
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maxColor: {r: 1, g: 1, b: 1, a: 1}
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45809
Assets/GameRes/View/SuccessPanel.prefab
Normal file
7
Assets/GameRes/View/SuccessPanel.prefab.meta
Normal file
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -163,7 +163,7 @@ namespace Game.Component
|
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}
|
}
|
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}
|
}
|
||||||
|
|
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public bool HasRunaway { get; private set; } = false;
|
public bool HasRunaway => MapContent.Instance?.IsRunaway ?? false;
|
||||||
|
|
||||||
public float CurMoveSpeed => this._curMoveSpeedOffset * (this.MaxMoveSpeed *
|
public float CurMoveSpeed => this._curMoveSpeedOffset * (this.MaxMoveSpeed *
|
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(1 +
|
(1 +
|
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@@ -235,6 +235,7 @@ namespace Game.Component
|
|||||||
|
|
||||||
AttackCheck ();
|
AttackCheck ();
|
||||||
CheckUpdateFsmData ();
|
CheckUpdateFsmData ();
|
||||||
|
this._fsmController.DoUpdate ();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void AttackCheck ()
|
private void AttackCheck ()
|
||||||
|
|||||||
19
Assets/Scripts/Game/Component/EnemyFSM_AI/Runaway.cs
Normal file
@@ -0,0 +1,19 @@
|
|||||||
|
namespace Game.Component.EnemyFSM_AI
|
||||||
|
{
|
||||||
|
public class Runaway : EnemyFSMState
|
||||||
|
{
|
||||||
|
public override void OnEnter ()
|
||||||
|
{
|
||||||
|
|
||||||
|
this.Entity.AnimState.SetState (EnemyAnimStateType.Idle);
|
||||||
|
this.Entity.EndAttack ();
|
||||||
|
//角色进入idea状态时 重置状态
|
||||||
|
this.SetAiTarget (this.Entity.CreatePos);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnUpdate ()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
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|
}
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|
}
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|
timeCreated: 1729522496
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||||||
@@ -1,5 +1,7 @@
|
|||||||
using System;
|
using System;
|
||||||
using Framework.Timer;
|
using Framework.Timer;
|
||||||
|
using Game.EventDefine;
|
||||||
|
using UniFramework.Event;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace Game.Component
|
namespace Game.Component
|
||||||
@@ -15,9 +17,13 @@ namespace Game.Component
|
|||||||
|
|
||||||
//玩家位置
|
//玩家位置
|
||||||
public Vector2 PlayerPosition { private set; get; }
|
public Vector2 PlayerPosition { private set; get; }
|
||||||
|
public bool IsRunaway { get ; private set ; }
|
||||||
|
|
||||||
|
private TimeHandler _RunawayTimeHandler;
|
||||||
|
|
||||||
//全局特殊单例
|
//全局特殊单例
|
||||||
public static MapContent Instance;
|
public static MapContent Instance;
|
||||||
|
private EventGroup _eventGroup = new EventGroup ();
|
||||||
|
|
||||||
private void Awake ()
|
private void Awake ()
|
||||||
{
|
{
|
||||||
@@ -34,11 +40,13 @@ namespace Game.Component
|
|||||||
private void OnEnable ()
|
private void OnEnable ()
|
||||||
{
|
{
|
||||||
GameUpdateMgr.Instance.AddUpdater (DoUpdate);
|
GameUpdateMgr.Instance.AddUpdater (DoUpdate);
|
||||||
|
this._eventGroup.AddListener<GameEventDefine.GlobalRunaway> ( OnRunaway );
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnDisable ()
|
private void OnDisable ()
|
||||||
{
|
{
|
||||||
GameUpdateMgr.Instance.RemoveUpdater (DoUpdate);
|
GameUpdateMgr.Instance.RemoveUpdater (DoUpdate);
|
||||||
|
this._eventGroup.RemoveAllListener ();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void DoUpdate ()
|
private void DoUpdate ()
|
||||||
@@ -63,6 +71,8 @@ namespace Game.Component
|
|||||||
|
|
||||||
public void ResetGame ()
|
public void ResetGame ()
|
||||||
{
|
{
|
||||||
|
this._RunawayTimeHandler?.Kill ();
|
||||||
|
this.IsRunaway = false;
|
||||||
this.ScenePart.RefreshInit ();
|
this.ScenePart.RefreshInit ();
|
||||||
this.PlayerEntity.transform.position = this.ScenePart.createPos.position;
|
this.PlayerEntity.transform.position = this.ScenePart.createPos.position;
|
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this.PlayerEntity.gameObject.SetActive (true);
|
this.PlayerEntity.gameObject.SetActive (true);
|
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@@ -75,5 +85,13 @@ namespace Game.Component
|
|||||||
// ReSharper disable once Unity.NoNullPropagation
|
// ReSharper disable once Unity.NoNullPropagation
|
||||||
this.ScenePart?.AddConditionNumber (messageOverlyCoin);
|
this.ScenePart?.AddConditionNumber (messageOverlyCoin);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void OnRunaway (IEventMessage message)
|
||||||
|
{
|
||||||
|
GameEventDefine.GlobalRunaway runaway = (GameEventDefine.GlobalRunaway) message ;
|
||||||
|
this.IsRunaway = true;
|
||||||
|
this._RunawayTimeHandler?.Kill ();
|
||||||
|
this._RunawayTimeHandler = GameUpdateMgr.Instance.CreateTimer (runaway.Duration, () => { this.IsRunaway = false; });
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -26,10 +26,7 @@ namespace Game.Component
|
|||||||
|
|
||||||
public void OnMove (Vector2 vector)
|
public void OnMove (Vector2 vector)
|
||||||
{
|
{
|
||||||
if (!MapContent.Instance.IsActiveGame)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
var t = this.transform;
|
var t = this.transform;
|
||||||
// 获取前方方向的世界坐标
|
// 获取前方方向的世界坐标
|
||||||
|
|||||||
@@ -15,8 +15,11 @@ namespace Game.Component
|
|||||||
|
|
||||||
[LabelText ("当前完成数:")] private int _currentConditionNumber = 0;
|
[LabelText ("当前完成数:")] private int _currentConditionNumber = 0;
|
||||||
|
|
||||||
|
public int CurrentConditionNumber => this._currentConditionNumber;
|
||||||
|
|
||||||
private List<EnemyEntity> _enemyEntities;
|
private List<EnemyEntity> _enemyEntities;
|
||||||
|
|
||||||
|
public float CurProgress => this._currentConditionNumber * 1f / completeConditionNumber;
|
||||||
|
|
||||||
public bool IsComplete => _currentConditionNumber >= completeConditionNumber;
|
public bool IsComplete => _currentConditionNumber >= completeConditionNumber;
|
||||||
|
|
||||||
|
|||||||
@@ -15,9 +15,11 @@ namespace Game.FsmNode
|
|||||||
{
|
{
|
||||||
CameraManager.Instance.SetCloseUpTarget (MapContent.Instance.PlayerEntity.transform , 2f);
|
CameraManager.Instance.SetCloseUpTarget (MapContent.Instance.PlayerEntity.transform , 2f);
|
||||||
CameraImpulseUtils.Instance.ExplosionImpulseCamera (1 , 0.5f , 0.5f , 0.5f);
|
CameraImpulseUtils.Instance.ExplosionImpulseCamera (1 , 0.5f , 0.5f , 0.5f);
|
||||||
CameraEffectUtils.Instance.SetAberration (1 , 0.5f);
|
CameraEffectUtils.Instance.SetAberration (1f , 0.5f);
|
||||||
|
CameraEffectUtils.Instance.SetGameCamBlur (0.35f , 0.5f , null);
|
||||||
AudioManager.Instance.PlaySoundEffect (SeAudio.OverGame_Fail);
|
AudioManager.Instance.PlaySoundEffect (SeAudio.OverGame_Fail);
|
||||||
await UniTask.Delay (2000);
|
await UniTask.Delay (2000);
|
||||||
|
|
||||||
this.stateMachineRunner.OpenState (GameState.StartGame);
|
this.stateMachineRunner.OpenState (GameState.StartGame);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -22,6 +22,9 @@ namespace Game.FsmNode
|
|||||||
public static string GroupName = typeof(GameFight).FullName;
|
public static string GroupName = typeof(GameFight).FullName;
|
||||||
protected override async void OnEnter (params object[] args)
|
protected override async void OnEnter (params object[] args)
|
||||||
{
|
{
|
||||||
|
UIManager.Instance.OpenView (UIPanel.GamePanel);
|
||||||
|
CameraEffectUtils.Instance.SetAberration (0f , 0.5f);
|
||||||
|
CameraEffectUtils.Instance.SetGameCamBlur (0f , 0.5f , null);
|
||||||
MapContent.Instance.IsActiveGame = true;
|
MapContent.Instance.IsActiveGame = true;
|
||||||
// MapContent.Instance.Pathfinder.
|
// MapContent.Instance.Pathfinder.
|
||||||
AudioManager.Instance.PlayBGM (BgmAudio.FightingBgm);
|
AudioManager.Instance.PlayBGM (BgmAudio.FightingBgm);
|
||||||
@@ -30,6 +33,7 @@ namespace Game.FsmNode
|
|||||||
|
|
||||||
protected override void OnExit ()
|
protected override void OnExit ()
|
||||||
{
|
{
|
||||||
|
UIManager.Instance.CloseView (UIPanel.GamePanel);
|
||||||
MapContent.Instance.IsActiveGame = false;
|
MapContent.Instance.IsActiveGame = false;
|
||||||
// MapContent.Instance.Pathfinder.PausePathfinding ();
|
// MapContent.Instance.Pathfinder.PausePathfinding ();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -19,6 +19,10 @@ namespace Game.FsmNode
|
|||||||
protected override async void OnEnter (params object[] args)
|
protected override async void OnEnter (params object[] args)
|
||||||
{
|
{
|
||||||
AudioManager.Instance.PlaySoundEffect (SeAudio.OverGame_Success);
|
AudioManager.Instance.PlaySoundEffect (SeAudio.OverGame_Success);
|
||||||
|
if (RoomManager.Instance.PartIndex < 3)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -141,6 +141,10 @@ namespace Game
|
|||||||
AudioManager.Instance.PlaySoundEffect (SeAudio.Gaming_GetCoin);
|
AudioManager.Instance.PlaySoundEffect (SeAudio.Gaming_GetCoin);
|
||||||
MapContent.Instance.OverlyCoin (message.overlyCoin);
|
MapContent.Instance.OverlyCoin (message.overlyCoin);
|
||||||
GlobalEventDefine.RefreshView.SendMessage ();
|
GlobalEventDefine.RefreshView.SendMessage ();
|
||||||
|
if (MapContent.Instance.ScenePart.IsComplete)
|
||||||
|
{
|
||||||
|
this._gameFsm.OpenState (GameState.SuccessGame);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -51,6 +51,14 @@ namespace System
|
|||||||
this._cineMachineNormalImpulseSource.GenerateImpulse(vector.normalized * scale);
|
this._cineMachineNormalImpulseSource.GenerateImpulse(vector.normalized * scale);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SampleImpulseCamera (float time, Vector3 vector, float scale)
|
||||||
|
{
|
||||||
|
this._cineMachineNormalImpulseSource.m_ImpulseDefinition.m_ImpulseDuration = time;
|
||||||
|
this._cineMachineNormalImpulseSource.m_ImpulseDefinition.m_ImpulseType = CinemachineImpulseDefinition.ImpulseTypes.Legacy;
|
||||||
|
this._cineMachineNormalImpulseSource.m_ImpulseDefinition.m_ImpulseShape = CinemachineImpulseDefinition.ImpulseShapes.Bump;
|
||||||
|
this._cineMachineNormalImpulseSource.GenerateImpulse(vector.normalized * scale);
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 持续震动
|
/// 持续震动
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|||||||
@@ -60,7 +60,7 @@ namespace Views
|
|||||||
var particle = this._pool.Create ();
|
var particle = this._pool.Create ();
|
||||||
particle.rectTransform.anchoredPosition = localPos;
|
particle.rectTransform.anchoredPosition = localPos;
|
||||||
particle.Play ();
|
particle.Play ();
|
||||||
GameUpdateMgr.Instance.CreateTimer (0.5f , () => { this._pool.Destroy (particle); });
|
GameUpdateMgr.Instance.CreateTimer (1.5f , () => { this._pool.Destroy (particle); });
|
||||||
}
|
}
|
||||||
|
|
||||||
// [BindUIEvent(GameEventCode.OnScreenFlicker)]
|
// [BindUIEvent(GameEventCode.OnScreenFlicker)]
|
||||||
|
|||||||
@@ -88,7 +88,7 @@ namespace System
|
|||||||
return;
|
return;
|
||||||
#endif
|
#endif
|
||||||
var shakeValue = Account.Instance.AccountSystemData.ShakeValue;
|
var shakeValue = Account.Instance.AccountSystemData.ShakeValue;
|
||||||
var duration = 40 * (int)vibratorScale;
|
var duration = 250;
|
||||||
int type = (int)vibratorScale;
|
int type = (int)vibratorScale;
|
||||||
|
|
||||||
if (VibratorImp.Instance.HasCustomVibration ())
|
if (VibratorImp.Instance.HasCustomVibration ())
|
||||||
|
|||||||
@@ -46,7 +46,7 @@ Material:
|
|||||||
m_Ints: []
|
m_Ints: []
|
||||||
m_Floats:
|
m_Floats:
|
||||||
- Vector1_c9f2135c9d254951b22c018d295f8558: 0.003
|
- Vector1_c9f2135c9d254951b22c018d295f8558: 0.003
|
||||||
- _blurOffset: 0.017
|
- _blurOffset: 0.08123708
|
||||||
m_Colors: []
|
m_Colors: []
|
||||||
m_BuildTextureStacks: []
|
m_BuildTextureStacks: []
|
||||||
--- !u!114 &268278646524644520
|
--- !u!114 &268278646524644520
|
||||||
|
|||||||
@@ -23,17 +23,18 @@ namespace StateSystem.State
|
|||||||
|
|
||||||
AudioManager.Instance.PlayBGM (BgmAudio.LobbyBgm);
|
AudioManager.Instance.PlayBGM (BgmAudio.LobbyBgm);
|
||||||
GameUpdateMgr.Instance.AddUpdater (DoUpdate);
|
GameUpdateMgr.Instance.AddUpdater (DoUpdate);
|
||||||
var activeScene = SceneManager.GetActiveScene ();
|
// var activeScene = SceneManager.GetActiveScene ();
|
||||||
if (activeScene.name != SceneName.MainScene.ToString ())
|
// if (activeScene.name != SceneName.MainScene.ToString ())
|
||||||
{
|
// {
|
||||||
Debug.Log ("进入Home,开始加载场景:" + SceneName.MainScene.ToString ());
|
// Debug.Log ("进入Home,开始加载场景:" + SceneName.MainScene.ToString ());
|
||||||
this._loader = new SceneLoader (SceneName.MainScene);
|
// this._loader = new SceneLoader (SceneName.MainScene);
|
||||||
this._loader.BeginLoad (OnLoading, OnActived);
|
// this._loader.BeginLoad (OnLoading, OnActived);
|
||||||
}
|
// }
|
||||||
else
|
// else
|
||||||
{
|
// {
|
||||||
OnActived ();
|
// OnActived ();
|
||||||
}
|
// }
|
||||||
|
OnActived ();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnLoading (float obj)
|
private void OnLoading (float obj)
|
||||||
@@ -57,7 +58,7 @@ namespace StateSystem.State
|
|||||||
protected override void OnExit ()
|
protected override void OnExit ()
|
||||||
{
|
{
|
||||||
GameUpdateMgr.Instance.RemoveUpdater (DoUpdate);
|
GameUpdateMgr.Instance.RemoveUpdater (DoUpdate);
|
||||||
this._loader.Kill ();
|
// this._loader.Kill ();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void DoUpdate ()
|
private void DoUpdate ()
|
||||||
|
|||||||
@@ -17,6 +17,7 @@ using Framework.Timer;
|
|||||||
using Framework.UI;
|
using Framework.UI;
|
||||||
using Framework.Utils;
|
using Framework.Utils;
|
||||||
using Framework.Utils.Extend;
|
using Framework.Utils.Extend;
|
||||||
|
using Game;
|
||||||
using Runtime.ADAggregator;
|
using Runtime.ADAggregator;
|
||||||
using StateSystem.Loader;
|
using StateSystem.Loader;
|
||||||
using TMPro;
|
using TMPro;
|
||||||
@@ -33,7 +34,8 @@ namespace StateSystem.State
|
|||||||
{
|
{
|
||||||
public class StateInit : StateMachine<GameGlobalState>
|
public class StateInit : StateMachine<GameGlobalState>
|
||||||
{
|
{
|
||||||
private SceneLoader _sceneLoader;
|
public static bool HasTempGame;
|
||||||
|
private SceneLoader _sceneLoader;
|
||||||
protected override void OnEnter (params object[] args)
|
protected override void OnEnter (params object[] args)
|
||||||
{
|
{
|
||||||
CameraEffectUtils.Instance.SetGameCamBlur(0, 0, null);
|
CameraEffectUtils.Instance.SetGameCamBlur(0, 0, null);
|
||||||
@@ -55,10 +57,12 @@ namespace StateSystem.State
|
|||||||
{
|
{
|
||||||
this._sceneLoader = new SceneLoader (SceneName.InitScene, true);
|
this._sceneLoader = new SceneLoader (SceneName.InitScene, true);
|
||||||
this._sceneLoader.BeginLoad (null, ManagerInit);
|
this._sceneLoader.BeginLoad (null, ManagerInit);
|
||||||
|
HasTempGame = false;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
ManagerInit ();
|
ManagerInit ();
|
||||||
|
HasTempGame = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -139,7 +143,14 @@ namespace StateSystem.State
|
|||||||
GameUpdateMgr.Instance.CreateTimer (1f , () =>
|
GameUpdateMgr.Instance.CreateTimer (1f , () =>
|
||||||
{
|
{
|
||||||
BeginStaticPanel.ReleasePanel ();
|
BeginStaticPanel.ReleasePanel ();
|
||||||
this.stateMachineRunner.OpenState (GameGlobalState.GameRoom);
|
if (HasTempGame)
|
||||||
|
{
|
||||||
|
this.stateMachineRunner.OpenState (GameGlobalState.GameRoom);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
this.stateMachineRunner.OpenState (GameGlobalState.GameHome);
|
||||||
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
80
Assets/Scripts/Views/GamePanel.cs
Normal file
@@ -0,0 +1,80 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Coffee.UIEffects;
|
||||||
|
using Framework.Timer;
|
||||||
|
using Framework.Utils.UITools;
|
||||||
|
using Game;
|
||||||
|
using Game.Component;
|
||||||
|
using Game.EventDefine;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using IcecreamView;
|
||||||
|
using UniFramework.Event;
|
||||||
|
|
||||||
|
namespace Views
|
||||||
|
{
|
||||||
|
public class GamePanel : IcecreamView.IC_AbstractModule
|
||||||
|
{
|
||||||
|
[SerializeField] private ETCJoystick _joystick;
|
||||||
|
[SerializeField] private UIEffect _redPoint;
|
||||||
|
[SerializeField] private UIEffect _greenPoint;
|
||||||
|
[SerializeField] private UIEffect _bluePoint;
|
||||||
|
[SerializeField] private Image _slider;
|
||||||
|
[SerializeField] private TextNumber _textNumber;
|
||||||
|
|
||||||
|
public override void OnInitView ()
|
||||||
|
{
|
||||||
|
this._textNumber.TextAfterHandler = (value) => $"{value}/{MapContent.Instance.ScenePart.completeConditionNumber}";
|
||||||
|
this._joystick.onMove.AddListener (OnMovePlayer);
|
||||||
|
this._joystick.onMoveEnd.AddListener (OnEndMovePlayer);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnEndMovePlayer ()
|
||||||
|
{
|
||||||
|
MapContent.Instance.PlayerEntity.OnMoveEnd ();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnMovePlayer (Vector2 arg)
|
||||||
|
{
|
||||||
|
if (!MapContent.Instance.IsActiveGame)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
MapContent.Instance.PlayerEntity.OnMove (arg);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public override void OnOpenView (IC_ViewData parameters)
|
||||||
|
{
|
||||||
|
this._redPoint.effectFactor = RoomManager.Instance.PartIndex >= 1 ? 0 : 0.8f;
|
||||||
|
this._greenPoint.effectFactor = RoomManager.Instance.PartIndex >= 2 ? 0 : 0.8f;
|
||||||
|
this._bluePoint.effectFactor = RoomManager.Instance.PartIndex >= 3 ? 0 : 0.8f;
|
||||||
|
UniEvent.AddListener<GameEventDefine.OverlyCoin> (OnChangeCoin);
|
||||||
|
UniEvent.AddListener<GlobalEventDefine.RefreshView> (OnChangeCoin);
|
||||||
|
OnChangeCoin (null);
|
||||||
|
// GameUpdateMgr.Instance.AddUpdater (DoUpdate);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnCloseView ()
|
||||||
|
{
|
||||||
|
// GameUpdateMgr.Instance.RemoveUpdater (DoUpdate);
|
||||||
|
UniEvent.RemoveListener<GameEventDefine.OverlyCoin> ( OnChangeCoin);
|
||||||
|
UniEvent.RemoveListener<GlobalEventDefine.RefreshView> ( OnChangeCoin);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void DoUpdate ()
|
||||||
|
{
|
||||||
|
this._slider.fillAmount = MapContent.Instance.ScenePart.CurProgress;
|
||||||
|
this._textNumber.Number = MapContent.Instance.ScenePart.CurrentConditionNumber;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnChangeCoin (IEventMessage eventMessage)
|
||||||
|
{
|
||||||
|
// var message = eventMessage as GameEventDefine.OverlyCoin;
|
||||||
|
this._slider.fillAmount = MapContent.Instance.ScenePart.CurProgress;
|
||||||
|
this._textNumber.Number = MapContent.Instance.ScenePart.CurrentConditionNumber;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/Views/GamePanel.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6ab7a718343b5ab488f7741f46cee848
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -15,8 +15,7 @@ namespace Views{
|
|||||||
public Button _settingGame;
|
public Button _settingGame;
|
||||||
public Button _aboutGame;
|
public Button _aboutGame;
|
||||||
|
|
||||||
public Button _achiveGame;
|
|
||||||
public Button _changlleGame;
|
|
||||||
|
|
||||||
public override void OnOpenView(IC_ViewData parameters)
|
public override void OnOpenView(IC_ViewData parameters)
|
||||||
{
|
{
|
||||||
@@ -33,8 +32,8 @@ namespace Views{
|
|||||||
this._toGame.onClick.AddListener (OnClickToGame , SeAudio.Btn_Click);
|
this._toGame.onClick.AddListener (OnClickToGame , SeAudio.Btn_Click);
|
||||||
this._aboutGame.onClick.AddListener(OnClickAboutGame , SeAudio.Btn_Click);
|
this._aboutGame.onClick.AddListener(OnClickAboutGame , SeAudio.Btn_Click);
|
||||||
this._settingGame.onClick.AddListener(OnClickSettingGame , SeAudio.Btn_Click);
|
this._settingGame.onClick.AddListener(OnClickSettingGame , SeAudio.Btn_Click);
|
||||||
this._achiveGame.onClick.AddListener(OnClickAchiveGame , SeAudio.Btn_Click);
|
// this._achiveGame.onClick.AddListener(OnClickAchiveGame , SeAudio.Btn_Click);
|
||||||
this._changlleGame.onClick.AddListener(OnClickChanglleGame , SeAudio.Btn_Click);
|
// this._changlleGame.onClick.AddListener(OnClickChanglleGame , SeAudio.Btn_Click);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnClickChanglleGame()
|
private void OnClickChanglleGame()
|
||||||
@@ -63,9 +62,8 @@ namespace Views{
|
|||||||
|
|
||||||
private void OnClickToGame()
|
private void OnClickToGame()
|
||||||
{
|
{
|
||||||
// UIManager.Instance.OpenTip ("测试" , null);
|
UIManager.Instance.OpenView (UIPanel.SuccessPanel);
|
||||||
// return;
|
return;
|
||||||
//todo 此处进入游戏
|
|
||||||
UIManager.Instance.OpenLoading (() =>
|
UIManager.Instance.OpenLoading (() =>
|
||||||
{
|
{
|
||||||
this.ViewConnector.CloseView ();
|
this.ViewConnector.CloseView ();
|
||||||
|
|||||||
156
Assets/Scripts/Views/SuccessPanel.cs
Normal file
@@ -0,0 +1,156 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Coffee.UIEffects;
|
||||||
|
using Cysharp.Threading.Tasks;
|
||||||
|
using Framework.Timer;
|
||||||
|
using Game;
|
||||||
|
using Game.Component;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using IcecreamView;
|
||||||
|
using MintAnimation.Core;
|
||||||
|
|
||||||
|
namespace Views{
|
||||||
|
|
||||||
|
public class SuccessPanel : IcecreamView.IC_AbstractModule
|
||||||
|
{
|
||||||
|
|
||||||
|
public UIDissolve[] TopFragments;
|
||||||
|
public UIDissolve[] LeftFragments;
|
||||||
|
public UIDissolve[] RightFragments;
|
||||||
|
|
||||||
|
public GameObject redPoint;
|
||||||
|
public GameObject greenPoint;
|
||||||
|
public GameObject bluePoint;
|
||||||
|
|
||||||
|
public GameObject lastFragment;
|
||||||
|
|
||||||
|
public ObjectShake Shake;
|
||||||
|
|
||||||
|
|
||||||
|
public override void OnOpenView(IC_ViewData parameters)
|
||||||
|
{
|
||||||
|
var index = parameters.GetValue<int> ();
|
||||||
|
this.lastFragment.SetActive (false);
|
||||||
|
this.redPoint.SetActive (false);
|
||||||
|
this.greenPoint.SetActive (false);
|
||||||
|
this.bluePoint.SetActive (false);
|
||||||
|
foreach (var topFragment in this.TopFragments)
|
||||||
|
{
|
||||||
|
topFragment.effectFactor = 1;
|
||||||
|
}
|
||||||
|
foreach (var leftFragment in this.LeftFragments)
|
||||||
|
{
|
||||||
|
leftFragment.effectFactor = 1;
|
||||||
|
}
|
||||||
|
foreach (var rightFragment in this.RightFragments)
|
||||||
|
{
|
||||||
|
rightFragment.effectFactor = 1;
|
||||||
|
}
|
||||||
|
UpdateAnim (index);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnCloseView()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
// #if UNITY_EDITOR
|
||||||
|
// private bool tempLock;
|
||||||
|
// private async void Update ()
|
||||||
|
// {
|
||||||
|
// if (this.tempLock)
|
||||||
|
// {
|
||||||
|
// return;
|
||||||
|
// }
|
||||||
|
//
|
||||||
|
// if (Input.GetKeyDown (KeyCode.A))
|
||||||
|
// {
|
||||||
|
// this.tempLock = true;
|
||||||
|
// UpdateAnim (1);
|
||||||
|
// await UniTask.Delay (5000);
|
||||||
|
// this.tempLock = false;
|
||||||
|
// }
|
||||||
|
// if (Input.GetKeyDown (KeyCode.S))
|
||||||
|
// {
|
||||||
|
// this.tempLock = true;
|
||||||
|
// UpdateAnim (2);
|
||||||
|
// await UniTask.Delay (5000);
|
||||||
|
// this.tempLock = false;
|
||||||
|
// }
|
||||||
|
// if (Input.GetKeyDown (KeyCode.D))
|
||||||
|
// {
|
||||||
|
// this.tempLock = true;
|
||||||
|
// UpdateAnim (3);
|
||||||
|
// await UniTask.Delay (5000);
|
||||||
|
// this.tempLock = false;
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
// #endif
|
||||||
|
|
||||||
|
|
||||||
|
public async void UpdateAnim (int index)
|
||||||
|
{
|
||||||
|
lastFragment.SetActive (false);
|
||||||
|
foreach (var topFragment in this.TopFragments)
|
||||||
|
{
|
||||||
|
topFragment.effectFactor = index > 1 ? 0 : 1;
|
||||||
|
}
|
||||||
|
foreach (var leftFragment in this.LeftFragments)
|
||||||
|
{
|
||||||
|
leftFragment.effectFactor = index > 2 ? 0 : 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var rightFragment in this.RightFragments)
|
||||||
|
{
|
||||||
|
rightFragment.effectFactor = index > 3 ? 0 : 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
this.redPoint.SetActive (index > 1);
|
||||||
|
this.greenPoint.SetActive (index > 2);
|
||||||
|
this.bluePoint.SetActive (index > 3);
|
||||||
|
|
||||||
|
UIDissolve[] effects = index switch
|
||||||
|
{
|
||||||
|
1 => this.TopFragments,
|
||||||
|
2 => this.LeftFragments,
|
||||||
|
3 => this.RightFragments,
|
||||||
|
_ => null
|
||||||
|
};
|
||||||
|
GameObject point = index switch
|
||||||
|
{
|
||||||
|
1 => this.redPoint,
|
||||||
|
2 => this.greenPoint,
|
||||||
|
3 => this.bluePoint,
|
||||||
|
_ => null
|
||||||
|
};
|
||||||
|
await AnimOpen (effects , point);
|
||||||
|
if (index >= 3)
|
||||||
|
{
|
||||||
|
this.lastFragment.SetActive (true);
|
||||||
|
Shake.ShakeFor (0.25f , 0.75f);
|
||||||
|
CameraImpulseUtils.Instance.UniformImpulseCamera (0.5f , 4);
|
||||||
|
GameManager.Instance.Vibrator (VibratorScale.Normal);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private async UniTask AnimOpen (UIDissolve[] effects , GameObject point)
|
||||||
|
{
|
||||||
|
var taskTracker = GameUpdateMgr.Instance.CreateTask ();
|
||||||
|
GameUpdateMgr.Instance.CreateTimer (0.75f , taskTracker.ListenerAction , progress =>
|
||||||
|
{
|
||||||
|
var f = MintEaseAction.InQuart (0 , 1 ,progress);
|
||||||
|
foreach (var uiEffect in effects)
|
||||||
|
{
|
||||||
|
uiEffect.effectFactor = 1 - f;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
await taskTracker.Task;
|
||||||
|
Shake.ShakeFor (0.15f , 0.35f);
|
||||||
|
GameManager.Instance.Vibrator (VibratorScale.Small);
|
||||||
|
CameraImpulseUtils.Instance.UniformImpulseCamera (0.5f , 2);
|
||||||
|
point.SetActive (true);
|
||||||
|
point.transform.GetChild (0).gameObject.SetActive (true);
|
||||||
|
await UniTask.Delay (2000);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/Views/SuccessPanel.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 67d773b2a24e975459182e789c1a4b63
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -19,6 +19,8 @@ namespace Views
|
|||||||
public const string GameRevertPanel ="GameRevertPanel";
|
public const string GameRevertPanel ="GameRevertPanel";
|
||||||
public const string SelectWeaponPanel ="SelectWeaponPanel";
|
public const string SelectWeaponPanel ="SelectWeaponPanel";
|
||||||
public const string AboutPanel ="AboutPanel";
|
public const string AboutPanel ="AboutPanel";
|
||||||
|
public const string GamePanel ="GamePanel";
|
||||||
|
public const string SuccessPanel ="SuccessPanel";
|
||||||
//Code end
|
//Code end
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -64,7 +64,7 @@ namespace XFFSM
|
|||||||
|
|
||||||
#region 生命周期
|
#region 生命周期
|
||||||
|
|
||||||
protected void Update()
|
public void DoUpdate()
|
||||||
{
|
{
|
||||||
if (!Initialized)
|
if (!Initialized)
|
||||||
return;
|
return;
|
||||||
@@ -78,25 +78,25 @@ namespace XFFSM
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected void LateUpdate()
|
// protected void LateUpdate()
|
||||||
{
|
// {
|
||||||
if (!Initialized)
|
// if (!Initialized)
|
||||||
return;
|
// return;
|
||||||
foreach (var item in Instances)
|
// foreach (var item in Instances)
|
||||||
{
|
// {
|
||||||
item.LateUpdate();
|
// item.LateUpdate();
|
||||||
}
|
// }
|
||||||
}
|
// }
|
||||||
|
//
|
||||||
protected void FixedUpdate()
|
// protected void FixedUpdate()
|
||||||
{
|
// {
|
||||||
if (!Initialized)
|
// if (!Initialized)
|
||||||
return;
|
// return;
|
||||||
foreach (var item in Instances)
|
// foreach (var item in Instances)
|
||||||
{
|
// {
|
||||||
item.FixedUpdate();
|
// item.FixedUpdate();
|
||||||
}
|
// }
|
||||||
}
|
// }
|
||||||
|
|
||||||
|
|
||||||
private void OnDestroy()
|
private void OnDestroy()
|
||||||
|
|||||||
BIN
美术文件/ui界面/碎片/img_s_1.png
Normal file
|
After Width: | Height: | Size: 90 KiB |
BIN
美术文件/ui界面/碎片/img_s_2.png
Normal file
|
After Width: | Height: | Size: 70 KiB |
BIN
美术文件/ui界面/碎片/img_s_3.png
Normal file
|
After Width: | Height: | Size: 75 KiB |
BIN
美术文件/ui界面/碎片/img_s_4.png
Normal file
|
After Width: | Height: | Size: 69 KiB |
BIN
美术文件/ui界面/碎片/img_s_5.png
Normal file
|
After Width: | Height: | Size: 70 KiB |
BIN
美术文件/ui界面/碎片/img_s_6.png
Normal file
|
After Width: | Height: | Size: 14 KiB |
BIN
美术文件/ui界面/碎片/img_s_7.png
Normal file
|
After Width: | Height: | Size: 263 KiB |
BIN
美术文件/ui界面/碎片/img_s_di.png
Normal file
|
After Width: | Height: | Size: 334 KiB |
BIN
美术文件/ui界面/碎片/img_s_gem.png
Normal file
|
After Width: | Height: | Size: 6.5 KiB |
BIN
美术文件/ui界面/碎片/摆放参考.png
Normal file
|
After Width: | Height: | Size: 184 KiB |
|
Before Width: | Height: | Size: 37 KiB After Width: | Height: | Size: 37 KiB |